Frogmanx82 wrote:SirSebstar wrote:Tennisie wrote:Seems to be a mexican standoff with no clear majority opinion, so here's a compromise: add the following selection to the Start A Game form:
"Intensity Cubes" with the options "Classic" (current system of 3 attack dice and 2 defense dice) and "One Roll Per Army" (Axis and Allies system). The current method of comparing the highest dice, next highest dice, etc. could still be used to determine how many armies the attacker and defender lose. Altneratively, the dice numbers could be added and the highest number wins, removing only one army from the loser.
With this option, there will still be the element of lucky dice but the "streakiness" would be reduced.
huh?
I can pretty well see that changing the dice won't happen. Its either no dice or what we have. I just wonder if the people that are against no dice have ever tried playing Risk without dice.
I prefer freedom of choice, so I suggest three options for the "Intensity Cubes" selection: classic, no cubes, one cube per army. Since they are OPTIONS, nobody is forced to use any particular one.







