[GP] 48 Hour Round Length

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[GP] 48 Hour Round Length

Postby sm8900 on Sun May 02, 2010 9:23 am

D4 Damager wrote:Concise description:
  • 48 hours available as a round length

Specifics/Details:
  • Players would still be given 1hr to complete their turn
  • Yes, I am aware this has already been discussed in threads such as this one and this one. I suggest it again because I think (hope) the new site owner is looking for ways to increase the active user count.

How this will benefit the site and/or other comments:

  • This suggestion would make the site more appealing to three main sets of people:
    1) Those that are busy during the weekend (ie.. 90% of the populace)
    2) Those that cannot take their turns at a specific time of the day (eg. maybe they can only take their turn in the morning one day and in the evening the following day on a regular basis. Shift workers would be a good example here.)
    3) Established players that become jaded due to having to take a turn every single day. I have seen this mentioned a few times in the forums by ex-players that loved the site but just couldn't stay committed. I think this one is obvious, life contains many occasions where you suddenly have to go off the radar for a day or so.
  • So you would gain new players and cut down on old players leaving.
  • Seems like an easy thing to add, definitely low-hanging fruit if you want new features.
show: Original Post
Last edited by spiesr on Thu Oct 31, 2013 6:03 pm, edited 1 time in total.
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Re: Allow 48 hours option for turn limit

Postby JoshyBoy on Wed May 05, 2010 8:59 am

This idea is similar to the suggestion in this thread, and there have already been numerous topics about the 24 hour time limit which have all been rejected. My advice would be to find someone reliable on here and ask them to look after your account on the occassions that you will not be able to take your turns.

However, I am happy to see what support this particular suggestion may get from the rest of the community, as it is asking for the option when creating the game.

Cheers, JB ;)
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Re: Allow 48 hours option for turn limit

Postby Queen_Herpes on Wed May 05, 2010 8:56 pm

Add it as an option.

The other suggestions on this same general topic were asking to give extra time for weekends, holidays, etc. and required players to cast a vote mid game. All of the other suggestions were too much work.

This suggestion could work. I might never play a 48 hour turn game, but it could be great for players who don't get online as frequently as every 24 hours. Might even be nice for new players who seems to often miss a lot of turns.
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Re: Allow 48 hours option for turn limit

Postby ljex on Wed May 05, 2010 9:43 pm

Queen_Herpes wrote:Add it as an option.

The other suggestions on this same general topic were asking to give extra time for weekends, holidays, etc. and required players to cast a vote mid game. All of the other suggestions were too much work.

This suggestion could work. I might never play a 48 hour turn game, but it could be great for players who don't get online as frequently as every 24 hours. Might even be nice for new players who seems to often miss a lot of turns.


I agree this might work if it gets enough support as it would increase the casual gamer aspect off CC and it is designed as a casual gamer website.

On a different note this type of game shouldn't be available to ?'s if implemented as that would just add 6 days to games where ?'s joined who dont bother to ever come back and take their turns.
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Re: Allow 48 hours option for turn limit

Postby sm8900 on Fri May 28, 2010 10:37 am

Hi. Just wanted to look at this suggestion again. it seems to have had some positive feedback. is there any way that maybe this could be put into effect? thanks.
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Re: Allow 48 hours option for turn limit

Postby TheForgivenOne on Fri May 28, 2010 12:17 pm

You need more Support
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Re: Allow 48 hours option for turn limit

Postby -=- Tanarri -=- on Fri May 28, 2010 12:32 pm

As an option I think it would be nice. I'm all for extra options. I know I'd never play it myself, but I could see how it would be useful for other players. Personally I go nuts waiting for the 24 hour period and couldn't imagine potentially doubling the wait time for my turns to come up :)
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Re: Allow 48 hours option for turn limit

Postby Timminz on Fri May 28, 2010 12:37 pm

I would never join a 48-hour game.
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Re: Allow 48 hours option for turn limit

Postby TheForgivenOne on Fri May 28, 2010 1:00 pm

This would probably scare many New Recruits away, as they'd have to wait a long time for turns. And imagine an 6 player game with 3 NR's that Deadbeat. That's 18 days....
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Re: Allow 48 hours option for turn limit

Postby cena-rules on Fri May 28, 2010 1:05 pm

Well, then make it so that NR's cannot join the games, or maybe reduce the number of missed turns to kick to 2 in 48h games. Either way, this is a great idea and also would help in team games to increase communication
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Re: Allow 48 hours option for turn limit

Postby AndyDufresne on Wed Jun 02, 2010 7:53 pm

I think a package suggestion of 'variable time limits' might have a better chance of succeeding.


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Re: Allow 48 hours option for turn limit

Postby JoshyBoy on Thu Jun 03, 2010 7:42 am

AndyDufresne wrote:I think a package suggestion of 'variable time limits' might have a better chance of succeeding.


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I agree with out top monkey.

Cheers, JB ;)
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[GP] 24/48/72h casuals

Postby zimmah on Mon Jan 02, 2012 7:31 am

Concise description: Make longer games available
  • 24 hours (like now)
  • 48 Hours (2 days)
  • 72 hours (3 days)


How this will benefit the site and/or other comments:
  • In clanwars, clans will have more time to discuss the tactics
  • in SoC teachers will have more time to watch the game
  • Players who really don't have much time can even play but they may slow the game down a lot, but if you don't like very slow games, just keep joining the 24h ones.

it's mostly for SoC and clans, but also a bit for the really casual players.

maybe also add some kind of feature that keeps track of the average time it takes for someone to complete the turn and put it on the profile and in the game itself. (and maybe award a medal for fast players or something)
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Re: After 1/2/3/4/5 minute speed games why not 24/48/72h cas

Postby Krissan on Mon Jan 02, 2012 6:08 pm

Like the suggestion.

I'd like 12h games as well.
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Postby 2dimes on Sun Jan 15, 2012 12:09 pm

I like this but you need to separate it or something. Can you imagine some new guy accidentally entering one of my 72hour, no round limit, no spoils games and losing a spot for 8 months.
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Re: After 1/2/3/4/5 minute speed games why not 24/48/72h cas

Postby Forza AZ on Sun Jan 15, 2012 1:10 pm

Just block the over 24 hours games for new members like team games are blocked for them.
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Re:

Postby Jdsizzleslice on Sun Jan 15, 2012 1:12 pm

2dimes wrote:I like this but you need to separate it or something. Can you imagine some new guy accidentally entering one of my 72hour, no round limit, no spoils games and losing a spot for 8 months.
CC Could allow it to where New Recruits can't play them; because new recruits can't play terminator or assassin games, or manual troops, etc. They can't have complex games. All CC needs to do is just add 72 hours or even 48 hours to the complex list.

Forza AZ wrote:Just block the over 24 hours games for new members like team games are blocked for them.

Lol... didn't see this till just now. But yeas, exactly like this^^
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Re: 12 hours games

Postby chapcrap on Sun Jan 15, 2012 2:51 pm

zimmah wrote:
chapcrap wrote:
barackattack wrote:But what if there is an exodus of players from 24 to 12 it would be like when the colonies all deserted the Empire.

(i.e. I'd still be incredible and awesome, but no one would want to play any more :( )

You would not be forced to play 12 hour games. And I think that most people would not play 12 hour games. I know that I wouldn't.


me neither, but i think 12/24/48/72 hour games would not hurt anyone just like 1/2/3/4/5 minute speed games.

The only 2 arguments I have to that is that people will accidentally join games they don't want to (they're own fault, but still a disadvantage) and that if there are games that are 48/72 hour turns, the games will stay active in the system longer and could take up too much information on servers because of more games being played at once.
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Re: After 1/2/3/4/5 minute speed games why not 24/48/72h cas

Postby blakebowling on Tue Jan 17, 2012 11:46 am

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Re: 12 hours games

Postby Woodruff on Tue Jan 17, 2012 12:03 pm

chapcrap wrote:
zimmah wrote:
chapcrap wrote:
barackattack wrote:But what if there is an exodus of players from 24 to 12 it would be like when the colonies all deserted the Empire.

(i.e. I'd still be incredible and awesome, but no one would want to play any more :( )

You would not be forced to play 12 hour games. And I think that most people would not play 12 hour games. I know that I wouldn't.


me neither, but i think 12/24/48/72 hour games would not hurt anyone just like 1/2/3/4/5 minute speed games.

The only 2 arguments I have to that is that people will accidentally join games they don't want to (they're own fault, but still a disadvantage) and that if there are games that are 48/72 hour turns, the games will stay active in the system longer and could take up too much information on servers because of more games being played at once.


I think it's a strong idea, but your second argument there is a very important one to keep in mind, I think.
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Re: 12 hours games

Postby TheForgivenOne on Wed Jan 18, 2012 2:02 am

Woodruff wrote:
chapcrap wrote:
zimmah wrote:
chapcrap wrote:
barackattack wrote:But what if there is an exodus of players from 24 to 12 it would be like when the colonies all deserted the Empire.

(i.e. I'd still be incredible and awesome, but no one would want to play any more :( )

You would not be forced to play 12 hour games. And I think that most people would not play 12 hour games. I know that I wouldn't.


me neither, but i think 12/24/48/72 hour games would not hurt anyone just like 1/2/3/4/5 minute speed games.

The only 2 arguments I have to that is that people will accidentally join games they don't want to (they're own fault, but still a disadvantage) and that if there are games that are 48/72 hour turns, the games will stay active in the system longer and could take up too much information on servers because of more games being played at once.


I think it's a strong idea, but your second argument there is a very important one to keep in mind, I think.


And if people are stupid enough to play 72 hour games with a 1v1 freestyle, well, could could end up waiting 108 hours between turns. And people complain about waiting 3 days to kick out someone for missing turns. Well, this turns into waiting a week and 2 days for that player to finally be kicked.
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Re: 12 hours games

Postby zimmah on Wed Jan 18, 2012 2:02 pm

TheForgivenOne wrote:And if people are stupid enough to play 72 hour games with a 1v1 freestyle, well, could could end up waiting 108 hours between turns. And people complain about waiting 3 days to kick out someone for missing turns. Well, this turns into waiting a week and 2 days for that player to finally be kicked.


noone forces you to join 72h games, it just offers more choice. and it's mainly useful for clans and teaching games because it allows more time to discuss. but even then there's also demand for longer/shorter games and the speed games have various lenghts now too, so why not the casuals?
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Re: 12 hours games

Postby TheForgivenOne on Thu Jan 19, 2012 4:07 am

zimmah wrote:
TheForgivenOne wrote:And if people are stupid enough to play 72 hour games with a 1v1 freestyle, well, could could end up waiting 108 hours between turns. And people complain about waiting 3 days to kick out someone for missing turns. Well, this turns into waiting a week and 2 days for that player to finally be kicked.


noone forces you to join 72h games, it just offers more choice. and it's mainly useful for clans and teaching games because it allows more time to discuss. but even then there's also demand for longer/shorter games and the speed games have various lenghts now too, so why not the casuals?


Think about new players though. I know when I joined, I just joined random games without looking at settings. Lot of new players don't really tend to look at the settings they join.

Actually, I still do it. :oops:
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Re: 12 hours games

Postby chapcrap on Thu Jan 19, 2012 12:05 pm

TheForgivenOne wrote:
zimmah wrote:
TheForgivenOne wrote:And if people are stupid enough to play 72 hour games with a 1v1 freestyle, well, could could end up waiting 108 hours between turns. And people complain about waiting 3 days to kick out someone for missing turns. Well, this turns into waiting a week and 2 days for that player to finally be kicked.


noone forces you to join 72h games, it just offers more choice. and it's mainly useful for clans and teaching games because it allows more time to discuss. but even then there's also demand for longer/shorter games and the speed games have various lenghts now too, so why not the casuals?


Think about new players though. I know when I joined, I just joined random games without looking at settings. Lot of new players don't really tend to look at the settings they join.

Actually, I still do it. :oops:

If only there were a way to restrict new players to a certain type of games....
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Re: After 1/2/3/4/5 minute speed games why not 24/48/72h cas

Postby Dukasaur on Thu Jan 19, 2012 2:16 pm

I think it was a mistake to merge the 12-hour game suggestions with the 72-hour game suggestions.

It makes it really difficult for someone to guage how much support the ideas have.

I, for instance, am totally opposed to 12-hour games but I could support 72-games. Should I post "I agree" and inadvertantly end up with an option I think is really bad, or should I post "I disagree" and sabotage what I think is a good idea?
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