All Your Base Are Belong To Us

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Re: All Your Base Are Belong To Us

Postby DiM on Sun Jan 15, 2012 2:24 pm

i don't really think it will make any difference to have 9 neutrals instead of 8. if we were talking about increasing from 1 to 2 it would have been something cause that would have given the defender 1 extra die. but between 8 and 9 the difference is really small. and the higher the numbers go the smaller this difference becomes.

i'm all for changes as long as they bring something significant, when they don't, i'd rather leave the map as it is. changing it too often can be detrimental to the people that are just getting used to it.
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Re: All Your Base Are Belong To Us

Postby Jippd on Sun Jan 15, 2012 2:44 pm

Has anyone played this quads?
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Re: All Your Base Are Belong To Us

Postby Victor Sullivan on Sun Jan 15, 2012 2:45 pm

DiM wrote:i don't really think it will make any difference to have 9 neutrals instead of 8. if we were talking about increasing from 1 to 2 it would have been something cause that would have given the defender 1 extra die. but between 8 and 9 the difference is really small. and the higher the numbers go the smaller this difference becomes.

i'm all for changes as long as they bring something significant, when they don't, i'd rather leave the map as it is. changing it too often can be detrimental to the people that are just getting used to it.

But the increase to 10 would be fairly significant.

-Sully
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Re: All Your Base Are Belong To Us

Postby DiM on Sun Jan 15, 2012 2:50 pm

Victor Sullivan wrote:
DiM wrote:i don't really think it will make any difference to have 9 neutrals instead of 8. if we were talking about increasing from 1 to 2 it would have been something cause that would have given the defender 1 extra die. but between 8 and 9 the difference is really small. and the higher the numbers go the smaller this difference becomes.

i'm all for changes as long as they bring something significant, when they don't, i'd rather leave the map as it is. changing it too often can be detrimental to the people that are just getting used to it.

But the increase to 10 would be fairly significant.

-Sully



but we already had 10 there. we should go towards something new not revert to something old.
with the neutral 8 i think we have a good balance now. i'm in a aybabtu tourney and people seem to be interested in all parts of the map.
i don't know how it works for teams but in single games it's ok as it is now.
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Re: All Your Base Are Belong To Us

Postby thenobodies80 on Tue Jan 17, 2012 8:52 am

Victor Sullivan wrote:Thanks, manchild1, for bringing the error to my attention. It has been fixed:

AllYourXMLAreBelongToSully8.xml

-Sully


Sent to the turtle! ;)

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Re: All Your Base Are Belong To Us

Postby ask me2 on Tue Jan 17, 2012 11:26 pm

I'm sorry, but the grammar is driving me crazy. I mean, All Your Base are Belong to Us? Really?
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Re: All Your Base Are Belong To Us

Postby DiM on Tue Jan 17, 2012 11:30 pm

ask me2 wrote:I'm sorry, but the grammar is driving me crazy. I mean, All Your Base are Belong to Us? Really?



really? in this day and age and you can't use a search engine.... tsk tsk tsk

click here
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Re: All Your Base Are Belong To Us

Postby Jippd on Tue Jan 17, 2012 11:40 pm

He is only 1 so he was probably too young when that came out ;) lolz
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Re: All Your Base Are Belong To Us

Postby ask me2 on Thu Jan 19, 2012 10:20 pm

Jippd wrote:He is only 1 so he was probably too young when that came out ;) lolz


Exactly! You expect us youngsters to know about all this old school stuff. And how was I to know to search it? I wasn't aware you could steal lines and such from games and such to use in the map.
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Re: All Your Base Are Belong To Us

Postby zimmah on Sat Jan 21, 2012 10:42 am

ask me2 wrote:
Jippd wrote:He is only 1 so he was probably too young when that came out ;) lolz


Exactly! You expect us youngsters to know about all this old school stuff. And how was I to know to search it? I wasn't aware you could steal lines and such from games and such to use in the map.


it's like, one of the most well known game phrases ever. it's quite close to "stop poking me" and maybe even to "IT'S DANGEROUS TO GO ALONE! TAKE THIS."

also a nice one: "i feel asleep" (and no, i didn't misstype that)

get real used to the taste of failure! It's your special flavor.


now guess that quote.
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Re: All Your Base Are Belong To Us

Postby koontz1973 on Sat Jan 21, 2012 11:40 am

zimmah wrote:
get real used to the taste of failure! It's your special flavor.


now guess that quote.

Zelda.

Groose to be more exact. See, I can use a search engine. :P
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Re: All Your Base Are Belong To Us

Postby natty dread on Sat Jan 21, 2012 1:40 pm

zimmah wrote:"i feel asleep"


Metal Gear, NES version.

(didn't even need a search engine for that)
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Re: All Your Base Are Belong To Us

Postby zimmah on Sat Jan 21, 2012 4:04 pm

you're both correct, you win a cookie.
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Re: All Your Base Are Belong To Us

Postby Victor Sullivan on Sat Jan 21, 2012 5:49 pm

zimmah wrote:you're both correct, you win a cookie.

All your cookie are belong to me!!!!

-Sully
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Re: All Your Base Are Belong To Us

Postby natty dread on Sat Jan 21, 2012 9:11 pm

Victor Sullivan wrote:
zimmah wrote:you're both correct, you win a cookie.

All your cookie are belong to me!!!!

-Sully


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Re: All Your Base Are Belong To Us

Postby nebsmith on Sun Jan 22, 2012 2:06 pm

I don't know it this has been mentioned but I think the win conditions need to be made clearer.
holding all of the DNA or Nukes with a base is clear, because it is stated in the map legend, but holding the bottom row if either tech could be explained more clearly.

For me the problem is having the full name of the Tech in the victory conditions. wouldn't it be easier and clearer to just have the abbreviations used on the map. Or to just state "Hold the bottom row of either tech level 3"
I think the same could be said for the DNA and Nuke win conditions at the side of the map. Is it necessary to restate them there ?
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Re: All Your Base Are Belong To Us

Postby s3xt0y on Sun Feb 05, 2012 11:02 pm

I think we should throw some more win conditions in, make the fog game a little more interesting :)
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Re: All Your Base Are Belong To Us

Postby DiM on Sun Feb 05, 2012 11:35 pm

s3xt0y wrote:I think we should throw some more win conditions in, make the fog game a little more interesting :)



if you want a map with plenty of win conditions check out pirates and merchants
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Re: All Your Base Are Belong To Us

Postby thenobodies80 on Wed Feb 08, 2012 5:02 am

mmm....apart the title thing, spelling, grammar etc etc

Is there something else that needs to be changed on the map? Are you happy with it?

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Re: All Your Base Are Belong To Us

Postby crazymilkshake5 on Wed Feb 08, 2012 6:23 am

YES! Quench it! so that way I can use it in clan wars :D
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Re: All Your Base Are Belong To Us

Postby DiM on Wed Feb 08, 2012 7:47 am

thenobodies80 wrote:mmm....apart the title thing, spelling, grammar etc etc

Is there something else that needs to be changed on the map? Are you happy with it?

Nobodies


i am happy with it :mrgreen:

from all the maps i made this one has become my favourite for 1v1 :lol:
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Re: All Your Base Are Belong To Us

Postby mr. CD on Tue Feb 14, 2012 5:05 am

Roses are red, violins are blue
All of my base are belong to you.
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Re: All Your Base Are Belong To Us

Postby danfrank on Fri Feb 17, 2012 11:22 pm

2 player game , which i am involved in now. no spoils. we are both dropped an alien base.. It`s a stacking stalemate .. :roll:
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Re: All Your Base Are Belong To Us

Postby Jippd on Sat Feb 18, 2012 12:03 am

I play no spoils all the time 1 v 1. They are not stacking games even if u start with the same base. You should be going for an autodeploy in that case
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Re: All Your Base Are Belong To Us

Postby DiM on Sat Feb 18, 2012 7:41 am

danfrank wrote:2 player game , which i am involved in now. no spoils. we are both dropped an alien base.. It`s a stacking stalemate .. :roll:


you're in a stalemate by choice.
you can deploy in as-1 and take out eu-2 then focus on taking the dna-lab in as-2. or take out red in af-4 and go for the nuke lab in as-5.

or you can aim for getting 12 terits and thus a +4 bonus. take out red in eu-2 and af-4 as those are remote locations that he can't reach without going through neutrals. then use your terit in sa-1 to take more of his terits there. always leave 2 troops where he can attack you to improve the chance of him failing or at least losing a lot of troops. do this right and you'll either get that +4 or you'll force him to come out of his base to take his terits back and maybe lose a lot of troops.
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