Sweden [13 Feb 2012] V6 p.1&3 Feedback wanted

Have an idea for a map? Discuss ideas and concepts here.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Sweden [13 Feb 2012] V6 p.1&3 Feedback wanted

Postby Roberth on Wed Jan 18, 2012 12:05 am

Map Name: Sweden
Mapmaker(s): Roberth
Number of Territories: 39
Special Features: • Airports that connects the whole map. • Two cities in each zone which if hold gives +1.
What Makes This Map Worthy of Being Made: The first map of only Sweden (it might be a small country in population but large in area and mighty in influence). It will be a tricky map where it's hard hide in a corner and defend from there. The four airports connect the elongated map.

Version 6:
• Removed the mountains between Lappland and Jämtland
• Moved some text on the mini-map

Click image to enlarge.
image


Version 5:
show

Version 4:
show

Version 3:
show

Version 2:
show

Version 1:
show


I think this map will create some interesting gameplay because it is so elongated and not so wide, but still a player is not easily able to turtle up and hide in a corner. This because of many regions has border to many other regions. Thought it's so far from Skåne to Lappland, they can easily travel and attack trough the four airports spaced out in the map, that can all attack each other and the region they are on.

To do in the next update:
show
Last edited by Roberth on Tue Feb 14, 2012 5:34 am, edited 24 times in total.
Conquer Club Wiki website is a try to gather all the knowledge about Conquer Club
User avatar
Cook Roberth
 
Posts: 80
Joined: Fri Jan 16, 2009 10:34 am
Medals: 10
Standard Achievement (1) Doubles Achievement (1) Quadruples Achievement (1) Fog of War Achievement (1) Teammate Achievement (1)
Ratings Achievement (2) Tournament Contribution (3)

Re: Sweden [upd. 18 Jan 2012] p.1/1 Feedback wanted

Postby natty dread on Wed Jan 18, 2012 1:29 am

Well that's a very nice first draft! Bravo! =D>

Graphically, I mean. Nice clean style, nice colours... the land outline looks very sleak. The borders need some attention but overall it looks very clean and nice.

Gameplay needs work, though. Only 3 bonus areas? 29 territories? You're going to need more of both. More territories, and split them into more bonus areas.

What I'd suggest is making the map larger, and rotating it a bit to the right so that the playable area goes from corner to corner. Then figuring out a way to split more territories from the ones you have. Perhaps use some major cities or municipalities. Then figure out a way to split the bonus areas.

I would aim at at least 42 territories and 5-6 bonus areas.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13253
Joined: Fri Feb 08, 2008 8:58 pm
Location: fucked off
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: Sweden [upd. 18 Jan 2012] p.1/1 Feedback wanted

Postby Flapcake on Wed Jan 18, 2012 11:27 am

Very nice :D

I also think that you should enlarge it up a bit and do some more bonus areas, and more territories, Finland and the Baltic countries I think you can cut off to enlarge your very cool map 8-)
User avatar
Private 1st Class Flapcake
 
Posts: 778
Joined: Tue Jan 11, 2011 8:22 am
Location: beyond the unknown
Medals: 23
Standard Achievement (1) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (3) Random Map Achievement (1) Cross-Map Achievement (2) Ratings Achievement (4)
General Achievement (3) Map Contribution (3)

Re: Sweden [upd. 18 Jan 2012] p.1/1 Feedback wanted

Postby Roberth on Wed Jan 18, 2012 10:39 pm

Thank you for your kind comments and that you like the visual style of the map. I wanted to make it simple with style.

natty_dread wrote:Gameplay needs work, though. Only 3 bonus areas? 29 territories? You're going to need more of both. More territories, and split them into more bonus areas.


Flapcake wrote:I also think that you should enlarge it up a bit and do some more bonus areas, and more territories, Finland and the Baltic countries I think you can cut off to enlarge your very cool map 8-)


Yea, I wondered if it might be to few. But what do you say about this change:
* Split the Lappland region into two. (North Lappland & South Lappland)
* Split the bonus zone Norrland into two. (North Norrland & South Norrland)
* Add 8 cities to the map, 2 in every bonus zone, and give a small bonus to a player that holds both cities in a zone.

That creates 9 more regions, that makes a total of 38.
Also 5 more zones (South Norrland + 4 x city bonuses), that makes 8 total.

How does this change sound?
Conquer Club Wiki website is a try to gather all the knowledge about Conquer Club
User avatar
Cook Roberth
 
Posts: 80
Joined: Fri Jan 16, 2009 10:34 am
Medals: 10
Standard Achievement (1) Doubles Achievement (1) Quadruples Achievement (1) Fog of War Achievement (1) Teammate Achievement (1)
Ratings Achievement (2) Tournament Contribution (3)

Re: Sweden [upd. 18 Jan 2012] p.1/1 Feedback wanted

Postby isaiah40 on Wed Jan 18, 2012 10:54 pm

natty_dread wrote:Gameplay needs work, though. Only 3 bonus areas? 29 territories? You're going to need more of both. More territories, and split them into more bonus areas.

Why more than the 29 territories? This map meets the minimum requirements for the number of territories. Now you could split Norlland in two. That would give us 5 bonus regions which includes the airports. This gameplay is simplistic - like Luxembourg - the graphics look really good for a first draft, ready to play now! I say if Roberth wants to keep it this way, or splits Norlland, let him, as I think this is fine either way!!
ImageImage
show: High Score
User avatar
Lieutenant isaiah40
 
Posts: 3957
Joined: Mon Aug 27, 2007 7:14 pm
Location: To be absent from the body is to be present with Christ
Medals: 36
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Freestyle Achievement (2) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (2) General Achievement (4) Map Contribution (5) General Contribution (6)

Re: Sweden [upd. 18 Jan 2012] p.1/1 Feedback wanted

Postby koontz1973 on Wed Jan 18, 2012 11:50 pm

isaiah40 wrote:This gameplay is simplistic - like Luxembourg

We need a few map maps that are small like Luxembourg and Doodle. They do make for an interesting game.

Go with the split of Norrland and put in the cities or keep with the airports. But try not to be bogged down by requests of more territs. Not sure if you have played Kingdom of Denmark yet, but I would suggest you go and look at that thread (in the final forge now) and read it completely. This will give you some ideas on what to expect as they both started out very similar in look.
Sergeant 1st Class koontz1973
Cartography Assistant
Cartography Assistant
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 116
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (9)

Re: Sweden [upd. 18 Jan 2012] p.1/1 Feedback wanted

Postby natty dread on Thu Jan 19, 2012 1:14 am

koontz1973 wrote:We need a few map maps that are small like Luxembourg and Doodle. They do make for an interesting game.


How? What's interesting about luxemburg or doodle?

isaiah40 wrote:Why more than the 29 territories? This map meets the minimum requirements for the number of territories.


Nothing against small maps per se. It would be different if this map had unique and interesting gameplay, something that brings something new to the small map genre. But this is a classic-gameplay map, pure vanilla. What's to be gained from another tiny standard-gameplay map? We already have those, the experience is the same on each of them with little variations...

Roberth wrote:Yea, I wondered if it might be to few. But what do you say about this change:
* Split the Lappland region into two. (North Lappland & South Lappland)
* Split the bonus zone Norrland into two. (North Norrland & South Norrland)
* Add 8 cities to the map, 2 in every bonus zone, and give a small bonus to a player that holds both cities in a zone.

That creates 9 more regions, that makes a total of 38.
Also 5 more zones (South Norrland + 4 x city bonuses), that makes 8 total.

How does this change sound?


The number of regions sounds good. But you'd still only have 4 bonus regions, and the city bonuses would just be overlapping with those. The sizes of the bonus regions would be way too large, with 38 regions they'd be about 9,5 territories average... this means that no one would be able to secure and hold a bonus, other than the city bonuses, but even those would have difficult time expanding, making for a stale gameplay...

I'd still say you should split the map to at least 5 areas.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13253
Joined: Fri Feb 08, 2008 8:58 pm
Location: fucked off
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: Sweden [upd. 18 Jan 2012] p.1/1 Feedback wanted

Postby koontz1973 on Thu Jan 19, 2012 2:33 am

natty_dread wrote:
koontz1973 wrote:We need a few map maps that are small like Luxembourg and Doodle. They do make for an interesting game.


How? What's interesting about luxemburg or doodle?


Lots.

They also make a nice change from all of the larger maps I play and see no problem with the smaller maps.
Sergeant 1st Class koontz1973
Cartography Assistant
Cartography Assistant
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 116
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (9)

Re: Sweden [upd. 18 Jan 2012] p.1/1 Feedback wanted

Postby DiM on Thu Jan 19, 2012 3:01 am

koontz1973 wrote:
natty_dread wrote:
koontz1973 wrote:We need a few map maps that are small like Luxembourg and Doodle. They do make for an interesting game.


How? What's interesting about luxemburg or doodle?


Lots.

They also make a nice change from all of the larger maps I play and see no problem with the smaller maps.


aside from the fact that they are glorified russian roulette maps there's nothing interesting about doodle or luxembourg. don't get me wrong that's not a bad thing. if people want to play that type of games with 99% luck and 1% strategy it's up to them. but that's a whole different subject.

back on topic.
i'm surprised to see the non playing terits having such cool flowy borders and the playing terits having awful pixelated ones. this definitely needs fixing.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10384
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Re: Sweden [upd. 18 Jan 2012] p.1/1 Feedback wanted

Postby Oneyed on Thu Jan 19, 2012 3:11 am

nice. Roberth I assume you are from Sweden, so you know your country the best. I like as you did it - by reality. I think go with this, do not divide Lappland, also not needed to divide Norrland - both are off from reality. (or go for this, but then you can make any scifi sweden map ;) ).

you also would use any impassables (rivers, woods).

cities are good idea. they should make several bonuses:
+? for 3, 4, 5 cities...
+? for ? cities in land...

and about small maps. hm, sometimes is very pleasing to play clear and easy gameplay :)

Oneyed
Sergeant 1st Class Oneyed
 
Posts: 857
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: Sweden [upd. 18 Jan 2012] p.1/1 Feedback wanted

Postby natty dread on Thu Jan 19, 2012 3:58 am

Oneyed wrote:I like as you did it - by reality. I think go with this, do not divide Lappland, also not needed to divide Norrland - both are off from reality.


Reality does not necessarily make for good gameplay. Gameplay must always come first, even if you have to divide or merge territories or adjust borders to do it. People do not come to CC to learn geography, they come to play good maps.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13253
Joined: Fri Feb 08, 2008 8:58 pm
Location: fucked off
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: Sweden [upd. 18 Jan 2012] p.1/1 Feedback wanted

Postby Roberth on Thu Jan 19, 2012 10:48 am

natty_dread wrote:The number of regions sounds good. But you'd still only have 4 bonus regions, and the city bonuses would just be overlapping with those. The sizes of the bonus regions would be way too large, with 38 regions they'd be about 9,5 territories average... this means that no one would be able to secure and hold a bonus, other than the city bonuses, but even those would have difficult time expanding, making for a stale gameplay...

I'd still say you should split the map to at least 5 areas.


Ok, approximately how many regions should a zone contain?

If I use cities on this map. Wouldn't the city bonus be a start to take to continue to conquer the whole zone and that's why the zones can contain many regions?

DiM wrote:i'm surprised to see the non playing terits having such cool flowy borders and the playing terits having awful pixelated ones. this definitely needs fixing.


That's because I wanted to make a difference between the playable borders and the non-playable. Should the playable be more flowy?

Oneyed wrote:nice. Roberth I assume you are from Sweden, so you know your country the best. I like as you did it - by reality. I think go with this, do not divide Lappland, also not needed to divide Norrland - both are off from reality. (or go for this, but then you can make any scifi sweden map ;) ).

you also would use any impassables (rivers, woods).


I also like small maps! =)
Yes, I'm from Sweden and that's why I wanted to make a "real" map of Sweden with as real regions and borders. But I think in some ways you need to comply with gameplay first. But I still want this map to be as real as possible and definitely contain all regions there is in Sweden.
Conquer Club Wiki website is a try to gather all the knowledge about Conquer Club
User avatar
Cook Roberth
 
Posts: 80
Joined: Fri Jan 16, 2009 10:34 am
Medals: 10
Standard Achievement (1) Doubles Achievement (1) Quadruples Achievement (1) Fog of War Achievement (1) Teammate Achievement (1)
Ratings Achievement (2) Tournament Contribution (3)

Re: Sweden [upd. 18 Jan 2012] p.1/1 Feedback wanted

Postby natty dread on Thu Jan 19, 2012 2:00 pm

Roberth wrote:That's because I wanted to make a difference between the playable borders and the non-playable. Should the playable be more flowy?


They should not be pixelated. You can make them different from the non-playable borders without making them pixelated.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13253
Joined: Fri Feb 08, 2008 8:58 pm
Location: fucked off
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: Sweden [upd. 18 Jan 2012] p.1/1 Feedback wanted

Postby Roberth on Thu Jan 19, 2012 9:49 pm

Version 2:
• Added cities and city bonuses
• Split Norrland into 2 bonus zones (Northern Norrland and Southern Norrland)
• Smoothen borders
• Added a soft stroke to the army circles
• Enlarged and zoomed the map
• Moved some names
• Changed text in the legend

Click image to enlarge.
image
Conquer Club Wiki website is a try to gather all the knowledge about Conquer Club
User avatar
Cook Roberth
 
Posts: 80
Joined: Fri Jan 16, 2009 10:34 am
Medals: 10
Standard Achievement (1) Doubles Achievement (1) Quadruples Achievement (1) Fog of War Achievement (1) Teammate Achievement (1)
Ratings Achievement (2) Tournament Contribution (3)

Re: Sweden [20 Jan 2012] V2 p.1&1 Feedback wanted

Postby Industrial Helix on Thu Jan 19, 2012 11:39 pm

I'm liking it. It's simple yet should be fun to play. I like the reality of territories AND cities.

It's a great first draft, for a newcomer especially. I hope to see more maps from you( but finish Sweden first).

I feel like Red Zone should be worth 3 armies, considering you gotta defend at three points, plus take out all those guys on the four territories, the two cities and the airport. That way the South doesn't dominate the map and the North is still worthwhile.

And I'm gonna sticky this to see if it catches everyone's attention more quickly.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Next

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users and 1 guest

Login