[Abandoned] Mississippi Magnolia St

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[Abandoned] Mississippi Magnolia St

Postby VicFontaine on Fri Jan 20, 2012 10:47 am

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Map Name: Mississippi Magnolia
Mapmaker(s): Vicfontaine, vaughn03 appearing as The Voice of Reason, aka, the Production Artist.
Number of Territories: 78
Special Features: multi-level bonuses (multiple regions, autodeploys, additional bonuses within regions, etc.), culture-specific to Mississippi
What Makes This Map Worthy of Being Made: There are no unique Deep South (USA) maps and this one provides that as well as detail into some Mississippi history; gameplay is easy but multi-dimensional with bonuses, attacks, defensive positions, etc.

UPDATE AS OF June 7, 2012. Please make this supersized. You have no real quality objections not to and had already told us you would. We continue to get complaints about how "crowded" this looks. We've continued to say, "Make it supersize and it won't be crowded." ](*,) ](*,)

800 size:
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1000 size:
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WHAT HAS CHANGED:
1) Legend has been clarified
2) Slight alteration of map and tert locations for clarity
3) **OBJECTIVE WIN HAS BEEN ADDED
4) More awesomeness included


(Older Version:)
(update #5)
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(update #4)
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(update #3)
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(update #2)
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ORIGINALS (hand-drawn):
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— Terts separated by thin black lines (the highways of MS), thick red lines (MS interstates), and the white line (the historic Natchez Trace Parkway). Attacks are made over impassables through cities. Thus, cities sitting on I-55 connect their adjoining terts, etc.

— Many cultural icons scattered in approximately their actual geographical areas; these are accessed via small-towns (where the culture really is anyway) indicated by the "red cities."

— Steamboats, a historical feature of the Mighty Mississippi river (and MS state), as well as Gulf Fishing Boats (a major part of our state). River cities that autodeploy (along with other "blue cities").

— Universities (Ole Miss, Mississippi State [MSU], University of Southern Mississippi [USM] are accessed via their adjoining cities (so: Oxford gets to Ole Miss, Starkville gets to MSU, and Hattiesburg gets to USM).

Multiple bonus features; many angles of attack and defense. This is a strategist's DREAM map:
1) hard to contain and be contained
2) hard to win (objective: hold all CT's and Jackson and Memphis for 1 turn to win), especially on no spoils (my preference in games)
3) having to think several turns ahead and anticipate the enemies movement

http://s1154.photobucket.com/albums/p537/vicfontaine1/?action=view&current=MagnoliaMap.jpg
Last edited by VicFontaine on Thu Jun 07, 2012 1:52 pm, edited 20 times in total.
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Re: Mississippi Magnolia State Map

Postby natty dread on Fri Jan 20, 2012 10:57 am

Click image to enlarge.
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Re: Mississippi Magnolia State Map

Postby Flapcake on Fri Jan 20, 2012 10:58 am

Did you draw by hand ? if so you are very skilled, uber nice and also interesting map.

One thing, the "Nissan" icon, its looks like an advertising, remember to get payed for it :lol: (only kidding)
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Re: Mississippi Magnolia State Map

Postby VicFontaine on Fri Jan 20, 2012 11:00 am

Flapcake wrote:Did you draw by hand ? if so you are very skilled, uber nice and also interesting map.

One thing, the "Nissan" icon, its looks like an advertising, remember to get payed for it :lol: (only kidding)


LOL! I Drew most of it by hand. And I colored it with crayola ---> I have mad skillz taught me by my 5 year-old. :lol: :lol:

Some of the images are non-copyrighted images taken from anywhere. The plantation pic near Natchez is a famous plantation, etc.
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Re: Mississippi Magnolia State Map

Postby luxCRUSADER on Fri Jan 20, 2012 11:08 am

Great effort :) I wish you all the best m8 :) I sincerely hope no 'good-ball' player or map foundry member causes you to lose interest in your map creation (visa-vie a grossly discouraging comment or overly harsh criticism) Sincerely wishing you all the best :) GL !!! & don't lose faith in your ability :) cheers !
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Re: Mississippi Magnolia State Map

Postby BGtheBrain on Fri Jan 20, 2012 11:12 am

I think this map looks awesome. Would love to see this actually created
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Re: Mississippi Magnolia State Map

Postby Ragian on Fri Jan 20, 2012 11:26 am

Whoa! This map seems very interesting. I especially enjoy the history put into the map. Also, I will, as others have before me, applaud your drawing skills =D>

I would love to play this map. Though it "easy" to play, it looks interesting and I think it would take a few games and some skill to master the map.

Great job! =D>
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Re: Mississippi Magnolia State Map

Postby raston_morue on Fri Jan 20, 2012 11:42 am

AWESOME Job.

Aaawwww where's my cousin Cletus on that map. (snort)

I think your monkey just shot my dawg!

It needs to have the freestate of Jones on there as a +1 auto deploy or as a tert that recycles back to 10 neutrals, but it can attack any capital. Just a thought.
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Re: Mississippi Magnolia State Map

Postby VicFontaine on Fri Jan 20, 2012 11:51 am

raston_morue wrote:
It needs to have the freestate of Jones on there as a +1 auto deploy or as a tert that recycles back to 10 neutrals, but it can attack any capital. Just a thought.


Just so folks know what you're talking about and for which you're asking:

During the War of Northern Aggression...er...the War for Constitutionally Consistent Southern Independence...er...the Civil War (please note: I'm joking...it's a Southern thang) the Mississippi county called "Jones" became populated with Confederate deserters and Union sympathizes and caused some problems from the brave men of Mississippi ;). I wanted to add another cultural treasure to Piney Woods, but couldn't think of one. That could be it. It's absolutely fascinating history.

I agree Raston...that would be very fascinating to add. I'll consider it for sure. Though I'm not sold on it needing to be a +1 auto. From my perspective, it should be a -5 to anything there. :lol:

BUT, it could be part of an objective win so you HAD to have Jones County to win (and it started as...say...20 neutral just to make it historically stubborn, as it was) unless a player managed a domination win of other players.
Last edited by VicFontaine on Fri Jan 20, 2012 11:54 am, edited 1 time in total.
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Re: Mississippi Magnolia State Map

Postby raston_morue on Fri Jan 20, 2012 11:53 am

VicFontaine wrote:
raston_morue wrote:
It needs to have the freestate of Jones on there as a +1 auto deploy or as a tert that recycles back to 10 neutrals, but it can attack any capital. Just a thought.


Just so folks know what you're talking about and for which you're asking:

During the War of Northern Aggression...er...the War for Constitutionally Consistent Southern Independence...er...the Civil War (please note: I'm joking...it's a Southern thang) the Mississippi county called "Jones" refused to secede with Mississippi. Specifically, they sort of seceded from Mississippi. They were yankees in spirit and supported the Union in the Civil War.

I agree Raston...that would be very fascinating to add. I'll consider it for sure. Though I'm not sold on it needing to be a +1 auto. From my perspective, it should be a -5 to anything there. :lol:

BUT, it could be part of an objective win so you HAD to have Jones County to win (and it started as...say...20 neutral just to make it historically stubborn, as it was) unless a player managed a domination win of other players.


I have never been to the Freestate of Jones, but have heard similar comments (still) about it not being a contribution, but a negative type thing LOL
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Re: Mississippi Magnolia State Map

Postby VicFontaine on Fri Jan 20, 2012 12:10 pm

sdfsdf
Last edited by VicFontaine on Fri Jan 20, 2012 4:50 pm, edited 5 times in total.
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Re: Mississippi Magnolia State Map

Postby natty dread on Fri Jan 20, 2012 12:12 pm

You need a direct link to the image for the image tags to work, not a link to the page which the image is on.
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Re: Mississippi Magnolia State Map

Postby raston_morue on Fri Jan 20, 2012 12:15 pm

One thing is, you could make each region have a "capital." So many capitals get you bonus troops as well.

On the other side, it is hard to see connectivity.

On the flip, I really like the idea.

There is the Texas map, but it holds no special feeling for me other than the fact that I have been to the majority of the towns. The designer missed the idea of the "personal" touch, with the alamo, state capital, Baylor, UT, A&M, Sam Houston, Galveston Historical Homes, Tumbleweeds, etc.

You have really captured the feel from a point of view of a local. I recommend working on a larger (less decorated map). This way, one can see the connectivity and the flow. (make it with BOB in mind).
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Re: Mississippi Magnolia State Map

Postby VicFontaine on Fri Jan 20, 2012 12:22 pm

raston_morue wrote:One thing is, you could make each region have a "capital." So many capitals get you bonus troops as well.


It would have to be "county seats" or such. Not capitols. But it's possible. I tried to incorporate something like that already via the +1 auto-deploys on the medium cities and the +2 autodeploys on Jackson and Memphis/Southhaven. BTW, the reason Memphis is included on a map on Mississippi is because Memphis couldn't exist without Olive Branch, Southhaven, etc,. all in North Mississippi. A large portion of Memphis' workforce live in North Mississippi and are Mississippians.

raston_morue wrote:You have really captured the feel from a point of view of a local. I recommend working on a larger (less decorated map). This way, one can see the connectivity and the flow. (make it with BOB in mind).
Thanks for the compliments. I can almost hear you do a Slick Willy Bill Clintonesque, "I feel your pain." On another note, if the map is "good enough" and everyone likes it, it could be a Big Map, I guess.
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Re: Mississippi Magnolia State Map

Postby raston_morue on Fri Jan 20, 2012 12:43 pm

VicFontaine wrote:

raston_morue wrote:You have really captured the feel from a point of view of a local. I recommend working on a larger (less decorated map). This way, one can see the connectivity and the flow. (make it with BOB in mind).
Thanks for the compliments. I can almost hear you do a Slick Willy Bill Clintonesque, "I feel your pain." On another note, if the map is "good enough" and everyone likes it, it could be a Big Map, I guess.


I meant for you to work on a larger map just to bang out the connectivity issues. Keep the decorations, etc. But no use in you redesigning it 100 times and redoing the freehand stuff. Once you get the gameplay bugs worked out, then you can re-stylize it. I would imagine the biggest thing the foundry will really look for is:

will it play well.
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