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[Abandoned] - CONQUERSHIP (1v1 map)

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Re: CONQUERSHIP 1v1 Map v.2 [8 DEC 2012] - First Turn Soluti

Postby AndyDufresne on Mon Jan 09, 2012 11:35 am

I like the target idea. It fits within the theme and I think from the sound of it so far, makes sense from a gameplay perspective.


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Re: CONQUERSHIP 1v1 Map v.2 [8 DEC 2012] - First Turn Soluti

Postby Victor Sullivan on Tue Jan 10, 2012 9:26 pm

Hm, looks all right to me... The target at B4 would have to be moved to B5, however.

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Re: CONQUERSHIP 1v1 Map v.2 [8 DEC 2012] - First Turn Soluti

Postby Industrial Helix on Mon Jan 16, 2012 11:21 pm

Ka-kow! its red ink!

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Re: CONQUERSHIP 1v1 Map v.2 [8 DEC 2012] - First Turn Soluti

Postby Victor Sullivan on Mon Jan 16, 2012 11:49 pm

Huzzah! Thanks, Helix! :)

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Re: CONQUERSHIP 1v1 Map v.2 [8 DEC 2012] - First Turn Soluti

Postby lostatlimbo on Tue Jan 17, 2012 2:17 am

Sweetness! I'll move that target and make a draft update soon.

Looking forward to more feedback on this one.
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Re: CONQUERSHIP 1v1 Map v.2 [8 DEC 2012] - First Turn Soluti

Postby natty dread on Tue Jan 17, 2012 2:20 am

I think you should reverse the letters on the right side of the map.

Yeah, it might be more realistic to have them the way they're now, but it's also more confusing for players, most people are used to having coordinates in an alphabetical order, and finding the right territory is much easier that way.
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Re: CONQUERSHIP 1v1 Map v.2 [8 DEC 2012] - First Turn Soluti

Postby lostatlimbo on Tue Jan 17, 2012 3:03 am

Earlier it was A-J on one side and Q-Z on the other. We changed it when it was necessary to match up sea cells on the opposite side. However, now with the targets, I don't mind switching this.

I would favor Q-Z in this case, so that there is no confusion for those using the drop down. Do you think that works or leave it A-J on both sides?
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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Postby lostatlimbo on Tue Jan 17, 2012 3:18 am

Version 4
I moved the target and dropped a couple white pegs (am I the only one that likes these?).
I changed the lettering of the Green grid to Q-Z (can be changed back/again as needed).
I went with koontz's suggestion of 15 decaying neutral for the targets for now.

http://i134.photobucket.com/albums/q102 ... hip1v1.png

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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Postby lostatlimbo on Mon Jan 23, 2012 3:50 am

So... other comments? Thoughts? Should I add another target on either side?

Anything I can do to keep this thing going?
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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Postby AndyDufresne on Mon Jan 23, 2012 5:11 pm

Graphically, you could give it some extra flair in the sense of that 'game board/piece' element:

(Water variation / texture, peg holes (might be too annoying), stray peg pieces, etc).

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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Postby isaiah40 on Mon Jan 23, 2012 10:23 pm

I think that you can have the start positions in where the pegs are and then attack your side before you can attack your opponent. This would give your opponent a chance. Graphical note, can you place a couple of red pegs in a couple of the red ships?
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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Postby lostatlimbo on Sat Jan 28, 2012 11:04 pm

AndyDufresne wrote:Graphically, you could give it some extra flair in the sense of that 'game board/piece' element:

(Water variation / texture, peg holes (might be too annoying), stray peg pieces, etc).

Image


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Ok. If everyone is fairly happy with the basic elements, I'll start fleshing out the details more.

I do want to be careful about getting too close to the real look, though - to avoid copyright issues.
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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Postby lostatlimbo on Sat Jan 28, 2012 11:11 pm

isaiah40 wrote:I think that you can have the start positions in where the pegs are and then attack your side before you can attack your opponent. This would give your opponent a chance.


Isiah - if I understand correctly, you mean to have no troops on the main map and only a few in the "tray". That sounds like a long game to me, with lots of killing neutrals.

Do you still forsee some lopsided issues with the current idea of targets?

isaiah40 wrote:Graphical note, can you place a couple of red pegs in a couple of the red ships?


I'll try it. Those would need to be impassable spots. I could do it on the aircraft carriers to make those a little easier to sink.
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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Postby Victor Sullivan on Sat Jan 28, 2012 11:29 pm

lostatlimbo wrote:
AndyDufresne wrote:Graphically, you could give it some extra flair in the sense of that 'game board/piece' element:

(Water variation / texture, peg holes (might be too annoying), stray peg pieces, etc).

Image


--Andy


Ok. If everyone is fairly happy with the basic elements, I'll start fleshing out the details more.

I do want to be careful about getting too close to the real look, though - to avoid copyright issues.

You shouldn't have any copyright issues from the image looking like the game.

-Sully
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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Postby natty dread on Sun Jan 29, 2012 1:36 am

Victor Sullivan wrote:You shouldn't have any copyright issues from the image looking like the game.


True. You can't copyright a look.
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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Postby koontz1973 on Sun Jan 29, 2012 1:43 am

I can still see a problem with the manual deployment issue I brought up a couple of pages ago. This needs to be addressed. And copyright is not an issue right now, but I would imagine you might be getting close to it.
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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Postby natty dread on Sun Jan 29, 2012 1:57 am

When I was a kid I didn't even know battleship was an actual game with a board and pieces and stuff... we always just played it with pen & paper.

I don't think anyone has a copyright on the battleship game.
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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Postby lostatlimbo on Mon Feb 13, 2012 6:38 pm

Hey, sorry for the delay in updating this. I am packing up my house and preparing to move, and my gameload has been huge lately, so I just haven't had time to dig into this, but I hope to have a shiny new graphic to submit near the end of the month.
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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Postby isaiah40 on Sun Mar 18, 2012 3:45 pm

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)
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Re: [Vacation - valid until Sept 2012] CONQUERSHIP 1v1 Map

Postby lostatlimbo on Thu Apr 05, 2012 4:04 pm

I will get back to this soon, I promise. I've been having a tough time fitting CC into my busy life at the moment.
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Re: [Updated 4/9/12] CONQUERSHIP 1v1 Map (graphic update)

Postby lostatlimbo on Mon Apr 09, 2012 5:10 am

Version 5
New look with more realistic "game" feel.
Click image to enlarge.
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Re: [Updated 4/9/12] CONQUERSHIP 1v1 Map (graphic update)

Postby Victor Sullivan on Mon Apr 09, 2012 2:17 pm

Huzzah! :) Looks good! I must ask, though, what is the background? Kinda looks like cooked rice or chopped-up pieces of styrofoam.

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Re: [Updated 4/9/12] CONQUERSHIP 1v1 Map (graphic update)

Postby AndyDufresne on Mon Apr 09, 2012 2:19 pm

I think it is carpet, mimicking playing on the floor? Glad to see this still in development!


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Re: [Updated 4/9/12] CONQUERSHIP 1v1 Map (graphic update)

Postby lostatlimbo on Mon Apr 09, 2012 8:29 pm

Haha... Andy's got it. My memories of the game involve sitting cross-legged on carpet.

I'll play around with it though and see if I can't make that clearer.

I also think we need one more target on each side.
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Re: [Updated 4/10/12] CONQUERSHIP 1v1 Map (graphic update)

Postby lostatlimbo on Tue Apr 10, 2012 5:50 pm

Version 6
How about a table top?
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