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Victor Sullivan wrote:I wonder if perhaps Wellington and Taranaki would do better as +1s? Even with ian's hike in neutral size, both bonuses would still be desirable.

iancanton wrote:Victor Sullivan wrote:I wonder if perhaps Wellington and Taranaki would do better as +1s? Even with ian's hike in neutral size, both bonuses would still be desirable.
+1 is certainly possible, since it becomes +2 with the tiki. we'll have to change them back if it's clear during beta that no-one's interested in these bonuses.
ian.
cairnswk wrote:iancanton wrote:Victor Sullivan wrote:I wonder if perhaps Wellington and Taranaki would do better as +1s? Even with ian's hike in neutral size, both bonuses would still be desirable.
+1 is certainly possible, since it becomes +2 with the tiki. we'll have to change them back if it's clear during beta that no-one's interested in these bonuses.
ian.
ian, i have to ask that if we change the +2s on wellington and taranaki to +1, why not do that for the other territories with +2 bonuses - namely Auckland and Northland and Gisborne?

iancanton wrote:auckland: raise from +2 to +3 because of the one-way assaults.
wellington: raise from +2 to +3 because of the one-way assaults, which more than compensates for having only 3 regions.
southland: drop from +4 to +3 because of the end-of-map location.
AndyDufresne wrote:iancanton wrote:auckland: raise from +2 to +3 because of the one-way assaults.
wellington: raise from +2 to +3 because of the one-way assaults, which more than compensates for having only 3 regions.
southland: drop from +4 to +3 because of the end-of-map location.
These are the only gameplay changes from Ian's excellent list that I'd think more about. In regards to Southland, even if it is in a corner, it seems hard for me to say it is equally valuable as Auckland and Wellington, it seems worth more. In regards to Auckland and Wellington, +3 seems to be pushing it.
--Andy
cairnswk wrote:AndyDufresne wrote:In regards to Southland, even if it is in a corner, it seems hard for me to say it is equally valuable as Auckland and Wellington, it seems worth more.
Andy, i kinda agree about Southland, i think it's worth +4 - it has 8 territories, 3 of which are natural borders, and 1 of those is a black plane being able to be assaulted from 4 other terrs, effectively giving it 7 bordering terrs that can attack it.
cairnswk wrote:Before i go further, and i appologise to any who has already suggested it, does anyone want to split Canterbury...re-exmaing the regions now it is simply too large.
What about a split Ashburton-Mt Hutt and Selwyn?

iancanton wrote:
cairnswk wrote:
AndyDufresne wrote:In regards to Southland, even if it is in a corner, it seems hard for me to say it is equally valuable as Auckland and Wellington, it seems worth more.
Andy, i kinda agree about Southland, i think it's worth +4 - it has 8 territories, 3 of which are natural borders, and 1 of those is a black plane being able to be assaulted from 4 other terrs, effectively giving it 7 bordering terrs that can attack it.
my main point of reference is classic north america, which has one more region, but is attacked by only 3 bonus zones instead of 5. i agree that all 3 borders being connected is not enough advantage to reduce the bonus by 1, so +4 (excluding the tiki) is appropriate.
cairnswk wrote:Before i go further, and i appologise to any who has already suggested it, does anyone want to split Canterbury...re-exmaing the regions now it is simply too large.
What about a split Ashburton-Mt Hutt and Selwyn?
if u want to split canterbury into north and south, then that's the logical place to do it.
by the way, i really dislike the mouths of the rivers being closed off instead of running into the ocean.
ian.
iancanton wrote:...
northland: drop from +2 to +1 because of the end-of-map location, but remove the ferry route, which is rendered unnecessary by kataia airport.
auckland: raise from +2 to +3 because of the one-way assaults.
waikato: drop from +6 to +4 because of lack of airport, but remove the ferry route to discount northland as an enemy zone.
bay of plenty: no change at +3.
gisborne: no change at +2.
taranaki: drop from +2 to +1 because it's in the nearest thing on this map to a corner location.
manawatu: no change at +6.
hawke's bay: drop from +4 to +3 because of having only 4 regions.
wellington: raise from +2 to +3 because of the one-way assaults, which more than compensates for having only 3 regions.
nelson: drop from +3 to +2 because of the near-corner location.
marlborough: drop from +3 to +2 because of having only 3 regions.
west coast: perhaps raise from +3 to +4 unless u block off either nelson lakes or karamia (a marginal case).
canterbury: raise from +6 to +8 because of the one-way assaults, two airports and large number of regions.
otago: no change at +5, since the removal of dunedin airport is cancelled out by one-way assaults to queenstown.
southland: drop from +4 to +3 because of the end-of-map location.
ian.


cairnswk wrote:The rivers are now fixed in V10 above.
cairnswk wrote:iancanton wrote:taranaki: drop from +2 to +1 because it's in the nearest thing on this map to a corner location.
I re-thought this one ian...i think it could be a +2 due to the fact it's got a +4 and +6 either side of it, and is assaultable from 4 other airports?
although i still think +1 is more suitable (compared with gisborne, for example), i can see ur reasoning if u want a +2 for taranaki.cairnswk wrote:iancanton wrote:canterbury: raise from +6 to +8 because of the one-way assaults, two airports and large number of regions.
N and S Canterbury have been given +4 each, half of what was suggested, but also because i thought that was entriely reasonable for each region

iancanton wrote:...
not sure why u've reduced north canterbury so much. i'm fully in agreement with ur spreadsheet: 5 borders plus one-way attacks against the white airport means +5 (excluding the tiki).
other than this, i'm completely happy with what u have.
ian.
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