Moderators: Academy Team, Global Moderators

bman8397 wrote:Hey pink here, haha:
I really wish I had put some on london instead of havana. It may have been nice to have a stack in europe instead of 3 or 4 in the 1 area. This wasn't as big, but looking at how I set this round up, I wish I put the 5 on N1 anchorage, on N5 vancouver instead. Thoughts?

.Always know who is the weakest player and whether or not you can eliminate him
Your Plans:Thinking of deploying 2 on Novo, giving me 8 there enough to take the singleton yellow Yakutsk for a spoil,no advance , and deploy one on Dubai to give me there, .After taking Yakustk I hope to have 7 on Novo, 5 on Dubai, 5 on edmonton and 4 on Capetown- a not bad offensive /efensive set up.
Blue with olny 19 troops is the weakest player and my most likely target for elimination, followed by yellow with 25 troops. It should be noted pink with 23 troops has the South America bonus and cyan with 26 troops has the Oceania bonus and are likely to gain in strength over the next few rounds. making blue and yellow likely weaker playres and better targetsl




Your Plans: Deploy 2 on A1 Dubai, giving me 8 to take singleton blue Cairo F7, no advance and deploy 1 on A4 Novosibirsk to give me 7 there.
I really appreciate the discussion and can feel my play sharpening. I recognize it is a balancing act between different priorities, even
Always know who is the weakest player and whether or not you can eliminate him.
I am now, in round 4, about the second weakest player on the board . One of my concerns has to be surviving to round 6 at which point I could, while still being a prime target for elimination, be well positioned to eliminate one or two opponents,
Assuming the plan works I would end this round with 3 spoils and 7 troops in A1 Dubai, 5 in N2 Edmonton, 7 in A4 Novosibirsk and 4 in F5 Capetown, I should be able to survive one more round to round 5, build up my forces, take another spoils and survive to round 6 .
The most likely target for me to eliminate in round 6 is Blue currently the weakest player on the map with 19 troops and 3 spoils. Assuming my plan listed above works, in round , 5 I would have 18 troops basically adjacent to blues 19 or so troops, depending on what happens between rounds. With only a 3 deploy and a set only IF I I pick up a third red this round ,that would give me about 25 troops to eliminate 20? or so blue troops. possible but not likely, and I hear you teach, trying would just make me a target,.>
But If I take a spoils this round and a spoils round 5, I start round 6 with 4 spoils, I could have a set to cash and that set could be worth more than 4. if someone has cashed a set, While there are other possibilities, blue is most likely to be the weakest player then , I would probably have a reasonable chance of eliminating him and then and it would trying. Blue is about my rank so eiminating him would give me about 20 points virtually guaranteeing I do not lose any points this game. Picking up blues 5 spoils would give me another set and a good chance to survive and eliminate at least one more player, before being eliminated. giving me a net gain of over 20 points . Etc.
, . .
Fewnix wrote:Red here. while it may seem premature o start looking in round 2 at the possibility of eliminating someone, that is one part, one important part of the F4M guidelines - always knowing who is the weakest player, and even more importantly, whether or not you can eliminate him. Two separate questions. . In a map with settings - Terminator, sunny, unlimited forts- the search for answers to those two questions should be a priority. we also need to keep in mind the flip side all the other players are looking at the chances of eliminating This started to be my focus in plans for round three

kierkegaard_2 wrote:Good comments.
This debrief shows the the risk/reward of bonuses.
Playing strategically with hindsight,my weakness to red is evident. It would have been interesting if I had used the active game log to ally with green, reinforce all to Bangkok to protect green's bonus and convinced green to deploy all to NY to spread the stacks out.
I may attempt to start using the game log in active SoC games for this type of discussion.
If I had taken this action and alerted the other players, what would have been your reaction to green's strength? Would it still have been to eliminate me?

Fewnix wrote:Red here.
The most likely target for me to eliminate in round 6 is Blue currently the weakest player on the map with 19 troops and 3 spoils. Assuming my plan listed above works, in round , 5 I would have 18 troops basically adjacent to blues 19 or so troops, depending on what happens between rounds. With only a 3 deploy and a set only IF I I pick up a third red this round ,that would give me about 25 troops to eliminate 20? or so blue troops. possible but not likely, and I hear you teach, trying would just make me a target,.>
But If I take a spoils this round and a spoils round 5, I start round 6 with 4 spoils, I could have a set to cash and that set could be worth more than 4. if someone has cashed a set, While there are other possibilities, blue is most likely to be the weakest player then , I would probably have a reasonable chance of eliminating him and then and it would trying. Blue is about my rank so eiminating him would give me about 20 points virtually guaranteeing I do not lose any points this game. Picking up blues 5 spoils would give me another set and a good chance to survive and eliminate at least one more player, before being eliminated. giving me a net gain of over 20 points . Etc.

.Always know who is the weakest player and whether or not you can eliminate him
Return to SoC Training Grounds
Users browsing this forum: No registered users and 0 guests