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Debriefing of Game 10476657 (With Photos)

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Re: Debriefing of Game 10476657

Postby Viceroy63 on Fri Feb 24, 2012 11:01 am

dhallmeyer wrote:I wasn't saying that you should never go for a kill in the early rounds, because there are some players who just NEED killing. :) But you have to be tactful about it, and not suicide yourself for a small reward. Hangings are a great thing, but you have to be careful about how hard you work to clean up after one that will not start a sweep. That's the key question: Will eliminating this player leave me in a better or worse position?


So then Maybe it is better to take the risk and get eliminated and then perhaps by chance you may gain something more then just a few points because you never really know how the game can turn out?

When you take out a color, any color, of say 20 troops then you can expect to lose approximately 20 troops in the process. So if the spoils trade is not at least 20 troops then you are just weakening yourself. Would you say that is an accurate statement?
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Re: Debriefing of Game 10476657

Postby Kiwi_NZ on Fri Feb 24, 2012 2:35 pm

Viceroy63 wrote:
2012-02-04 19:29:28 - Kiwi_NZ received 3 troops for 4 regions
2012-02-04 19:29:37 - Kiwi_NZ deployed 2 troops on Beijing
2012-02-04 19:29:40 - Kiwi_NZ deployed 1 troops on Istanbul
2012-02-04 19:30:04 - Kiwi_NZ assaulted Berlin from Istanbul and conquered it from Viceroy63
2012-02-04 19:30:15 - Kiwi_NZ ended the turn and got spoils

-----------------------------------------------------------------------

Kiwi_NZ: Now this next assessment is what happens when you don't eat right, get plenty of rest and exercise everyday, and don't remember what the SoC Handbook states about always being aware of who is the weakest player before you begin your turn. :)

It is conceivable that Yellow could have very possibly eliminated Blue from the game but at last being human does have it's disadvantages to being perfect and always on alert. Some times we just miss those opportunities and there is always the off chance that what happened to Green could also have happened to Yellow and who can say if the game would not have ended any sooner?


-----------------------------------------------------------------------
Being human :shock: :lol:

I completely missed that blue was weak,not sure why,anyways I guess tunnel vision ,would be the catch phase or saying for me in this game.

I continued to play > evening out my troops on the 3 stacks I had,I should've played 3 troops (cant recall,If I had a set of spoils or not) on Bejing then attacked A8,A5,A2,A3 would taken blue out,and I think maybe,just maybe in a better position, game wise
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Re: Debriefing of Game 10476657

Postby Viceroy63 on Fri Feb 24, 2012 5:01 pm

Kiwi_NZ wrote:
Viceroy63 wrote:
Kiwi_NZ: Now this next assessment is what happens when you don't eat right, get plenty of rest and exercise everyday, and don't remember what the SoC Handbook states about always being aware of who is the weakest player before you begin your turn. :)


-----------------------------------------------------------------------
Being human :shock: :lol:

I completely missed that blue was weak,not sure why,anyways I guess tunnel vision ,would be the catch phase or saying for me in this game.

I continued to play > evening out my troops on the 3 stacks I had,I should've played 3 troops (cant recall,If I had a set of spoils or not) on Bejing then attacked A8,A5,A2,A3 would taken blue out,and I think maybe,just maybe in a better position, game wise


Well, don't feel too bad. At least you got the joke. Lol.

One of the things that I do on my SoC Game Form is that I put down the round and how many troops I get for how many regions, right there were it ask "Your Plans:" This way, I at least know what round it was and how many spoils I had for that round. The Game Form is the only real record that we have of the game. It might be a good idea to fill out a game form for non-Soc games before you play them. Just a personal record that you can keep on file to help you with you're non SoC games. I actually take pictures but I think that I will also take a copy of that game form and start private files on non SoC games as well.

I'll let you know how that works out for me.
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Re: Debriefing of Game 10476657

Postby Fewnix on Fri Feb 24, 2012 5:20 pm

It is important to remember that in a Terminator game you gain points if you eliminate someone, 20 points if of approximately equal rank, more points if they are higher. less points if they are lower. You lose points if you are eliminated, 20 points if by a player of approximaely equal rank, more points if thery are higher less points if they are lower.

Rough math for a 6 player game, players on average equal rank, broken into 3 categories - loss, break even, gain

Loss
eliminate no-one get eliminated - loss of 20 points

Break even
eliminate one get eliminated - break even

Gain
eliminate two, get eliminated- gain of 20
eliminate three, get eliminated- gain f 40
eliminate four, get eliminated, gain of 60
eliminate five, last one standing- gain of 100 points
Keep in mind that you will not win every game you play with these tactics: even the best among us only win 25-30%. What we have learned is that we can make 1-2 kills per game (winning 25% or so) and that will be enough to see your score move up and your fun increase.


SPOILER ALERT
.

Viceroy63 eliminated kierkegaard_2 from the game in round - 6
2012-02-05 02:20:36 - kierkegaard_2 lost 22 points in round - 6
2012-02-05 02:20:36 - Viceroy63 gained 22 points in round - 6
2012-02-06 00:11:02 - Fewnix eliminated ronshippau from the game in round - 6
2012-02-06 00:11:02 - ronshippau lost 21 points in round - 6
2012-02-06 00:11:02 - Fewnix gained 21 points in round - 6
2012-02-08 15:22:14 - bman8397 eliminated Fewnix from the game in round - 8
2012-02-08 15:22:14 - Fewnix lost 22 points in round - 8
2012-02-08 15:22:14 - bman8397 gained 22 points in round - 8
2012-02-09 14:02:41 - Viceroy63 eliminated Kiwi_NZ from the game in round - 8
2012-02-09 14:02:41 - Kiwi_NZ lost 11 points in round - 8
2012-02-09 14:02:41 - Viceroy63 gained 11 points in round - 8
2012-02-09 21:45:46 - Viceroy63 eliminated bman8397 from the game in round - 11
2012-02-09 21:45:46 - bman8397 lost 20 points in round - 11
2012-02-09 21:45:46 - Viceroy63 gained 20 points in round - 11

Points Totals
Fewnix scored -1 points in this game
ronshippau scored -21 points in this game
kierkegaard_2 scored -22 points in this game
Kiwi_NZ scored -11 points in this game
bman8397 scored 2 points in this game
Viceroy63 scored 53 points in this game
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Re: Debriefing of Game 10476657

Postby Viceroy63 on Fri Feb 24, 2012 5:44 pm

This is very interesting Fewnix; Thanks. But I think that we have to fix the scores because Green, Blue and Yellow did not score any points?
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Re: Debriefing of Game 10476657

Postby Fewnix on Sat Feb 25, 2012 1:03 am

Viceroy63 wrote:This is very interesting Fewnix; Thanks. But I think that we have to fix the scores because Green, Blue and Yellow did not score any points?


Those are the official scores from summary at the end of the log. They scored but in the negative, nothing personal :|

From the instructions> Score, Ranking and Medals
At the end of each game, the winner takes points away from each loser. The points to be awarded is calculated as (loser's score / winner's score) * 20, up to a maximum of 100 points from each opponent
.

You got 22 points for eliminating someone a bit higher ranked than you and he lost 22 as you wee slightly lower ranked- a switch of 22
Viceroy63 eliminated kierkegaard_2 from the game in round - 6
2012-02-05 02:20:36 - kierkegaard_2 lost 22 points in round - 6
012-02-05 02:20:36 - Viceroy63 gained 22 points in round - 6


eliminating someone lower ranked than you MEANY :roll: meant a switch of 11 points

2012-02-09 14:02:41 - Viceroy63 eliminated Kiwi_NZ from the game in round - 8
2012-02-09 14:02:41 - Kiwi_NZ lost 11 points in round - 8
2012-02-09 14:02:41 - Viceroy63 gained 11 points in round - 8


so F4M can only speak of averages and probabilities when it says that if you follow the F$M in these games:

Keep in mind that you will not win every game you play with these tactics: even the best among us only win 25-30%. What we have learned is that we can make 1-2 kills per game (winning 25% or so) and that will be enough to see your score move up and your fun increase.


Put it this way if in 10 SoC games you eliminate less than 10 players, an average of less than one a game, meaning one or more games you got eliminated without eliminating anyone. the odds are your score will drop. Eliminate more than 10, an average of more than one a game, meaning most games you eliminated at least one player before you got eliminated, one or more games eliminated two or more players before getting eliminated, the odds are your score will rise. . Especially your score will rise if most of these games you not only eliminate one or more players before being eliminated , there is the odd game shee you are the last one standing, not yourself being eliminated. The exact amount of change depends on each elimination what was your rank relative to the player you eliminated and then what was your rank relative to the player who eliminated. you.
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Re: Debriefing of Game 10476657

Postby Viceroy63 on Sat Feb 25, 2012 7:00 am

Fewnix:

Do you suppose that if everyone followed the F4M game strategy plan, that everyone would increase their score?
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Re: Debriefing of Game 10476657 (With Photos)

Postby dhallmeyer on Sun Feb 26, 2012 12:23 am

Shameless plug: Absolutely. It's a long-term kind of trend thing. Each game breaks down so individually that it's hard to characterize, but the more games you play, the more the style shows its benefit.
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Re: Debriefing of Game 10476657 (With Photos)

Postby Viceroy63 on Sun Feb 26, 2012 1:34 pm

dhallmeyer wrote:Shameless plug: Absolutely. It's a long-term kind of trend thing. Each game breaks down so individually that it's hard to characterize, but the more games you play, the more the style shows its benefit.


Was this for me?

What "plug?"
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Re: Debriefing of Game 10476657 (With Photos)

Postby Viceroy63 on Sun Feb 26, 2012 7:51 pm

Round 06 Cyan to play
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--------------------------------------------------------------

Round 07 Cyan to play
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Image

In Round 07 Both Green and Blue are eliminated from the game. The color that would start the round after Blue is Yellow but since the pace quickens after two eliminations and I was sleeping, I woke to learn that it is my turn. So I posted both maps from round 06 and round 07 both Cyan so that you can figure out where and what Yellow and pink did as round 07 begins. So to clarify, while all of the other maps began with Blue as Blue began each round, in this seventh round the picture of Cyan is posted which is the middle of the round because I just don't have a picture of Yellow starting the round. So keep in mind that both Yellow and Pink have already played in the round 07 map and that is their end positions on the Map. While Cyan in round 07 has not played yet.

10476657 Game Log Round 07
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Viceroy63 Assessment of Round 07
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Viceroy63 Game Form Round 07
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Re: Debriefing of Game 10476657 (With Photos)

Postby Kiwi_NZ on Sun Feb 26, 2012 8:17 pm

Yellow here

2012-02-06 01:05:35 - Kiwi_NZ received 3 troops for 5 regions
2012-02-06 01:05:52 - Kiwi_NZ played a set of Reykjavik, Cairo, and Istanbul worth 12 troops
2012-02-06 01:05:52 - Kiwi_NZ got bonus of 2 troops added to Istanbul
2012-02-06 01:06:26 - Kiwi_NZ deployed 6 troops on Beijing
2012-02-06 01:06:34 - Kiwi_NZ deployed 6 troops on Montreal
2012-02-06 01:06:38 - Kiwi_NZ deployed 3 troops on Istanbul
2012-02-06 01:07:18 - Kiwi_NZ assaulted Magadan from Beijing and conquered it from bman8397
2012-02-06 01:07:28 - Kiwi_NZ ended the turn and got spoils


Not sure,but anyway,I still held Montreal before they played,as can be seen,I deploy troops here

Cant recall,but didnt really have focus (missing the weak player)still in tunnel vision mode,I continue to deploy troops evenly,
btw I finally played at set,most likely the forced 5 cards,worth 12 troops

looking at round 7:
I'm more or less a sitting duck,with 2 cards and await my demise :lol:
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Re: Debriefing of Game 10476657 (With Photos)

Postby Viceroy63 on Mon Feb 27, 2012 4:47 am

Kiwi_NZ wrote:Yellow here

Not sure,but anyway,I still held Montreal before they played,as can be seen,I deploy troops here

Cant recall,but didnt really have focus (missing the weak player)still in tunnel vision mode,I continue to deploy troops evenly,
btw I finally played at set,most likely the forced 5 cards,worth 12 troops

looking at round 7:
I'm more or less a sitting duck,with 2 cards and await my demise :lol:


Yeah; The game sure would have taken a very different course if you had taken Blue out in round 06. Maybe just trying and failing would at least make one feel better then never having tried at all. IDK.

I am beginning to think that there comes a point when we are weak and have an opportunity to win or lose but it's always a risk. We then only get one shot at it and when we miss it, it's gone and very rarely do we get another chance.

I believe that a big secret to winning these games is to recognize our shot when it is upon us and to take that risk and just win or lose. But at least we take our shot and played.

But we also have to recognize when we are being premature. That is a problem of the human ego. We want something so bad that we can't let go of it. Like that other SoC game that we are in that is just about over. If you remember which game I'm talking about, it's only round 08 and only You and the other player are left.

You know the game that I am talking about, where Pink just handed Green's spoils over to Cyan (with a premature and failed elimination assault) and then Cyan picks up the ball and runs with it to gain three eliminations there. The funny part is where Pink blames the dice for his failure in the game chat. He said...

"2012-02-26 01:16:54, shit dice" :lol:

That game is going to be my next debriefing, I swear! I have to debrief that game. If it were not for that Premature and failed assault attempt on Green by Pink, then that game would have been a lot more difficult to win. I think it would have lasted like 15 rounds or so. Man! Everyone was playing so well until Pink prematurely shot off his load. :lol:

My point being that we must learn to recognize when it is our time to take our shot and either win or lose and when we are being premature with wishful thinking as Pink was in that game. There is no way that you can figure that the time to strike was then because Green had like 32 troops and the spoils trade was only 10 troops at the time.

So that means that Pink would have lost some 30 troops for those four Green spoils and even if he had a double sets, 12 and 15 is 27 so he gains what? A -3 troops for his troubles? After you count the troops lost in that assault that is. Too much work for too little spoils so it was definitely not the right time. He would have been left off weaker and not stronger for his efforts.

Also the next player would get 20 troops and regardless start eliminating everyone else. No; That was not the time to start making trouble. Pink should have just traded in his spoils like everyone else and wait for his time to take his shot had come to do so. Patience is also another key to this game.

BTW: My condolences. =) If Cyan has a set of spoils then your toast. On the other hand if he does not and you do then He is toast. But again if you don't either, then he will on the next round with 5 spoils. So it's two toast you to one toast him. That's a lot of toast and no Coffee or Jam. :lol:

It will be very interesting to see who wins that game. But it definitely ends in round 09 as you both have 4 spoils each. It's a race to see who gets the spoils first and he's next.

So know your enemy, know yourself and know when it is your time to take that risk and attack, and not just premature, wishful assaulting.
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Re: Debriefing of Game 10476657

Postby dhallmeyer on Mon Feb 27, 2012 8:40 am

Viceroy63 wrote:
dhallmeyer wrote:I wasn't saying that you should never go for a kill in the early rounds, because there are some players who just NEED killing. :) But you have to be tactful about it, and not suicide yourself for a small reward. Hangings are a great thing, but you have to be careful about how hard you work to clean up after one that will not start a sweep. That's the key question: Will eliminating this player leave me in a better or worse position?


So then Maybe it is better to take the risk and get eliminated and then perhaps by chance you may gain something more then just a few points because you never really know how the game can turn out?

When you take out a color, any color, of say 20 troops then you can expect to lose approximately 20 troops in the process. So if the spoils trade is not at least 20 troops then you are just weakening yourself. Would you say that is an accurate statement?


That is what replacement value means. Sometimes making a kill is justified by other methods, (resetting the card sequence, getting a weakling off the board, scoring SOMETHING before getting offed yourself) but those don't come along all that often. In general, when there is parity among the players' strengths, you won't start hunting until the cash value gets close to the number of troops your target holds (and the cards line up for a recash).
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Re: Debriefing of Game 10476657 (With Photos)

Postby dhallmeyer on Mon Feb 27, 2012 8:42 am

Viceroy63 wrote:
dhallmeyer wrote:Shameless plug: Absolutely. It's a long-term kind of trend thing. Each game breaks down so individually that it's hard to characterize, but the more games you play, the more the style shows its benefit.


Was this for me?

What "plug?"


It means I'm advertising. Of course I should say that and I probably don't need to, but I'm gonna anyway.
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Re: Debriefing of Game 10476657 (With Photos)

Postby Fewnix on Wed Feb 29, 2012 3:20 pm

red Fewnix here
To continue this fascinating and many-layered discussion, please note that I had gone for an easy kill that, might lesve me weak and ripe for elimination but did give me 21 points and would leave me with 4 spoils,possibly a set.
2012-02-06 00:11:02 - Fewnix eliminated ronshippau from the game
2012-02-06 00:11:02 - ronshippau lost 21 points
2012-02-06 00:11:02 - Fewnix gained 21 points


So even if I was eliminated from the game I would probably at least break even, if I got eliminated by a player with a rank roughly equivalent to mine or even a few hundred points lower. On the other hand, if those spoils I had picked up from the elimination gave me a set, (a reasonable hope given that I would end the turn holding 4 spoils) I could my next turn cash that set, survive for another round or two, eliminate another player and come out of this game ahead on points IF I could cash a set.

Re: Basic Terminator 10476657 -student Fewnix
by Fewnix on Mon Feb 06, 2012 12:23 am

eliminated green, got my points but no set, with 4 spoils I must look tasty G:>
.


Your Plans: Deploy 5 on Dubai A1 , take Moscow E6 advance all but 2 .Faint hope of survival this round and faint hope of making more gain (have eliminated one player and got the points) but I cling to that hope. Then, If I am to die, I want to die honorably.

Note: I don;t have a set and cyan claims he does: "Viceroy63: Fewnix; If you don't have the spoils, I do. Lol"
With a set cyan can certainly eliminate me, without a set he is capable of eliminating me,but I have some faint hope of survival and victory..

After me comes pink, currently the .strongest player on the board with a 12 deploy and 3 spoils that may give him a set worth 20. It would be hard for pink to eliminate me g,iven the Cyan block of 15 troops in Bangkok, A7 . Pink may eliminate yellow and grab his 3 spoils. If yellow is not eliminated he may be able to cash a set, but unlikely to be able to eliminate pink or cyan and with the cyan block in Bangkok unlikely to be able to eliminate me. Then comes cyan who with a set worth 20 or more can certainly eliminate me- he has 28 troop adjacent to my string of terts with currently 20 troops. My only faint hope is that he does not really have set and fails to eliminate me.
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Re: Debriefing of Game 10476657 (With Photos)

Postby Viceroy63 on Wed Feb 29, 2012 4:23 pm

Lol, and it was not me who eliminated you. Although I was hoping to. Actually looking at your play again I see that it was a good move to eliminate Green as it did provide you with all those spoils for the next round and you did get to score at least, just like you say; But spreading the troops all over the place? Do you think that was going to keep you from being eliminated yourself?

In other words; Do you think that spreading your troops out the way you did was stronger then building one super stack of say about 15 or so troops? Just wondering.
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Re: Debriefing of Game 10476657 (With Photos)

Postby Fewnix on Wed Feb 29, 2012 8:05 pm

Viceroy63 wrote:Lol, and it was not me who eliminated you. Although I was hoping to. Actually looking at your play again I see that it was a good move to eliminate Green as it did provide you with all those spoils for the next round and you did get to score at least, just like you say; But spreading the troops all over the place? Do you think that was going to keep you from being eliminated yourself?

In other words; Do you think that spreading your troops out the way you did was stronger then building one super stack of say about 15 or so troops? Just wondering.


Ah yes, the invite to the endles debate of how in a million rolls there is a 1.3% chance that strategy A leads to a better outcome than straregy B. :) I tend to subscribe to heuristic analysis .e.g rules of thumb and educated guesses to, in this case, come up with a defense in depth approach.

The theory is that a string of 2s is a defense in depth, relying on the tendency of an attack to lose momentum over a period of time or as it covers a larger area. Three is some math involved to say a string of 2's is a better defense than a string of 1's with a mid sized stack. An attack on a singleton from a tert with more than 4 troops on it is equiavlent to a roll of 3 die against one die (tie to the defender). There are only two possible outcomes - the attacker taking that tert without losing a single troop or the attacker loses one troop without taking the tert. But an attack from a tert with 4+ on a tert with 2 troops on is equivalent to a roll of 3 die against 2 ( tie to the defender) and there are 3 different possibities- the attacker can take the tert without losing a single troop, tthe attacker will lose one troop without taking the tert,defender losing one troop and there is the possiblity of the attacker losing two troops without the defender losing any.

Much debate takes place in CC about the math- the probablities of these different possiblites occurring . I just go with the gut. In this situation I was probably dead and might as well make some pretence of a defence. Nothing to lose, my honour to guard.. O:)
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Re: Debriefing of Game 10476657 (With Photos)

Postby Kiwi_NZ on Wed Feb 29, 2012 9:58 pm

agrees,that makes us human :D

The other great endless debate is on:

what if

If ,I yellow had followed the soc guide,instead of my tunnel vision,the game may have turned a different course!

slightly hijacked off/on topic

The only thing,I think,I missing from my style of game play is when to mass stack,in stead ,I think,Ive somehow picked up a bad habit of spreading my troops out evenly over the stack,I have.
(notice,I evenly stacked my troops in this game)

What I mean is turning the cards in :say 15-30 ish
most times,I'll spread those out,is this right or wrong?
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Re: Debriefing of Game 10476657 (With Photos)

Postby dhallmeyer on Thu Mar 01, 2012 4:33 pm

That totally depends on the situation. If you can lay a massive stack on a choke point, sometimes it's useful. The main idea is that you want to be flexible and mobile when the timing is right.
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Re: Debriefing of Game 10476657 (With Photos)

Postby Viceroy63 on Thu Mar 01, 2012 11:55 pm

Kiwi_NZ wrote:agrees,that makes us human :D

The other great endless debate is on:

what if

If ,I yellow had followed the soc guide,instead of my tunnel vision,the game may have turned a different course!

slightly hijacked off/on topic

The only thing,I think,I missing from my style of game play is when to mass stack,in stead ,I think,Ive somehow picked up a bad habit of spreading my troops out evenly over the stack,I have.
(notice,I evenly stacked my troops in this game)

What I mean is turning the cards in :say 15-30 ish
most times,I'll spread those out,is this right or wrong?


I think that if you have a target in mind then it is definitely the right thing to do. But in the early stages of the game if you do not have a target in mind then a trade for 15 troops is better spread around. Like the "LOVE" Dude, just spread it around. :D

It also depends on gut instincts because sometimes you just never know what will happen. Sometimes a Novice will shoot of his load prematurely and a stack of 15 in just the right place could do a world of hurt.

So it just all depends on what the game looks like. It's also a good idea to know who the players are. If you see newbies in the game then anything could happen. In which case it just may be a good idea to have a stack of 15 or so near a newbie just in case.
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Re: Debriefing of Game 10476657 (With Photos)

Postby Viceroy63 on Fri Mar 02, 2012 12:01 am

Fewnix wrote:
Viceroy63 wrote:
In other words; Do you think that spreading your troops out the way you did was stronger then building one super stack of say about 15 or so troops? Just wondering.


Ah yes, the invite to the endles debate of how in a million rolls there is a 1.3% chance that strategy A leads to a better outcome than straregy B. :) I tend to subscribe to heuristic analysis .e.g rules of thumb and educated guesses to, in this case, come up with a defense in depth approach.


I had no idea that there was such a debate over this particular strategy? :D
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Re: Debriefing of Game 10476657 (With Photos)

Postby Viceroy63 on Fri Mar 02, 2012 4:16 am

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10476657 Game Log Round 08
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Viceroy63 Assessment of Round 08
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Viceroy63 Game Form for Round 08
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Last edited by Viceroy63 on Fri Mar 02, 2012 9:50 am, edited 3 times in total.
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Re: Debriefing of Game 10476657 (With Photos)

Postby dhallmeyer on Fri Mar 02, 2012 8:41 am

Spoils beats region bonus, every time.
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Re: Debriefing of Game 10476657 (With Photos)

Postby Kiwi_NZ on Fri Mar 02, 2012 5:37 pm

2012-02-08 00:29:13 - Kiwi_NZ received 3 troops for 5 regions
2012-02-08 00:29:19 - Kiwi_NZ deployed 2 troops on Beijing
2012-02-08 00:29:23 - Kiwi_NZ deployed 1 troops on Istanbul
2012-02-08 00:29:28 - Kiwi_NZ assaulted Manila from Beijing and conquered it from Viceroy63
2012-02-08 00:29:38 - Kiwi_NZ ended the turn and got spoils

Yellow here

just went for a futile card swop,nothing more could've been done,
and the end is near :lol: =D>

P.S. cant wait for the next game report,great idea imho
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Re: Debriefing of Game 10476657 (With Photos)

Postby Viceroy63 on Sat Mar 03, 2012 11:40 pm

Kiwi_NZ wrote:
P.S. cant wait for the next game report,great idea imho


Thank you for the "great idea" very encouraging.

The next one will be with the premature assault. I want to demonstrate what happens in a perfect game when some one prematurely shoots off their game and why they lose because of it; And why and how others benefit from being so premature about trying to take another player out when the spoils are so low and does not justify the elimination of another player.

That one was like only 7 rounds if I remember correctly but it makes for a nice little lesson I think.
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