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Fragmentation of CSFR - change ot the neutrals? pg 39

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Re: Fragmentation of CSFR - poll

Postby Oneyed on Tue Feb 28, 2012 3:16 am

ok. I think that this version 03 looks the best. there aren´t capital symbols in legends, but the capitals are highlated on the map and also in the legends. and they are highlated similar as on "real" maps.

I want to go witht his version 03, then.
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Re: Fragmentation of CSFR - only 2 opinions?

Postby Dukasaur on Thu Mar 01, 2012 10:19 pm

Go for it.
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Re: Fragmentation of CSFR - only 2 opinions?

Postby Jippd on Thu Mar 01, 2012 10:41 pm

I voted for version three
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Re: Fragmentation of CSFR - only 2 opinions?

Postby Oneyed on Fri Mar 02, 2012 12:54 am

thanks guys.

I did some little changes in legends (move text here and there). so this will be the vesion for stamp.
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Re: Fragmentation of CSFR - finished poll? stamp?

Postby Jippd on Fri Mar 02, 2012 2:44 pm

Gameplay question...so I'm guessing towns are not starting as neutrals? So 1 v 1 it will be common for people to start with a +2 or +3 bonus for having towns?
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Re: Fragmentation of CSFR - finished poll? stamp?

Postby Oneyed on Fri Mar 02, 2012 3:36 pm

Jippd wrote:Gameplay question...so I'm guessing towns are not starting as neutrals? So 1 v 1 it will be common for people to start with a +2 or +3 bonus for having towns?


good question... :-k I do not know answer... :oops:

1 v 1 games must be then set up different. is it possible to have another starting positions for "normal" games and another one for 1 v 1 game?

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Re: Fragmentation of CSFR - finished poll? stamp?

Postby chapcrap on Fri Mar 02, 2012 7:58 pm

I don't know if you can have different setups for 1v1 and other games, but I would not like that to happen in a map. Switching the gameplay from one type of game to another would not be a good idea I think.

You can limit the startings positions though to only have a few territories each.
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Re: Fragmentation of CSFR - finished poll? stamp?

Postby Oneyed on Sat Mar 03, 2012 12:20 am

how works set up of starting positions? I mean is it random or we can code which regions will belong to players?

if also in 1 v 1 game will be Praha, Bratislava and Brno neutral, there are 22 towns and 10 regions. 11 towns and 5 regions for each player. so each one will has +2 for 8 towns. only what is needed to sort regions that no one player will hold each Kraj, I think.

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Re: Fragmentation of CSFR - finished poll? stamp?

Postby Jippd on Sat Mar 03, 2012 2:18 am

We'll see if someone that knows more about the coding process has input. Do you have to create your own XML as the map creator? (I think you might) I also think I saw someone else post in a map making thread that someone made a tool for it.

I think this will need to be thought through when the time comes and you can see how it would go. But if you want 1 v 1 you probably want people to start with 6/7 regions each then so none of them would have more than 1 town bonus?

I think the bonus structure might be a problem in general though.

Do you have any plans yet for what regions will be neutral or not neutral (I imagine the capitals would be neutral) but if you have towns and region areas all free to start in...if someone drops four towns (dubs/singles) (this map might be a little small for trips/quads) that might have a strong influence of who wins on this map (especially if they go first).

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Re: Fragmentation of CSFR - finished poll? stamp?

Postby Flapcake on Sat Mar 03, 2012 2:57 am

Jippd wrote:Do you have to create your own XML as the map creator? (I think you might)


It dont have to be the mapmaker that do the XML, some one else can do it, NP. usaly the XML maker gets hes name on the map and some of the glory aswell ;)

My Denmark map, Koontz did the XML, he have the hole prosses from start to finish, including corrections. (that hes job when he takes the assignment)


BTW In my opinion, your map are way pass draft :)
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Re: Fragmentation of CSFR - finished poll? stamp?

Postby natty dread on Sat Mar 03, 2012 4:47 am

Oneyed wrote:how works set up of starting positions? I mean is it random or we can code which regions will belong to players?


Normally, all territories are distributed randomly. For example, like on the classic map.

There are two ways you can affect the normal distribution: neutrals and starting positions. If a territory is coded neutral, it does not get distributed to any player, unless the neutral is overridden by a starting position.

As for starting positions, you can have as many or few of them as you want, and each position can contain as many territories as you want. The positions will be divided to players equally, and you can set a maximum amount of positions each player gets, but the amount of positions each gets is always equal, even if the positions are of different sizes (although that is rarely used). You can't decide which player gets which position, it's decided randomly.

What happens to the leftover positions depends on how the territories in them are coded: if they are coded neutral, they stay neutral, if they are not they will be added to the pot of regular random territories to be distributed randomly.
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Re: Fragmentation of CSFR - finished poll? stamp?

Postby isaiah40 on Sun Mar 04, 2012 9:55 am

This is long overdue for this!!
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Re: Fragmentation of CSFR - finished poll? stamp?

Postby thenobodies80 on Sun Mar 04, 2012 9:58 am

Congrats for the stamp! =D>

btw I've deleted your current poll, in this way you can start a new one if needed.

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Re: Fragmentation of CSFR [2 Mar 2012]

Postby isaiah40 on Sun Mar 04, 2012 10:04 am

Also please I updated the title with the date of the latest version. Please keep the title updated per the Guidelines, as this will help everyone see when the current update was done and what pages it is on.
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Re: Fragmentation of CSFR [2 Mar 2012]

Postby Oneyed on Mon Mar 05, 2012 1:24 am

my first stamp :D thanks.

I do not know how to do XML, yet. when here is possibility that somebody can do it for me it will be great.

to the gameplay, starting positions. if I good understand, it is not depend if game is 1 v 1 or 8 players game - ones are staring positions and neutrals coded in XML it is "forever"?
this is small map, so in the 8 players game each player will has 4 starting positions. if there will be problem in 1 v 1 games (maybe also in 4 players games) then in 8 players game could be coded 3 starting positions for each player and more neutrals. is this a way?

thanks for help. thanks for moving this one next.

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