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Re: Fragmentation of CSFR [2 Mar 2012]

Postby Flapcake on Mon Mar 05, 2012 3:39 am

Oneyed wrote:my first stamp :D thanks.

I do not know how to do XML, yet. when here is possibility that somebody can do it for me it will be great.

to the gameplay, starting positions. if I good understand, it is not depend if game is 1 v 1 or 8 players game - ones are staring positions and neutrals coded in XML it is "forever"?
this is small map, so in the 8 players game each player will has 4 starting positions. if there will be problem in 1 v 1 games (maybe also in 4 players games) then in 8 players game could be coded 3 starting positions for each player and more neutrals. is this a way?

thanks for help. thanks for moving this one next.

Oneyed


congratz for the stamp :!:

Dont worry about the XML at this stage, XML comes in last. Now its time for getting the gameplay under the Magnifying Glass ;)
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Re: Fragmentation of CSFR [2 Mar 2012]

Postby koontz1973 on Mon Mar 05, 2012 3:42 am

Oneyed, congrats on the stamp.

No need to worry about the xml just yet, a long way to go. Ask and you shall receive help in this area. As for the starting positions and what not, can I ask you to get some numbers on the map so I can see the GP better. You can grab them from here. viewtopic.php?f=648&t=151232 That will make it much clearer for me at least to see the starts. Thanks.
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Re: Fragmentation of CSFR [2 Mar 2012]

Postby chapcrap on Mon Mar 05, 2012 5:39 am

Guys, he's not worrying about the XML. He's worried about the gameplay and is asking about something in XML because of that.

He wants to know if you code how people start differently in 1v1 vs other game types. Anyway, he's discussing possible gameplay scenarios.

Congrats on the stamp. If you want help with XML, I would like to try to do that when the time comes. :)
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Re: Fragmentation of CSFR [2 Mar 2012]

Postby Flapcake on Mon Mar 05, 2012 8:26 am

Oneyed wrote:my first stamp :D thanks.

I do not know how to do XML, yet. when here is possibility that somebody can do it for me it will be great.

to the gameplay, starting positions. if I good understand, it is not depend if game is 1 v 1 or 8 players game - ones are staring positions and neutrals coded in XML it is "forever"?
this is small map, so in the 8 players game each player will has 4 starting positions. if there will be problem in 1 v 1 games (maybe also in 4 players games) then in 8 players game could be coded 3 starting positions for each player and more neutrals. is this a way?

thanks for help. thanks for moving this one next.

Oneyed

It is posible to set some neutral territories, they will always be the same in all games. to get the calculating to match, neutrals will be added depending on the amounth of players, thise neutral positions are random.

35 Territories:
2 or 3 = 11
4 = 8
5 = 7
6 = 5
7 = 5
8 = 4

taken from golden numbers.
http://wcforums.org/foundry/stuff/Golden%20Numbers.pdf
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Re: Fragmentation of CSFR [2 Mar 2012]

Postby Jippd on Mon Mar 05, 2012 10:58 pm

For this map I think it would be 33 regions though since the capitals I think for game play sake should start neutral. (it only changes 5 and 7 player games)

Also would not be bad 1 v 1 Most someone would start with is 5 troops deploy with current set up so not bad.

33

2 or 3 = 11
4 = 8
5 = 6
6 = 5
7 = 4
8 = 4
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Re: Fragmentation of CSFR [2 Mar 2012]

Postby Oneyed on Tue Mar 06, 2012 12:17 am

thanks to everybody congratulations :)

chapcrap wrote:Guys, he's not worrying about the XML. He's worried about the gameplay and is asking about something in XML because of that.

He wants to know if you code how people start differently in 1v1 vs other game types. Anyway, he's discussing possible gameplay scenarios.


exactly said.
chapcrap wrote:Congrats on the stamp. If you want help with XML, I would like to try to do that when the time comes. :)


I think that I will need help with XML, so this is great. thanks :D

Flapcake wrote:It is posible to set some neutral territories, they will always be the same in all games. to get the calculating to match, neutrals will be added depending on the amounth of players, thise neutral positions are random.

35 Territories:
2 or 3 = 11
4 = 8
5 = 7
6 = 5
7 = 5
8 = 4


Jippd wrote:For this map I think it would be 33 regions though since the capitals I think for game play sake should start neutral. (it only changes 5 and 7 player games)

Also would not be bad 1 v 1 Most someone would start with is 5 troops deploy with current set up so not bad.

33

2 or 3 = 11
4 = 8
5 = 6
6 = 5
7 = 4
8 = 4


there will be 3 neutrals - capitals and also Brno. each capital could be assaulted from 4 regions = 1 this region for each player in 8 players game. therefore must Brno starts as neutral. this give to us these scenarios:

8 players game:
neutrals: Praha, Brno, Bratislava
4 regions for player

7 players game:
neutrals: Praha, Bratislava, Brno, one region which could assault any capital, and 3 any another regions
4 regions for player

6 players game:
neutrals: Praha, Bratislava, Brno, 1 region which could assault Praha, 1 region which could assault Bratislava
5 regions for player

5 players game:
neutrals: Praha, Bratislava, Brno, 1 region which could assault Praha, 1 region which could assault Bratislava
6 regions for player
- here will be the first problem: one player will holds 2 regions which could assault capitals (1 to Praha, 1 to Bratislava)...

4 players game:
neutrals: Praha, Bratislava, Brno
8 regions for player

3 players game:
neutrals: Praha, Bratislava, Brno
10 regions for player

1 v 1 game:
neutrals: Praha, Bratislava, Brno
11 regions for player

I can see the main problem here - in games with less players (5, 4, 3, 1 v 1) will be possible that one (two/three) players will start with any bonus.

my questions are:
1, could be in XML codded (neutrals/starting positions) as I wrote above?
2, will be better to code more neutrals for each game? but...
3, will be not 3 regions for player in 8 players game and 7 players game too little?

Oneyed
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Re: Fragmentation of CSFR [2 Mar 2012]

Postby koontz1973 on Tue Mar 06, 2012 12:37 am

my questions are:
1, could be in XML codded (neutrals/starting positions) as I wrote above?

No. You neutrals (the three you want) will be there for all games. The starting positions can be coded but not for different sizes of games. If you choose 8 starting positions (with a territ(s)) and then you can say up to 4 per player. You cannot say which 4 goes to which player.
2, will be better to code more neutrals for each game? but...

Less neutrals the better. Put a neutral in a territ that gives a bonus or strategic importance. For this size of map, less neutrals the better.
3, will be not 3 regions for player in 8 players game and 7 players game too little?

No, as long as you have tried to eliminate R1 knock outs, this should will be fine.
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Re: Fragmentation of CSFR [2 Mar 2012]

Postby Jippd on Tue Mar 06, 2012 12:44 am

Why make BRNO neutral? It would make the towns in it stuck behind that neutral and useless
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Re: Fragmentation of CSFR [2 Mar 2012]

Postby chapcrap on Tue Mar 06, 2012 1:12 am

Maybe to combat the bonuses that will happen, you could start the terts with 2 instead of 3.
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Re: Fragmentation of CSFR [2 Mar 2012]

Postby Oneyed on Wed Mar 07, 2012 2:57 am

koontz1973 wrote:No. You neutrals (the three you want) will be there for all games. The starting positions can be coded but not for different sizes of games. If you choose 8 starting positions (with a territ(s)) and then you can say up to 4 per player. You cannot say which 4 goes to which player.


so these 3 neutrals will be neutrals everytime. rest regions which will not be divided between players and therefore will start as neutrals will be sorted random?
koontz1973 wrote:Less neutrals the better. Put a neutral in a territ that gives a bonus or strategic importance. For this size of map, less neutrals the better.


I agree. but then in games with less players will be very possible that some players will hold any bonus from start...
koontz1973 wrote:No, as long as you have tried to eliminate R1 knock outs, this should will be fine.


R1 ?
Jippd wrote:Why make BRNO neutral? It would make the towns in it stuck behind that neutral and useless


because there are 35 regions, so 3 must start as neutrals. because if any player will hold Brno and one of regions which could direct assault Bratislava, this player will has big advantage. because between Praha and Bratislava are only two towns (highway), so one neutral would be fine.
chapcrap wrote:Maybe to combat the bonuses that will happen, you could start the terts with 2 instead of 3.


sorry, I do not understand you...

Oneyed

PS: now the map will has a little break, I do renovation of flat where I live.
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Re: Fragmentation of CSFR [2 Mar 2012]

Postby Jippd on Thu Mar 08, 2012 1:46 am

What about keep the last neutral as random...instead of having the capitals only accessible via BRNO or the 3 letter territory it is in you could make capitals attack and be attacked by any town in there respective area (SR/CR)
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Re: Fragmentation of CSFR [2 Mar 2012]

Postby Oneyed on Thu Mar 08, 2012 2:15 am

capitals could be assaulted not only from regions (three letters), but also from towns.

Praha - StČK, Benešov, Kladno, Plzeň (via highway)
Bratislava - ZSK, Trenčín, Komárno, Nitra and Brno (via highway) - therefore Brno must start as neutral

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Re: Fragmentation of CSFR [2 Mar 2012]

Postby chapcrap on Thu Mar 08, 2012 9:39 pm

Oneyed wrote:
chapcrap wrote:Maybe to combat the bonuses that will happen, you could start the terts with 2 instead of 3.


sorry, I do not understand you...

Have all of the territories for the players start with 2 troops instead of 3 troops. It will make it a little more difficult to to attack on the first turn. That's what I meant. The neutrals could still start with 3.

Oneyed wrote:capitals could be assaulted not only from regions (three letters), but also from towns.

Praha - StČK, Benešov, Kladno, Plzeň (via highway)
Bratislava - ZSK, Trenčín, Komárno, Nitra and Brno (via highway) - therefore Brno must start as neutral

Oneyed

Could you better explain all of the borders/connections?
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Re: Fragmentation of CSFR [2 Mar 2012]

Postby Oneyed on Thu Mar 08, 2012 10:31 pm

chapcrap wrote:Have all of the territories for the players start with 2 troops instead of 3 troops. It will make it a little more difficult to to attack on the first turn. That's what I meant. The neutrals could still start with 3.


sounds good to me.
chapcrap wrote:Could you better explain all of the borders/connections?


in the bottom right legend is wrote:
Towns - adjacent inside kraj and with region
Highway - connects towns and capitals

so for example: Bratislava, Trenčín, Komárno, Nitra, ZSK (region) are connected inside orange kraj. Bratislava is also connected with Brno via highway and Trenčín is also connected with Žilina via highway. ZSK is also connected with SSK and JMK.

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Re: Fragmentation of CSFR [2 Mar 2012]

Postby chapcrap on Fri Mar 09, 2012 7:01 pm

Oneyed wrote:
chapcrap wrote:Could you better explain all of the borders/connections?


in the bottom right legend is wrote:
Towns - adjacent inside kraj and with region
Highway - connects towns and capitals

so for example: Bratislava, Trenčín, Komárno, Nitra, ZSK (region) are connected inside orange kraj. Bratislava is also connected with Brno via highway and Trenčín is also connected with Žilina via highway. ZSK is also connected with SSK and JMK.

Oneyed

Thank you.
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