Map by Coleman and gimil
Guide by thunderhue
New World is set during the 15th century exploration of North and South America by European explorers. The map includes 69 total regions but only 9 starting positions, called homelands. Four of the homelands are "native" (Inuit, Aztec, Comanche, Mapuche) and five are European (British, Spanish, Dutch, French, Portuguese). All players start on one of these homelands. (4 players or less start on multiple homelands.)
Native homelands have more land and faster access to regions in their empire, but European homelands have an extra auto deploy on their landing zones. Note that European homelands do not connect to each other; they can only be assaulted through their landing zone.
Bonuses are not traditional: +1 for every two regions in an empire. Homelands receive an auto-deploy +4 bonus; landing zones receive an auto-deploy +3 bonus.
- 2-8 players, single
- Flat Rate or No Spoils
- No Fog or Fog of War
How to play
Players who enjoy New World might enjoy some of these similar maps on Conquer Club.
- Feudal War and Feudal Epic - New World was based on these maps. They offer similar play especially for Fog of War or Team games.
- Age of Realms maps - Similar gameplay especially for Fog of War or Team games.
- Poker Club - Like the idea of starting in limited specific locations and branching out? Poker Club starts out the same, though the bonuses are very different.