Small/large size differences

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Small/large size differences

Postby natty dread on Tue Mar 27, 2012 12:17 pm

Lately, I've noticed a few maps where the large version is only about 10% larger than the small... Now I have nothing against those maps or their makers, but I think it's kind of ridiculous to have such a small difference.

I know the absolute minimum size difference is only 9%, but if I recall correctly, the 9% minimum was decided only to stay consistent with the existing maps at that point...

Personally, I feel that it's pointless to have a map in 2 sizes if the sizes are so close to each other that they're practically the same. I think at least a 20% minimum should be required (from small -> large), so that the small map would be no larger than 83,3..% of the large. I don't want any current map or currently in development map to be forced to change their proportions, but I think it'd be fair to require of all future maps.

What do others think?
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Re: Small/large size differences

Postby DiM on Tue Mar 27, 2012 12:24 pm

i think we should get rid of small size and stick with just the large.
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Re: Small/large size differences

Postby natty dread on Tue Mar 27, 2012 12:57 pm

DiM wrote:i think we should get rid of small size and stick with just the large.


I don't think that's ever going to happen, nor do I think that is such a good idea...

Majority of CC players play with the small map, and the small map is a very useful function for people with small monitors and people who play with their phones, tablets or netbooks.
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Re: Small/large size differences

Postby Victor Sullivan on Tue Mar 27, 2012 2:06 pm

I agree to an extent, however I think 15% is a fair minimum.

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Re: Small/large size differences

Postby AndyDufresne on Tue Mar 27, 2012 2:14 pm

I only play on small maps, and probably only ever will. :D


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Re: Small/large size differences

Postby IcePack on Tue Mar 27, 2012 3:07 pm

AndyDufresne wrote:I only play on small maps, and probably only ever will. :D


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Re: Small/large size differences

Postby natty dread on Tue Mar 27, 2012 11:20 pm

Victor Sullivan wrote:I agree to an extent, however I think 15% is a fair minimum.

-Sully


Small to large or large to small?
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Re: Small/large size differences

Postby Victor Sullivan on Thu Mar 29, 2012 3:20 pm

Small to large.

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Re: Small/large size differences

Postby natty dread on Thu Mar 29, 2012 6:02 pm

Ok that wouldn't be much of an improvement. What's the point?
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Re: Small/large size differences

Postby The Bison King on Thu Mar 29, 2012 6:14 pm

DiM wrote:i think we should get rid of small size and stick with just the large.

I'm on this ship, get a bigger monitor.
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Re: Small/large size differences

Postby natty dread on Thu Mar 29, 2012 6:24 pm

Ok, genius - how do you suppose people change monitors for their laptops or phones?

I don't see why CC would stop supplying the small map when 90% of it's customers use the small map exclusively, and more and more people are going to use smartphones/etc to play in the future - it just seems like a shoddy business practice to me. Especially when the only reason to do so would be to make mapmaking a tiny bit easier for some people.

Then again, considering some of the recent decisions of the CC admins, nothing is going to surprise me at this point...
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Re: Small/large size differences

Postby DiM on Thu Mar 29, 2012 6:35 pm

we should remove size restrictions entirely.
instead, replace them with common sense (CAs). no large/small maps. just one size, the perfect one for each map.

for example if i want to make a huge map with 1000 terits perfect for ultra-mega-giga battle royales i should be allowed to create a huge 6000*6000 px map.

on the other hand if i create a 24 terit tiny map i should be allowed to fit it within 400*400px or even lower if the design permits it.

the idea is that each map should be as small as possible as long as everything is perfectly readable and pleasant, but at the same time allow people to create maps however huge they want.

you're on a phone or a small netbook? no problem, play the small maps. you're viewing CC via a video projector on a 12ft*12ft wall? knock yourself out and play the 6000*6000 map :)
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Re: Small/large size differences

Postby natty dread on Thu Mar 29, 2012 7:05 pm

DiM wrote:no large/small maps. just one size, the perfect one for each map.


Ok see, what is "the perfect size" for a given map? It depends on the resolution... a 1000x1000 map can be tiny on some monitors, while 500x500 can be huge on others (I'm exaggerating a bit) depending on the resolution. That's why it's good to still have two different sizes of each map, to provide options for people. I used to play on the small map on my laptop, but now I pretty much always use the large, it's just friendlier for the eyes...

Also, we already pretty much don't have any de facto size limits - there's the supersize limit but even that can be exceeded in some cases...
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Re: Small/large size differences

Postby DiM on Thu Mar 29, 2012 7:08 pm

natty dread wrote:Also, we already pretty much don't have any de facto size limits - there's the supersize limit but even that can be exceeded in some cases...


so can i make a 6000*6000px map with 1000 terits?
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Re: Small/large size differences

Postby natty dread on Thu Mar 29, 2012 7:36 pm

DiM wrote:
natty dread wrote:Also, we already pretty much don't have any de facto size limits - there's the supersize limit but even that can be exceeded in some cases...


so can i make a 6000*6000px map with 1000 terits?


Do you want to make one?

I don't really know if it would be practical, nor if the game engine would support a map like that...
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