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Dust Bowl [Quenched]

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Do you want to have the map changed so Dust territories are given out evenly?

Yes
34
72%
No
13
28%
 
Total votes : 47

Re: Dust Bowl [Quenched]

Postby chapcrap on Mon Mar 05, 2012 5:49 am

Can the XML be changed on this to have equal amounts of starting territories in the decaying zone?

It just makes sense. It would make games more fair and probably get more people to play the map.
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Re: Dust Bowl [Quenched]

Postby chapcrap on Thu Mar 15, 2012 6:30 pm

chapcrap wrote:Can the XML be changed on this to have equal amounts of starting territories in the decaying zone?

It just makes sense. It would make games more fair and probably get more people to play the map.

Was this a stupid question?
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Re: Dust Bowl [Quenched]

Postby natty dread on Thu Mar 15, 2012 6:45 pm

You'd have to ask RjBeals about that.
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Re: Dust Bowl [Quenched]

Postby RjBeals on Fri Mar 16, 2012 3:53 pm

I'm not changing it, but I don't care if someone else wants to.
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Re: Dust Bowl [Quenched]

Postby Jatekos on Fri Mar 16, 2012 4:15 pm

chapcrap wrote:Can the XML be changed on this to have equal amounts of starting territories in the decaying zone?

It just makes sense. It would make games more fair and probably get more people to play the map.


That would be great.

Decreasing the number of starting regions in 1 v 1 games would make the games even more balanced, in my opinion. Currently both players get 12 regions.
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Re: Dust Bowl [Quenched]

Postby chapcrap on Fri Mar 16, 2012 6:36 pm

RjBeals wrote:I'm not changing it, but I don't care if someone else wants to.

Thanks Rj! Let's get the XML out and start editing!
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Re: Dust Bowl [Quenched]

Postby chapcrap on Tue Mar 20, 2012 4:08 pm

Now that Rj said he doesn't mind changes, can I just work with the XML myself? Does someone else need to?
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Re: Dust Bowl [Quenched]

Postby RjBeals on Mon Mar 26, 2012 8:55 pm

you can do it if you know how.
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Re:

Postby chapcrap on Tue Mar 27, 2012 7:07 pm

Well, the lastest version of the xml in this thread that I can find is about 6 pages ago. There is nothing in the first post for the XML. Can one of the Foundry mods take a look at this? Give me the XML and I will work on a proposed change to make the map even. Everyone can see that the starting positions need to be changed.
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Re: Dust Bowl [Quenched]

Postby DiM on Tue Mar 27, 2012 7:13 pm

here you go. this is the current version
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Dust_Bowl.xml
(13.29 KiB) Downloaded 82 times
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Re: Dust Bowl [Quenched]

Postby chapcrap on Mon Apr 16, 2012 4:14 pm

I've been trying to work on the XML for this, but I've not done it before and I'm a little slow...

Anyone who wants to offer lessons, I'm a quick learner and good worker. :)
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Re: Dust Bowl [Quenched]

Postby chapcrap on Mon Jun 18, 2012 7:22 pm

chapcrap wrote:I've been trying to work on the XML for this, but I've not done it before and I'm a little slow...

Anyone who wants to offer lessons, I'm a quick learner and good worker. :)

Anyway...

the drop on this really needs fixed so that one person/team doesn't get all of the decaying neutrals.
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Re: Dust Bowl [Quenched]

Postby MrBenn on Fri Jul 06, 2012 3:25 pm

chapcrap wrote:
chapcrap wrote:I've been trying to work on the XML for this, but I've not done it before and I'm a little slow...

Anyone who wants to offer lessons, I'm a quick learner and good worker. :)

Anyway...

the drop on this really needs fixed so that one person/team doesn't get all of the decaying neutrals.

The dust/decay territories should be lumped into starting positions (each terr in a different starting position). If the underlying territories are then coded as neutral starts the dust terrs will be handed out equally. However, this will change the total deployment as the remaining 24 terrs will be divided up equally among players. This will change the number of terrs each as follows:

2p - 6 dust, 8 normal = 14 total
3p - 4 dust, 8 normal = 12 total
4p - 3 dust, 6 normal = 9 total
5p - 2 dust, 4 normal = 6 total (6 terrs start neutral - 2 dust, 4 normal)
6p - 2 dust, 4 normal = 6 total
7p - 1 dust, 3 normal = 4 total (8 terrs start neutral - 5 dust, 3 normal)
8p - 1 dust, 3 normal = 4 total (4 terrs start neutral - all dusty)

Given how easy it is to take the dust regions off a player it doesn't seem worth capping the number that get given out, especially as it would need to be capped at 3 to have an effect, which would leave too many neutrals in the centre to start.
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Re: Dust Bowl [Quenched]

Postby thenobodies80 on Sun Jul 08, 2012 1:39 pm

chapcrap wrote:Can the XML be changed on this to have equal amounts of starting territories in the decaying zone?

It just makes sense. It would make games more fair and probably get more people to play the map.


Chap, since the map is a old one and I've learned that change old maps is a problem if done without ask, I would like to understand what people think about this possiblity before to apply the changes.
To do that, could you please write here a detailed post with your proposal....I'll do the rest ;)

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Re: Dust Bowl [Quenched]

Postby chapcrap on Mon Jul 09, 2012 6:43 pm

My proposal would be to code starting positions for the Dust terts so that they get evenly distributed. It would also be good to have them start with 2 neutrals if they are neutral instead of given to the player.

Basically, hand them out evenly.
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