by Jippd on Thu Mar 29, 2012 6:33 pm
Oneyed wrote:nolefan5311 wrote:10 regions on the drop would solve the 1v1 problem, though I wonder with so many neutrals, if too many regions won't be completely trapped by neutrals too.
maybe codding this neutrals as 2 would help? so Praha, Bratislava, Brno will be in all games neutral 3 and the rest 2? is this possible?
nolefan5311 wrote:It's possible that two, maybe even 3, regions would be completely trapped and/or protected by a neutral on the entry point into the Kraj.
I do not know if it is possible code neutrals. I think these neutrals will be sorted random...
nolefan5311 wrote:And I think reducing the +4 to a +3 in the CR would solve that particular problem.
loks that this problemis solved
nolefan5311 wrote:Great map Oneyed. Looking forward to trying it out.
thank you. hope the map wil move nest soon
Oneyed
I think you are asking here if you can code Praha, Bratislava and Brno as neutral 3s and then make the "random" neutrals or map filler neutrals be n2's instead of n3's. Just trying to clarify?
In which case I'm not sure but I think any random dropped neutral (map filler neutral) has to be a n3. You can change permanently place neutrals (Praha/Bratislava and Brno to different numbers though. IE n2,n4,n10,etc.)
Last edited by
Jippd on Thu Mar 29, 2012 9:00 pm, edited 1 time in total.