New to version 2:
Finished up all of the city, terit, sea labels.
Added army circles.
Filled in the legend.
Gave the cities a drop shadow.
Adjusted the water texture a bit, I think it looks better than it did, but I'm still not satisfied with it.
Cropped out an extra 2 pixels of nothing that somehow got added to the bottom of the version 1 picture.
Adjusted some terit borders, got rid of a few terits, got rid of 1 city, Chisinau. It was just too small of an area to have labels for both the city and the region, so I just scrapped having a city in that bonus.
I decided to go with the Black Sea being a killer neutral, capable of assaulting any bordering land region. To fix the issue of that being a very easy way to capture all of the objective cities, I made it to where each city is inside of its territory. So you would have to assault the black sea, then say Crimea, then you could assault Sevastopol.
Some things I need to do for next update:
Fix the Rostov city/territory labels, I must have forgotten that one.
Add in impassables.
Add in sea routes (mainly for Aegean/Mediterranean Seas)
Adjust territory borders to ensure the army circles will fit. As gilipig pointed out, Adygeya will definitely have to be enlarged. A few of the terits in Greece and Georgia will have to be either enlarged or deleted/merged with other terits in order to ensure the numbers will fit.
Update continent bonus values after adding impassables. (This is a major one. Right now, the bonus values are all way too high, and rightfully so, since most of them would be nearly impossible to defend, given how open the map is currently. Once the impassables are in, the bonuses can be re-calculated.)
Drop the shadow around the land, and replace with an outer glow.
Fix the font. (Get rid of/adjust the drop shadow, change font to something a bit "cleaner" and less imposing, etc.)
Decide upon and implement all seas being playable terits. (If they will be, then no need for sea routes. If they won't be, then either remove or make less prominent the names of the various seas.)
Update the legend with suggested fixes.
Correct "Isle of Rhodes." Change to "Crete.
Some feedback I would like:
Does the water look better? I'm still not satisfied with it, so I would still be curious as to whether anybody knows of any good tutorials for making realistic looking bodies of water.
How readable is the font? Is it too dark? Too bold?
Are the borders clear enough? Do they look pixelated?
How is the placement for the army circles? Any issues anybody notices with those?
Will it be an issue with how I've handled cities/terits with the same name? As you can see, I named the region (e.g. Antalya) and then simply added (City) to the name for the city (e.g. Antalya (City)). Is that an acceptable solution or do I need to find a different name to use for those terits?
The cities...Do they look ok? I'm sure they will probably need to change eventually. An idea I had is to have one icon for the victory condition cities and one icon for the rest of the cities. Do you guys think that will be necessary, or is it clear enough which cities I'm referring to in regards to the victory condition?
Any other complaints, suggestions, issues I need to address, etc.?
Last edited by tkr4lf
on Fri Mar 30, 2012 10:53 am, edited 4 times in total.