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Fragmentation of CSFR - change ot the neutrals? pg 39

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Re: Fragmentation of CSFR [11 Mar 2012]-ready to gameplay?

Postby Flapcake on Tue Mar 20, 2012 6:31 am

Looks good to me :)

one small thing, could you set up your first post headline like this pls ?

" Fragmentation of CSFR [11 Mar 2012] PG 1/13 - ready to gameplay?"

the PG 1/13 tells us on witch page your latest updated map is.

some never update the first page with the latest image, then you have to search the entire thread for the last image. (exaggeration promotes the understanding) ;)
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Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep

Postby chapcrap on Tue Mar 20, 2012 5:06 pm

I also like the +1 for every 4.
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Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep

Postby nolefan5311 on Wed Mar 28, 2012 12:05 pm

I'm having a small issue with the bonus structure. The way its currently set up, holding 2 kraj in the CR (two towns and the region) yields a +4 for 6 total regions. In the SR, holding 1 kraj (three cities and the region) you get a +2 for a total of 4 regions. Does this seem off to anyone else? Maybe the SR kraj bonus should be increased to 3?

In a 1v1 game with each player dropping 16 regions, it seems the likelihood of dropping at least a town bonus, and possibly even a kraje bonus is pretty high. If first turn drops that bonus, he could possibly get his opponent under 12 regions before he even has a chance to play.
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Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep

Postby Jippd on Wed Mar 28, 2012 1:03 pm

nolefan5311 wrote:I'm having a small issue with the bonus structure. The way its currently set up, holding 2 kraj in the CR (two towns and the region) yields a +4 for 6 total regions. In the SR, holding 1 kraj (three cities and the region) you get a +2 for a total of 4 regions. Does this seem off to anyone else? Maybe the SR kraj bonus should be increased to 3?

In a 1v1 game with each player dropping 16 regions, it seems the likelihood of dropping at least a town bonus, and possibly even a kraje bonus is pretty high. If first turn drops that bonus, he could possibly get his opponent under 12 regions before he even has a chance to play.


Or decrease the CR 2 kraje bonus to 3 since increasing throws off the gameplay in 1 v 1 more. I think a bonus of +2 for 4 regions (SR Kraj)...is acceptable especially because once you control all the towns there is only one defense point. So the ratio there is 1 troop for every two regions. If you change CR bonus to +3 for every two kraje it is +3 troops and 6 regions. Also a ratio of 1 troop for every two regions.

As far as your comment on the drop for 1 v 1 using the CC golden numbers it says with 32 regions 1 v 1 would be 10 regions each to start with. So that might change your outlook on that part. (assuming this golden numbers is right)
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Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep

Postby Oneyed on Thu Mar 29, 2012 12:30 am

Jippd wrote:
nolefan5311 wrote:I'm having a small issue with the bonus structure. The way its currently set up, holding 2 kraj in the CR (two towns and the region) yields a +4 for 6 total regions. In the SR, holding 1 kraj (three cities and the region) you get a +2 for a total of 4 regions. Does this seem off to anyone else? Maybe the SR kraj bonus should be increased to 3?

Or decrease the CR 2 kraje bonus to 3 since increasing throws off the gameplay in 1 v 1 more. I think a bonus of +2 for 4 regions (SR Kraj)...is acceptable especially because once you control all the towns there is only one defense point. So the ratio there is 1 troop for every two regions. If you change CR bonus to +3 for every two kraje it is +3 troops and 6 regions. Also a ratio of 1 troop for every two regions.


good point here. I agree more with +3 for 2 kraje in CR. Jippd, you forget highway - each kraj in SR has one town connected by highway with town in another kraj - so if player holds kraj, hemust secure two points - region and town connected by highway.
Jippd wrote:
nolefan5311 wrote:In a 1v1 game with each player dropping 16 regions, it seems the likelihood of dropping at least a town bonus, and possibly even a kraje bonus is pretty high. If first turn drops that bonus, he could possibly get his opponent under 12 regions before he even has a chance to play.

As far as your comment on the drop for 1 v 1 using the CC golden numbers it says with 32 regions 1 v 1 would be 10 regions each to start with. So that might change your outlook on that part. (assuming this golden numbers is right)


I think in 1 v 1 game will be more neutrals, so golden numbers would solve this.

thanks for inputs.

any more notices? anything more is needed to do?

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Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep

Postby nolefan5311 on Thu Mar 29, 2012 1:20 pm

10 regions on the drop would solve the 1v1 problem, though I wonder with so many neutrals, if too many regions won't be completely trapped by neutrals too. It's possible that two, maybe even 3, regions would be completely trapped and/or protected by a neutral on the entry point into the Kraj.

And I think reducing the +4 to a +3 in the CR would solve that particular problem.

Great map Oneyed. Looking forward to trying it out.
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Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep

Postby Oneyed on Thu Mar 29, 2012 2:13 pm

nolefan5311 wrote:10 regions on the drop would solve the 1v1 problem, though I wonder with so many neutrals, if too many regions won't be completely trapped by neutrals too.


maybe codding this neutrals as 2 would help? so Praha, Bratislava, Brno will be in all games neutral 3 and the rest 2? is this possible?
nolefan5311 wrote:It's possible that two, maybe even 3, regions would be completely trapped and/or protected by a neutral on the entry point into the Kraj.


I do not know if it is possible code neutrals. I think these neutrals will be sorted random...
nolefan5311 wrote:And I think reducing the +4 to a +3 in the CR would solve that particular problem.


loks that this problemis solved ;)
nolefan5311 wrote:Great map Oneyed. Looking forward to trying it out.


thank you. hope the map wil move nest soon :)

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Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep

Postby isaiah40 on Thu Mar 29, 2012 2:17 pm

Yes you can code territories as neutral. This is normally done to prevent bonuses from getting dropped at the start of the game.
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Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep

Postby Oneyed on Thu Mar 29, 2012 2:49 pm

isaiah40 wrote:Yes you can code territories as neutral. This is normally done to prevent bonuses from getting dropped at the start of the game.


ok. and if you code any region as neutral will be this region neutral in each game? or is possible that in 8 players game will be region xy code as region held by one any player from start and in 1 v 1 game will be region xy code as neutral?

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Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep

Postby isaiah40 on Thu Mar 29, 2012 3:14 pm

Oneyed wrote:
isaiah40 wrote:Yes you can code territories as neutral. This is normally done to prevent bonuses from getting dropped at the start of the game.


ok. and if you code any region as neutral will be this region neutral in each game? or is possible that in 8 players game will be region xy code as region held by one any player from start and in 1 v 1 game will be region xy code as neutral?

Oneyed

By my understanding yes, but I'll let the ones that know the XML give you the right answer.
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Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep

Postby Gillipig on Thu Mar 29, 2012 4:37 pm

I'm impressed of how you've managed to make a map complicated and diverse with so few tools! This is not a large map and at first glance it looks fairly simple, but it's actually a pretty hard map to truly get! And finding the perfect strategy will def take some time. Two things I'd like to bring up though. Why have you chosen such an impossible title :) ? "Fragmentation of the Czech and Slovak Federal Republic" :shock: Why not just " The fragmentation of Czechoslovakia"? Because that's what it is right ;)?

I also think you should go back at using a unison background colour instead of the road map. But this is just a matter of personal taste I guess. If I'm the only one who's complained about the background image then keep it :P!
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Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep

Postby Jippd on Thu Mar 29, 2012 6:33 pm

Oneyed wrote:
nolefan5311 wrote:10 regions on the drop would solve the 1v1 problem, though I wonder with so many neutrals, if too many regions won't be completely trapped by neutrals too.


maybe codding this neutrals as 2 would help? so Praha, Bratislava, Brno will be in all games neutral 3 and the rest 2? is this possible?
nolefan5311 wrote:It's possible that two, maybe even 3, regions would be completely trapped and/or protected by a neutral on the entry point into the Kraj.


I do not know if it is possible code neutrals. I think these neutrals will be sorted random...
nolefan5311 wrote:And I think reducing the +4 to a +3 in the CR would solve that particular problem.


loks that this problemis solved ;)
nolefan5311 wrote:Great map Oneyed. Looking forward to trying it out.


thank you. hope the map wil move nest soon :)

Oneyed


I think you are asking here if you can code Praha, Bratislava and Brno as neutral 3s and then make the "random" neutrals or map filler neutrals be n2's instead of n3's. Just trying to clarify?

In which case I'm not sure but I think any random dropped neutral (map filler neutral) has to be a n3. You can change permanently place neutrals (Praha/Bratislava and Brno to different numbers though. IE n2,n4,n10,etc.)
Last edited by Jippd on Thu Mar 29, 2012 9:00 pm, edited 1 time in total.
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Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep

Postby chapcrap on Thu Mar 29, 2012 7:13 pm

I think that you should be able to code it that the neutrals start with 2. That should not be a problem.
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Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep

Postby nolefan5311 on Thu Mar 29, 2012 7:14 pm

Chap confirmed that you can code the neutrals to start as 2's, but I don't know if that can be varied per game based on the number of players.
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Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep

Postby nolefan5311 on Thu Mar 29, 2012 7:15 pm

chapcrap wrote:I think that you should be able to code it that the neutrals start with 2. That should not be a problem.


In Knights, for instance, all the "middle ground" territories were coded as n1's, and I've seen it done throughout several other maps as well. I think the issue comes into play when coding them as 2's for 1v1 games, but making them 3's for all the other game types like Oneyed wants.
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