Re: RAIL ASIA [1.11.12] QUENCHED

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Re: RAIL ASIA [12.3.12] V31-P28 Final adjustments

Postby cairnswk on Wed Mar 14, 2012 11:12 am

natty dread wrote:What I mean is, export the image from Coreldraw into a PNG, without the stations... the same way you originally saved the image directly from coreldraw. Then import that PNG as a regular layer in photoshop. Then just add the stations in photoshop like you did before. That way, the background should look the same way as originally, when you only used coreldraw.

I am already doing your suggestion...are you not seeing the deterioration in the image when it is exported from CD to a png?
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Re: Re: RAIL ASIA [12.3.12] V31-P28 Final adjustments

Postby cairnswk on Wed Mar 14, 2012 11:14 am

ender516 wrote:Could ImageMagick be of any assistance here? I understand that it is quite the image file converter.

Thanks ender516. i'll have a look at this.
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Re: RAIL ASIA [12.3.12] V31-P28 Final adjustments

Postby natty dread on Wed Mar 14, 2012 1:12 pm

cairnswk wrote:
natty dread wrote:What I mean is, export the image from Coreldraw into a PNG, without the stations... the same way you originally saved the image directly from coreldraw. Then import that PNG as a regular layer in photoshop. Then just add the stations in photoshop like you did before. That way, the background should look the same way as originally, when you only used coreldraw.

I am already doing your suggestion...are you not seeing the deterioration in the image when it is exported from CD to a png?


Ok, I really don't see how that is possible.

How did you originally save your map, when you only used Coreldraw? Why didn't it deteriorate then?
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Re: RAIL ASIA [12.3.12] V31-P28 Final adjustments

Postby cairnswk on Wed Mar 14, 2012 1:38 pm

natty dread wrote:
cairnswk wrote:
natty dread wrote:What I mean is, export the image from Coreldraw into a PNG, without the stations... the same way you originally saved the image directly from coreldraw. Then import that PNG as a regular layer in photoshop. Then just add the stations in photoshop like you did before. That way, the background should look the same way as originally, when you only used coreldraw.

I am already doing your suggestion...are you not seeing the deterioration in the image when it is exported from CD to a png?


Ok, I really don't see how that is possible.

How did you originally save your map, when you only used Coreldraw? Why didn't it deteriorate then?

CD saves as .cdr. CD can export as a png/jpg/gif/psd/ai...i exported as a .png which you have often told me in the past is the best. It did deteriorate then...but that is part of what i am saying. It deterioraites enough when saving from CD to .png. importing that png into program and then exporting it again only deteriorates it further.
Now, please enought of this one, i know you're only trying to help, but let's move on.
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Re: RAIL ASIA [12.3.12] V31-P28 Final adjustments

Postby natty dread on Wed Mar 14, 2012 2:04 pm

cairnswk wrote:It deterioraites enough when saving from CD to .png. importing that png into program and then exporting it again only deteriorates it further.


Ok, that shouldn't be possible.

I get it that you lose some quality when you save as PNG from CD, since CD is a vector software. But when you import that PNG to photoshop, it should stay the same. PNG is a lossless format. If I import a PNG image as a layer in GIMP, then save that image again as PNG, it stays exactly the same. The same should apply to photoshop by all logic.

I can see a couple of possible explanations here:

- maybe you are saving the image as an 8-bit indexed png instead of a 24 bit RGB png? PNG supports both 24-bit and 8-bit colour modes, so if you're saving as an 8-bit PNG, you'll obviously lose some detail and colour depth. You could check the settings in both softwares and see if there are options to how the PNG:s are exported.

- another explanation is that you have some sort of filters or adjustment layers active in photoshop which modify the original PNG somehow.

- or maybe you're not working in rgb mode in photoshop? if you're working in some other colourspace, like cmyk or ycbcr, it can modify the image.
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Re: RAIL ASIA [15.3.12] V31-P28 Final adjustments

Postby cairnswk on Wed Mar 14, 2012 2:17 pm

Version 31.

Image

Click image to enlarge.
image



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http://www.peeje.com/files/360857598/Ra ... inal_6.xml
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Last edited by cairnswk on Mon Mar 19, 2012 4:06 pm, edited 1 time in total.
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Re: Re: RAIL ASIA [15.3.12] V31-P29 Final adjustments

Postby thenobodies80 on Thu Mar 15, 2012 4:11 pm

[Moved] back to the final forge.

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Re: Re: RAIL ASIA [15.3.12] V31-P29 Final adjustments

Postby koontz1973 on Thu Mar 15, 2012 11:03 pm

Thank god for that. Great job cairnswk. Lets hope that is the last of the delays.
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Re: Re: RAIL ASIA [15.3.12] V31-P29 Final adjustments

Postby ender516 on Thu Mar 15, 2012 11:17 pm

The stations look rock solid now.
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Re: Re: RAIL ASIA [15.3.12] V31-P29 BETA Ready

Postby thenobodies80 on Mon Mar 19, 2012 3:40 pm

Good work cairsnwk! =D>

Time for the last call:

Last Call

The map has passed through rigorous gameplay and graphics examinations and all major concerns have been addressed. If you have any other concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be stamped and submitted for the Beta period.

Please, post questions and concerns if any.

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Re: RAIL ASIA [15.3.12] V31-P29 BETA Ready

Postby thenobodies80 on Tue Apr 03, 2012 1:11 pm

          Beta - Quenching

---The Final Forge period has concluded for the Rail Asia Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


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Re: RAIL ASIA [15.3.12] V31-P29 BETA Ready

Postby Gilligan on Tue Apr 03, 2012 7:02 pm

Cool beans times two :)
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Re: Re: RAIL ASIA [15.3.12] V31-P29 BETA Ready

Postby koontz1973 on Wed Apr 04, 2012 4:18 am

Superb. Great work cairns.
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Re: Re: RAIL ASIA [15.3.12] V31-P29 BETA Ready

Postby cairnswk on Wed Apr 04, 2012 3:37 pm

koontz1973 wrote:Superb. Great work cairns.

Thanks koontz :)
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Re: RAIL ASIA [15.3.12] V31-P29 BETA Live!

Postby cairnswk on Wed Apr 04, 2012 5:34 pm

I just tried a 1v1 speed game 1 min limit on this....connections work well...but i was done by the tryanny of distance getting the message to my computer and lack of fast internet connection...what a disaster for me!
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