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Gilligan wrote:Gameplay thought:
Keep the +1 for accused/accuser, but need to have at least TWO pairs to avoid a 5-deploy first turn and blitzing on other people's starting positions.
thenobodies80 wrote:Almost dead before to play, luckily I played 3rd.... Game 10891429 (and in any case i have to hope that the others will have bad rolls or i'm f***** anyway in the 2nd round)
Agree with gilligan, 5 is too much
DiM wrote:in Game 10891903 i took a terit from one opponent and now his bonus is +3 instead of +5 so before he even starts the game he's at a big disadvantage.
I like the idea of doubling amounts of accusers and accused held to prevent bonus snapping in the first round. Increasing the neutral value of buggy stops will most likely just make it harder to move around the map and less fun.
Keep the +1 for accused/accuser, but need to have at least TWO pairs to avoid a 5-deploy first turn and blitzing on other people's starting positions.

ender516 wrote:We could return to +1 per accused/accuser pair, but reduce the minimum troops from 3 to 1, so everyone starts with +3 instead of +5.


nolefan5311 wrote:In the top paragraph, "against" is spelled "agin". Is that intentional?
DiM wrote:i don't think this is what gillipig suggested.
Keep the +1 for accused/accuser, but need to have at least TWO pairs to avoid a 5-deploy first turn and blitzing on other people's starting positions.
as i understand the bonus should remain +1 per pair of accused/accuser but it only comes into place for a minimum of 2 pairs.
1 accused/accuser = 0
2 accused/accuser = +2
3 accused/accuser = +3
4 accused/accuser = +4
...
this is a good solution because it avoids the first turn problem but keeps the smooth increase of the bonus in increments of 1.
what you have on the new version is:
1 accused/accuser = 0
2 accused/accuser = +2
3 accused/accuser = +2
4 accused/accuser = +4
5 accused/accuser = +4
this is not so good because for an increase of the bonus you need to take 2 pairs which is kinda hard to do and it might not be feasible.
ender516 wrote:We could return to +1 per accused/accuser pair, but reduce the minimum troops from 3 to 1, so everyone starts with +3 instead of +5.
DiM wrote:ender516 wrote:We could return to +1 per accused/accuser pair, but reduce the minimum troops from 3 to 1, so everyone starts with +3 instead of +5.
not really helpful since it would still be possible to break one's bonus before he even starts.
with just a +3 to start you still make a 6 stack and have to attack a 1 and then a 3 to break an opponent's bonus.
the chances for that happening are 54.5%. so it's very likely it will happen plenty of time.
ender516 wrote:I thought you would need to go through two buggy stops to get one starting position to another, but I have not checked all the possibilities.


<position>
<territory>Sarah Cloyce</territory>
<territory>Elizabeth Hubbard</territory>
<territory>Joseph Buxton</territory>
</position>
<position>
<territory>Sarah Bishop</territory>
<territory>Lot Conant</territory>
<territory>Thomas Preston</territory>
</position>
<position>
<territory>Dorcas Hoar</territory>
<territory>James Putnam</territory>
<territory>Abigail Williams</territory>
</position>
<position>
<territory>Ann Putnam Jr.</territory>
<territory>George Jacobs Sr.</territory>
<territory>C. Blake</territory>
</position>
<position>
<territory>George Corwin</territory>
<territory>William Good</territory>
<territory>William Hobbs</territory>
</position>
<position>
<territory>Elizabeth Parris</territory>
<territory>Natty Dread</territory>
<territory>Giles Corey</territory>
</position>
<position>
<territory>Creasey</territory>
<territory>Sarah Good</territory>
<territory>Samuel Brabrook</territory>
</position>
<position>
<territory>Buffington Family</territory>
<territory>Johnathan Putnam</territory>
<territory>Elizabeth Proctor</territory>
</position>

Gillipig wrote:People should seriously start worshiping me!

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