Island of Doom

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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby AndyDufresne on Mon Apr 09, 2012 10:46 am

DiM wrote:
Unbathed wrote:The two territories Gijan and Kilod are the only access points for a 22-terrirtory region. Is there a precedent?



lol, i don't know, does it have to be?
chockepoints/bottlenecks can and will always have a great strategic value.

I don't think I can recall any other precedents from maps with 60-80 regions. I don't think this has come up as an issue in the few games I played, anyone else?


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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby eddie2 on Mon Apr 09, 2012 11:18 am

AndyDufresne wrote:
DiM wrote:
Unbathed wrote:The two territories Gijan and Kilod are the only access points for a 22-terrirtory region. Is there a precedent?



lol, i don't know, does it have to be?
chockepoints/bottlenecks can and will always have a great strategic value.

I don't think I can recall any other precedents from maps with 60-80 regions. I don't think this has come up as an issue in the few games I played, anyone else?


--Andy


na there is no problem with that i feel because there is 22 regions but while fighting to get that area you are getting wiped out of everywhere else in fog this can be dangerous because of the volcano objective.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby DiM on Mon Apr 09, 2012 2:29 pm

actually i just checked and there are several maps with huge regions that lead to a chockepoint.
extreme global warming is split in half by 3 terits. indochina has a 2 terit bottle neck. new world has a 2 terit bottle neck too.
all the maps in the usa map pack have 2 terit bottle necks where you can hold 20-50% of the map.

so there are plenty of other maps where chokepoints exist. but in all cases we're talking about large areas of land and if somebody gets to hold that entire area and protect it from the chokepoint then it's the fault of the other players for allowing him. it's not like somebody has a lucky drop and holds the entire area from the start.
don't get me wrong it's not impossible, it's just improbable. something like having the entire asia from the drop on classic map.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby chapcrap on Wed Apr 11, 2012 8:30 pm

DiM wrote: new world has a 2 terit bottle neck too.

I don't have a problem with Doom, but I don't think this is true. Where is said bottle neck?
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby DiM on Thu Apr 12, 2012 6:56 am

chapcrap wrote:
DiM wrote: new world has a 2 terit bottle neck too.

I don't have a problem with Doom, but I don't think this is true. Where is said bottle neck?


mapuche 5 + aztec 9
hold all of south america and you can simply protect it from those 2 terits.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby koontz1973 on Thu Apr 12, 2012 11:30 am

DiM wrote:
chapcrap wrote:
DiM wrote: new world has a 2 terit bottle neck too.

I don't have a problem with Doom, but I don't think this is true. Where is said bottle neck?


mapuche 5 + aztec 9
hold all of south america and you can simply protect it from those 2 terits.

You forgot the two ports which makes it 4 territs to hold.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby DiM on Thu Apr 12, 2012 11:39 am

oops 8-[
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby zimmah on Sun Apr 22, 2012 8:48 pm

classic has several bottlenecks too, it only requires you to hold several continents, so usually by the time you hold that, the game is over anyway. (for example when you hold both Asia and Oceania, or Both Americas, or even Europe and Africa).

bottlenecks don't have to be bad per se, they add a bit of fun to the game, otherwise it'd be too symmetric.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby swimmerdude99 on Tue Apr 24, 2012 9:48 pm

I don't mind this map at all. In fact I love it as is and hope it remains that way. WELL done sir
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby swimmerdude99 on Mon Apr 30, 2012 1:47 pm

However... I do have another comment... There really is no incentive whatsoever to take the volcano to win the game, because the military base comes with a 1+ autodeploy... maybe you should have something similar on the valcanoe? or maye make it a 3 nuetral instead of 5...
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby zimmah on Mon Apr 30, 2012 4:08 pm

location plays a factor too.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby DiM on Mon Apr 30, 2012 4:17 pm

zimmah wrote:location plays a factor too.

qft
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby TheRedSnifit on Mon Apr 30, 2012 9:18 pm

swimmerdude99 wrote:However... I do have another comment... There really is no incentive whatsoever to take the volcano to win the game, because the military base comes with a 1+ autodeploy... maybe you should have something similar on the valcanoe? or maye make it a 3 nuetral instead of 5...


Actually, I think it'd be the opposite. The base is harder to take, considering how you have to go through several killer neutrals to get to it, and has no additional bonuses aside from the auto-deploy. Keep in mind that you can only assault in one direction from it, so the extra troop will likely be defense-exclusive.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby TheRedSnifit on Mon Apr 30, 2012 9:21 pm

Also, the military base is geographically one-sided. Players in the north only have one "infected" area to go through, while everyone else has to go through three or four.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby AndyDufresne on Tue May 01, 2012 10:27 am

TheRedSnifit wrote:
swimmerdude99 wrote:However... I do have another comment... There really is no incentive whatsoever to take the volcano to win the game, because the military base comes with a 1+ autodeploy... maybe you should have something similar on the valcanoe? or maye make it a 3 nuetral instead of 5...


Actually, I think it'd be the opposite. The base is harder to take, considering how you have to go through several killer neutrals to get to it, and has no additional bonuses aside from the auto-deploy. Keep in mind that you can only assault in one direction from it, so the extra troop will likely be defense-exclusive.


In the games I've played, people have been more likely to go after the Military Base than Volcano, so far.


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