everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
Rodion wrote:I had this idea of making a rather big tournament using only open setups. We'd start at 40 players and they'd be split into 4 10-player games (I have a specific setup in mind with 7 townies and 3 mafia). All winning players would progress to the next round. The next round would heavily depend on how the 4 games shaped up.
If mafia won all 4 games, we'd only have 12 players advancing to round 2.
If mafia won 3 games, we'd have 16 players.
If 2, 20.
If 1, 24.
If town won all games, we'd have 28 players advancing to round 2.
In order to probably fit rounds that start with an unusual ammount of players, I could invite eliminated players (or players that did not join the tournament) to fill up slots and make games have a decent size. Those players would try their best to win as usual, but would not advance to the following rounds upon winning a game.
Tournament is over when 20% or less players remain (that means we'll keep playing as long as 9+ players advance to a certain round, but if there are 8 or less players advancing, they are considered the tournament winners).
We could use 1 week day-deadlines and 48-hour night deadlines to make sure the tournament will not drag down for several months.
I can't mod 4 games at once as per site rules, so I'd need at least 3 volunteers to take the burden with me (they can still play the tournament and I'll assign them to mod a game in which they are not playing).
Do you think that is feasible?
Can we get 40 players to do that?
There is no limit to co-modded games. All you need is one volunteer to help mod. All 4 games can be modded by the same team. After thinking, this would make sense, since some mods are more lenient on deadlines etc.
Commander9 wrote:Trust Edoc, as I know he's VERY good.
zimmah wrote:Mind like a brick.
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.
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