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Re: Trench Warfare

Postby Victor Sullivan on Tue Apr 10, 2012 11:41 am

Leehar wrote:It's not even that you can advance and tap from that new region, but not take?

You cannot attack further, period. So 'tapping' is not allowed.

-Sully
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Re: Trench Warfare

Postby Ace Rimmer on Tue Apr 10, 2012 12:33 pm

Leehar wrote:It's not even that you can advance and tap from that new region, but not take?


Tapping was never allowed in AA. Tapping is still an attack.
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Re: Trench Warfare

Postby AndyDufresne on Tue Apr 10, 2012 12:48 pm

Think of it like your troops are exhausted after conquering a region and advancing, and cannot move or attack any further.


--Andy
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Re: Trench Warfare

Postby Pirlo on Tue Apr 10, 2012 12:59 pm

AndyDufresne wrote:Think of it like your troops are exhausted after conquering a region and advancing, and cannot move or attack any further.


--Andy


nicely put sir!
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Re: Trench Warfare

Postby lackattack on Tue Apr 10, 2012 1:10 pm

Culs De Sac wrote:yeah i put 2+2 afterwards.. got it.. so i have to own from the initial attack.. okie dokie.. thanks


Exactly. Otherwise your troops could get stuck in a culs de sac!
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Re: Trench Warfare

Postby ComposerNate on Tue Apr 10, 2012 1:23 pm

Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".


There are probably some other giant maps people wouldn't want to do trench with either, though Hive may be the worst. What about setting up groups of maps by size within the random map function, so you could select "random small" or "random medium" etc.?
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Re: Trench Warfare

Postby Victor Sullivan on Tue Apr 10, 2012 1:26 pm

lackattack wrote:
Culs De Sac wrote:yeah i put 2+2 afterwards.. got it.. so i have to own from the initial attack.. okie dokie.. thanks


Exactly. Otherwise your troops could get stuck in a culs de sac!

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Re: Trench Warfare

Postby Victor Sullivan on Tue Apr 10, 2012 1:29 pm

I was just thinking... Is there going to be an update to the tournament database to allow for there to be a "Trench" type?

-Sully
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Re: Trench Warfare

Postby Leehar on Tue Apr 10, 2012 1:52 pm

ComposerNate wrote:
Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".


There are probably some other giant maps people wouldn't want to do trench with either, though Hive may be the worst. What about setting up groups of maps by size within the random map function, so you could select "random small" or "random medium" etc.?

Hive isn't actually as bad as people think, because there are more regions to actually attack with.
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Re: Trench Warfare

Postby danryan on Tue Apr 10, 2012 1:54 pm

Leehar wrote:
ComposerNate wrote:
Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".


There are probably some other giant maps people wouldn't want to do trench with either, though Hive may be the worst. What about setting up groups of maps by size within the random map function, so you could select "random small" or "random medium" etc.?

Hive isn't actually as bad as people think, because there are more regions to actually attack with.


Agreed - it's maps like feudal epic with corridors that are going to be hell.

Edit: The dungeon one is another.
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Re: Trench Warfare

Postby EagleofGreenErth on Tue Apr 10, 2012 1:56 pm

3rd to get bronze :)

I have to say... this is a pain in the ass... but its definitely something new!
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Re: Trench Warfare

Postby OliverFA on Tue Apr 10, 2012 2:19 pm

Fuzzy316 wrote:
Victor Sullivan wrote:*Gasp!* He's unconscious! I need a doctor over here, stat! Oliver, CAN YOU HEAR ME? This is bad, guys, he's not waking up.

-Sully



I think he's right!. Someone quick... call an ambulance. I dont think hes breathing now


I just pinched myself one thousand times to ensure that I am awake. I still don't believe it!

I have to say, with all honesty, that at this point I was completely convinced that this option would never become a reality. 100% convinced. And I am so happy to be wrong!

This new option will reinvigorate CC for sure. A completely new gameplay mode. I envision good times ahead :D
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Re: Trench Warfare

Postby OliverFA on Tue Apr 10, 2012 2:25 pm

chapcrap wrote:This is gonna be awesome!!


And legendary!
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Re: Trench Warfare

Postby OliverFA on Tue Apr 10, 2012 2:27 pm

denominator wrote:YES! Thanks Lack - been hoping for this for 3 years!

This is huge for the tournaments and now we can play with fog on!

Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".


Hey, I've played HIVE like this before and think it actually plays well.


It does. In fact I think it's a great map for this setting.

Bu the way, do you fancy one Hive Trench game? ;)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Research and Conquer - Civilization meets Conquer Club

Best score: 1,839 - Best position: #2,266
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Re: Trench Warfare

Postby OliverFA on Tue Apr 10, 2012 2:29 pm

Stephen Wayne wrote:I like it kinda. It looks fun but there is one HUGE problem -----This makes a good drop unbeatable. Drop a bonus or most of one and you have won the game outright.


On the contrary. You have plenty of time to prepare and develop a strategy to counter a bad drop.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Research and Conquer - Civilization meets Conquer Club

Best score: 1,839 - Best position: #2,266
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