Map descriptions[moderated]

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Re: Map descriptions[moderated]

Postby natty dread on Tue Apr 10, 2012 11:47 am

I think you're only supposed to post maps that are already in play...

I'll post mine when I get around to it, I'll have to count the territories of each...
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Re: Map descriptions[moderated]

Postby DiM on Tue Apr 10, 2012 12:48 pm

and the point is?
i'm sorry but i'm not wasting time compiling some data just to see it sit for nothing for years and years.
when i see something concrete that this will be used for map classifications or a new interface based on map categories, then i'll gladly update the info for my maps.
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Re: Map descriptions[moderated]

Postby thenobodies80 on Tue Apr 10, 2012 1:02 pm

natty dread wrote:I'll have to count the territories of each...


Don't care too much about number of territories, I can count them easily with a special tool i have, what I really need are descriptions and, eventually, special features. ;)

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Re: Map descriptions[moderated]

Postby thenobodies80 on Tue Apr 10, 2012 1:05 pm

DiM wrote:and the point is?


trust me DiM, there's a point.
If Mohammed will not go to the mountain, the mountain must come to Mohammed. ;)

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Re: Map descriptions[moderated]

Postby DiM on Tue Apr 10, 2012 1:13 pm

thenobodies80 wrote:
DiM wrote:and the point is?


trust me DiM, there's a point.
If Mohammed will not go to the mountain, the mountain must come to Mohammed. ;)



it's not that i don't trust you tnb, it's just that if there's one thing CC doesn't lack, that's promises. we've had lots of things promised to come "in the next update", "at the christmas update", "in the next X months", things that eventually never came and there were always petty excuses like "not enough time", "maybe next time" or "we decided to not do it for god knows what reason". so yeah, maybe you know something we don't, maybe you were even promised something but don't tell me you still believe in santa ;)
so until i see his fat ass coming down the chimney i'll remain a skeptic.
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Re: Map descriptions[moderated]

Postby Kabanellas on Tue Apr 10, 2012 1:23 pm

Map Name: (The) Third Crusade
Map Description A somewhat free interpretation of the Third Crusade, perpetrated by some European Kings to reconquer the Holy Land from Saladin.
Number of Territories: 82 (8 starting positions, 50 attributable regions, 23 neutral regions, 1 killer neutral)
Special Features: Mixed deployment with 8 starting positions and 50 randomly attributed regions. Map can be won by objectives.

Map Makers: Kabanellas (Art and Concept) / AndrewB (XML)

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Map Name: (The) Dawn of Ages
Map Description A map that is conceptually based on Tolkien’s Middle Earth matrix – without making any kind of reference, for royalty purposes, to his (own) creations.
Number of Territories: 52 (32 attributable regions, 19 neutral regions, 1 killer neutral)
Special Features: Bonus are made by pairing matching features.

Map Makers: Kabanellas (Art and Concept) / AndrewB (XML)

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Map Name: Napoleonic Europe (1812)
Map Description A recreation of Europe by the time of Napoleon, in 1812 precisely.
Number of Territories: 82 (53 attributable regions, 29 neutral regions)
Special Features: Capitals play a vital part in the gameplay. They will trigger the special battle bonuses and they will grant victory by objectives.

Map Makers: Kabanellas (Art and Concept) / Raskholnikov (Idea/Concept) / ender516 (XML)

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Map Name: Clandemonium
Map Description A Sci-fi clan war map, featuring 10 starting positions represented by 10 clans that can be reached by a central point (The Pinnacle).
Number of Territories: 173 (10 starting positions, 162 neutral regions, 1 neutral-killer)
Special Features: 10 starting positions that can be accessed by 1 killer-neutral region (The Pinnacle)

Map Makers: Blitzaholic (Concept) / Kabanellas (Art) / ManBungalow (XML)

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Map Name: (The) King's Court
Map Description A Medieval Era based map, with Noble Castles, Court Members and a King to rule them all.
Number of Territories: 161 (16 starting positions, 145 neutral regions)
Special Features: 16 starting positions represented by 8 Castles and 8 combined Nobles. 1 killer-neutral region (The King) gives access to all Castles. Most of the bonuses are in auto-deploy mode changing the usual CC/Risk bonus dynamics.

Map Makers: Kabanellas (Art and Concept) / chipv (XML)

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Map Name: Conquer Rome (The Fall of the Roman Empire)
Map Description A map that captures the problems and challenges faced by the Roman Empire in the late 3rd century and all throughout the 4th:
Civil wars, political internal divisions, Barbarian invasions, the decline of the centralized power on Rome and eventually its fall by the hands of the Ostrogoths.
Number of Territories: 119 (8 starting positions, 90 attributable regions, 21 neutral regions)
Special Features: Mixed deployment with 8 starting positions (Barbarian Tribes) and 90 randomly attributed regions. Barbarian Tribes can ONLY be accessed by the 2 Emperor seats that are on the top of the roman government hierarchy. Map can be won by objectives.

Map Makers: Kabanellas (Art/Concept/XML)

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Map Name: (The) King's Court 2
Map Description A sequel to King's Court with more Starting Positions, more Counsellors, more features and enhanced game-play dynamics.
Number of Territories: 335 (20 starting positions)
Special Features: 20 starting positions represented by 10 Castles and 10 combined Nobles. The King gives access to all Castles and can give negative and/or positive effects, depending on combinations. Most of the bonuses are in auto-deploy mode changing the usual CC/Risk bonus dynamics.

Map Makers: Kabanellas (Art/Concept/XML)
Last edited by Kabanellas on Thu Jul 05, 2012 10:15 am, edited 2 times in total.
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Re: Map descriptions[moderated]

Postby natty dread on Tue Apr 10, 2012 2:05 pm

Map name Nordic countries
Map description A map of the nordic countries, including Svalbard & Faroe islands.
Special features Autodeploys

Map name Lunar war
Map description A conquest map of the moon 50 years in the future, where various countries fight for it's resources.
Special features Starting positions, killer neutrals, victory condition, autodeploys, neutrals, collection bonuses

Map name Orient express 1883
Map description A map of the legendary railway, Orient express, at 1883.
Special features Autodeploys, victory condition

Map name Transsib 1914
Map description A map of the legendary Trans-siberian railway
Special features Autodeploys, victory condition, overlapping bonuses

Map name Antarctica
Map description A map of the antarctic continent with conquest gameplay, that simulates the harsh conditions in the Antarctic. Reach the South Pole and attack other players from it to eliminate them.
Special features Losing condition, autodeploys, decays, killer neutrals

Map name Three Kingdoms of Korea
Map description A map of Korea from the Three Kingdoms era, at around ~500 CE, with complex gameplay that attempts to simulate the political situation of the time.
Special features Collection bonuses

Map name Yugoslavia
Map description A map of the former country Socialist Federal Republic of Yugoslavia.
Special features Autodeploys

Map name London
Map description A simple and small map of greater London.
Special features None
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Re: Map descriptions[moderated]

Postby isaiah40 on Tue Apr 10, 2012 2:43 pm

DiM wrote:
thenobodies80 wrote:
DiM wrote:and the point is?


trust me DiM, there's a point.
If Mohammed will not go to the mountain, the mountain must come to Mohammed. ;)



it's not that i don't trust you tnb, it's just that if there's one thing CC doesn't lack, that's promises. we've had lots of things promised to come "in the next update", "at the christmas update", "in the next X months", things that eventually never came and there were always petty excuses like "not enough time", "maybe next time" or "we decided to not do it for god knows what reason". so yeah, maybe you know something we don't, maybe you were even promised something but don't tell me you still believe in santa ;)
so until i see his fat ass coming down the chimney i'll remain a skeptic.

I'm going to back tnb80 up because he does have a point, and I know that point. He can't finish his point if mapmakers don't help out and provide this basic information.
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Re: Map descriptions[moderated]

Postby natty dread on Tue Apr 10, 2012 3:08 pm

What about mapmakers that are no longer on the site?
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Re: Map descriptions[moderated]

Postby ISN2 on Tue Apr 10, 2012 3:57 pm

Map name: Istanbul
Map Description: A standard play map of Istanbul city with highways feature. Theme of the map is based on someone who is about to fly to Istanbul and he has a map of the city showing districts and highways of it on his desk ...
There are many ways to move your troops around the map because of sea routes and highways ...
Territories: 39
Starting Territories: 35
Gameplay Features: Lots of connections to every territory
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Re: Map descriptions[moderated]

Postby DiM on Tue Apr 10, 2012 4:03 pm

isaiah40 wrote:I'm going to back tnb80 up because he does have a point, and I know that point. He can't finish his point if mapmakers don't help out and provide this basic information.


if the point is to gather all this info then come up with a plan and a suggestion and present it to lack asking for map classifications and categorizations then all i can say is: "good luck but i'm not gonna waste my time for something doomed from the start"
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Re: Map descriptions[moderated]

Postby lostatlimbo on Tue Apr 10, 2012 5:06 pm

Map name: Portland
Map description: Classic gameplay featuring the award winning rose gardens & breweries of Portland, Oregon. Map is well connected by Portland's vast light rail & bicycling network.
Special features: Killer neutrals, Troop Decay
Graphics & XML: lostatlimbo
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Re: Map descriptions[moderated]

Postby thenobodies80 on Tue Apr 10, 2012 5:24 pm

natty dread wrote:What about mapmakers that are no longer on the site?


We will see....some are already on this thread. The missing ones, i think we can write them together as soon i can easily understand what are the descriptions we miss.

DiM wrote:
isaiah40 wrote:I'm going to back tnb80 up because he does have a point, and I know that point. He can't finish his point if mapmakers don't help out and provide this basic information.


if the point is to gather all this info then come up with a plan and a suggestion and present it to lack asking for map classifications and categorizations then all i can say is: "good luck but i'm not gonna waste my time for something doomed from the start"


No,trust me that isn't the point. ;)
Btw if you had used all the time you spent to write the last posts, you'd already finished the map descriptions! :lol:

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Re: Map descriptions[moderated]

Postby DiM on Tue Apr 10, 2012 5:28 pm

thenobodies80 wrote:
DiM wrote:
isaiah40 wrote:I'm going to back tnb80 up because he does have a point, and I know that point. He can't finish his point if mapmakers don't help out and provide this basic information.


if the point is to gather all this info then come up with a plan and a suggestion and present it to lack asking for map classifications and categorizations then all i can say is: "good luck but i'm not gonna waste my time for something doomed from the start"


No,trust me that isn't the point. ;)
Btw if you had used all the time you spent to write the last posts, you'd already finished the map descriptions! :lol:

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not really, but even if that were true, it would still have been wasted time, whereas my posts had the purpose of expressing my thoughts.
so it's not about time per se, but rather about the way that time is spent.
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Re: Map descriptions[moderated]

Postby ender516 on Fri Apr 13, 2012 12:02 am

Has The Bison King described Thyseneal and Celtic 7 Nations yet? I see that Napoleonic Europe is covered.
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