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Re: Classic Cities Jakarta[11/2]Background image-Choose one

Postby koontz1973 on Sun Feb 26, 2012 3:08 am

natty, when I said that I was happy, and I was, do not get me wrong but I will always play with the image. Even when I say I am happy and even after you say you are happy. I always try to improve it. And I think I have done that this time around. Also, the rivers have been brought up to date and the text has a slight blur to it.

Now, I always said that I wanted to distress the map as much as possible without compromising playability. This is just a test shot and not current image. The distress goes into the map itself but not over any names or where territ numbers would go.

Thoughts. Remember, this is just a mock up.
To much, not enough, background is standard GIMP and is not staying.
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Re: Classic Cities Jakarta [20/2] Vacation please.

Postby RedBaron0 on Tue Feb 28, 2012 8:23 pm

Well.... you asked for my thoughts, I still give them, I do need to get around to everybody again and I'm gathering up resources for everyone with green stamps currently, sorry it's taken a lil long. If you still want a vaca after this, just lemme know, I don't see an explanation post, just in the title.

The rips and tears are to sharp they should be blurred and made to look more ragged if possible.
A bit of tilt, just a tiny bit, to the map on top of whatever background you chose will be a great addition.
Additional subtle folds in the fabric of the map will add some sense of the material being used for the map. I don't mean paper angular folds, I mean like wavy crinkles in the fabric, see the 'bumps/waves" in the fabric below?
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image


The title isn't in the image, its ON the image, the pattern in the fabric should go through onto the title.
The bridges are bothering me, it might be the color as well as orientation of the bridges, either vertical or horizontal, the best looking one is the bridge that's on an angle.
You may want to think about going for some more sepia type colors for the playable surface the greens may be just a tad bright and to good for what is an "old" map.
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Re: Classic Cities Jakarta [20/2] Vacation please.

Postby koontz1973 on Tue Feb 28, 2012 11:47 pm

Thanks RedBaron for you thoughts and one day I may get to use them. But I need this on vacation for now. Same with the other two in the drafting room. No time or energy to get them to the best graphically.
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Re: Classic Cities Jakarta [20/2] Vacation please.

Postby RedBaron0 on Wed Feb 29, 2012 2:56 am

okeydokeylokey [Moved]

This map will be put on vacation per mapmakers request. To return it from vacation, please make an update and contact any CA. Your map may be scrutinized a second time for gameplay standards upon returning from vacation, and if such action is deemed necessary stripped of its GP stamp if it is found to be deficient by current Foundry standards.
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Re: [Vacation valid until Sept. 2012] Classic Cities Jakarta

Postby koontz1973 on Mon Apr 09, 2012 11:05 am

RedBaron, said I would work on this and hope you like the changes. First of, the tilt, fraying of the texture, just could never get it looking right so have abandoned that idea.

Title look better now - yes or no?
Colours toned down but not in the serpia range as you wanted. Is this OK now or not?
Bridges have been fixed, all different shapes and at the angle of the river.
Added some subtle shading to the map so it looks rumpled, only a small amount down of this.
Text now has a brown glow and not white.

Hope you like it and I can get on with the small map now. ;)
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Re: Classic Cities Jakarta [9 April] Page 12.

Postby koontz1973 on Thu Apr 12, 2012 12:22 pm

Can I get this moved back to the main foundry please.
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Re: Classic Cities Jakarta [9 April] Page 12.

Postby isaiah40 on Thu Apr 12, 2012 8:48 pm

This just doesn't belong in the Recycling Box.
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Re: Classic Cities Jakarta [9 April] Page 12.

Postby koontz1973 on Thu Apr 12, 2012 10:27 pm

Thanks isaiah40. Brought the small up to date and updated first post. Let me know of any other changes any of you would like to see.
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Re: Classic Cities Jakarta [13 April] Page 12.

Postby RedBaron0 on Sun Apr 15, 2012 12:57 am

The title.... just doesn't mesh with the map. whatever mode or setting you have for it.... just no. What actually may be a happy mistake, the lowercase "J" on the small map instead of upper case I think works better. The letters I think need to be a solid color and then blended INTO the map. Perhaps more of a burned in flavor?

Colors are okay, I worry about the purple in the middle though :/

The shading looks more to me like the light being cast onto the map is being obstructed, it isn't bad but isn't "rumpled." It isn't bad though, kinda growing on me.

text is good, love the glow... it looks great on the large map, but no where near the same on the small though.

Bridges look better too!
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Re: Classic Cities Jakarta [13 April] Page 12.

Postby koontz1973 on Sun Apr 15, 2012 1:11 am

Thanks RB0. Will look into the large shading. And sort the title out. I know what you are after and it is polar to what I would want but will give it a go. You never know, it might grow on me also.
Can I ask what it is you dislike or worry with the purple?

In case you where wondering, this is the distorted version at the angle you asked for and the one I scrapped.
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Re: Classic Cities Jakarta [13 April] Page 12.

Postby koontz1973 on Sun Apr 15, 2012 1:53 am

I think I may have solved the issue with the purple (more red now), shading (forgot to scale the glow) and title (bolder and moved under the texture layer, lower case j).

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Re: Classic Cities Jakarta [23 April] Page 12.

Postby koontz1973 on Mon Apr 23, 2012 5:02 am

Just a tidy up. Nothing major. Anything else people need to be done to this one?
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Small.
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Re: Classic Cities Jakarta [23 April] Page 12.

Postby army of nobunaga on Tue Apr 24, 2012 11:44 pm

Just seen this... incredible texture.

trying to workout the gameplay.. ill post tomorrow.
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Re: Classic Cities Jakarta [23 April] Page 12.

Postby Flapcake on Wed Apr 25, 2012 4:56 am

army of nobunaga wrote:Just seen this... incredible texture.

trying to workout the gameplay.. ill post tomorrow.


ok, just to not gettin misunderstand here , this is not to offend you. What is ther to work out for this gameplay :?: :-k its a strait good old fashion gameplay, reinforcements 1 for every 4 territs and good old bonuses like the classic world map.
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Re: Classic Cities Jakarta [23 April] Page 12.

Postby cairnswk on Wed Apr 25, 2012 6:18 am

^^ trying to work out the gameplay so aon can see how to win many more gold medals :lol:

koontz1973...amazing texture but the borders aren't doing it for me, sorry. everything seems blended together almost...not much contrast is what i'm probably referring to.
also, there was a version previously on this page - small map only i saw it on - that had a gold touch to the title. imho, the title is better in that gold (thread) that it is now.
only my opinions though. ;)

if you're going for a cloth/fabric look, check this out, it might give inspiration. :)
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