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Re: Trench Warfare

Postby kmhebert on Wed Apr 18, 2012 6:28 pm

AndyDufresne wrote:
kmhebert wrote:After playing a number of these games I have to say I think it makes for entirely crappy and one-sided games.

It may not be a stellar 1vs1 setting (which all of your 16 games seem to be), but with even 3 players (and more probably) it is quite fun I think. Try it again, this time with a few more players.


--Andy


But I have no friends! :( :( :( :( :( =; :-({|=


Heh I will have to try a few team games!
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Re: Trench Warfare

Postby Pirlo on Wed Apr 18, 2012 6:31 pm

kmhebert wrote:But I have no friends! :( :( :( :( :( =; :-({|=


Start making!
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Re: Trench Warfare

Postby eddie2 on Thu Apr 19, 2012 10:18 am

Pirlo wrote:
kmhebert wrote:But I have no friends! :( :( :( :( :( =; :-({|=


Start making!


and carry on losing :twisted:

silver up for me.
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Re: Trench Warfare

Postby AndyDufresne on Thu Apr 19, 2012 12:55 pm

Pirlo wrote:
kmhebert wrote:But I have no friends! :( :( :( :( :( =; :-({|=


Start making!

No we can all be friends! Game 10974530 :D


--Andy
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Re: Trench Warfare

Postby Falkomagno on Thu Apr 19, 2012 2:52 pm

This new feature is trully amazing. a really strategic game type. How come things like nuclear spoils can came up first than this? This one is an undoubtedly improving of the game. Well done =D> =D> =D>
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Re: Trench Warfare

Postby OliverFA on Thu Apr 19, 2012 2:56 pm

Falkomagno wrote:This new feature is trully amazing. a really strategic game type. How come things like nuclear spoils can came up first than this? This one is an undoubtedly improving of the game. Well done =D> =D> =D>


Just what I have been saying all those years. One word: "Strategy" ;-)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Re: Trench Warfare

Postby Pirlo on Thu Apr 19, 2012 3:27 pm

Hey OliverFA, I <3 you! XD
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Re: Trench Warfare

Postby paulgamelb on Fri Apr 20, 2012 12:06 am

This gameplay is crap for 1v1 if your opponent gets the start
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Re: Trench Warfare

Postby denominator on Fri Apr 20, 2012 1:25 pm

paulgamelb wrote:This gameplay is crap for 1v1 if your opponent gets the start


So don't play 1v1 on it! Most of us already realized this, and stopped playing 2 player games.
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Re: Trench Warfare

Postby OliverFA on Fri Apr 20, 2012 3:20 pm

Plus 1v1 games are boring with any setting ;)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Re: Trench Warfare

Postby OliverFA on Fri Apr 20, 2012 3:20 pm

Pirlo wrote:Hey OliverFA, I <3 you! XD


I <3 you too! ;)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Re: Trench Warfare

Postby AndyDufresne on Fri Apr 20, 2012 3:34 pm

OliverFA wrote:Plus 1v1 games are boring with any setting ;)

Not true! I love my 1vs1s! I'll probably even try some trench games on 1vs1, just because I am curious.


--Andy
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Re: Trench Warfare

Postby OliverFA on Fri Apr 20, 2012 4:28 pm

Well I think there is more fun with more players :) but I don't think that all 1v1 games (even most) are decided by initial drop. Maybe in some maps, but that's all
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Re: Trench Warfare

Postby pmchugh on Fri Apr 20, 2012 4:30 pm

OliverFA wrote:Well I think there is more fun with more players :) but I don't think that all 1v1 games (even most) are decided by initial drop. Maybe in some maps, but that's all


I wouldn't say its the drop, the bigger problem is going second.
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Re: Trench Warfare

Postby Pirlo on Fri Apr 20, 2012 4:40 pm

pmchugh wrote:
OliverFA wrote:Well I think there is more fun with more players :) but I don't think that all 1v1 games (even most) are decided by initial drop. Maybe in some maps, but that's all


I wouldn't say its the drop, the bigger problem is going second.


Freestyle! :mrgreen:
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Re: Trench Warfare

Postby pmchugh on Fri Apr 20, 2012 5:41 pm

Pirlo wrote:
pmchugh wrote:
OliverFA wrote:Well I think there is more fun with more players :) but I don't think that all 1v1 games (even most) are decided by initial drop. Maybe in some maps, but that's all


I wouldn't say its the drop, the bigger problem is going second.


Freestyle! :mrgreen:


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Re: Trench Warfare

Postby chapcrap on Fri Apr 20, 2012 11:44 pm

If only someone were running a 6 player, freestyle, trench tournament that still needed players...
pmchugh wrote:
Pirlo wrote:
pmchugh wrote:
OliverFA wrote:Well I think there is more fun with more players :) but I don't think that all 1v1 games (even most) are decided by initial drop. Maybe in some maps, but that's all


I wouldn't say its the drop, the bigger problem is going second.


Freestyle! :mrgreen:


:sick:
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Re: Trench Warfare

Postby Jippd on Sat Apr 21, 2012 1:09 am

It doesn't say it in the first post and I'm not reading 12 pages of posts.

But

ConquerClub may want to think about block NR's from playing trench as I'm sure a lot of people will join then likely not come back to the site if they accidentally create/join some trench games which could take a longer than normal time to finish.
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Re: Trench Warfare

Postby chapcrap on Sat Apr 21, 2012 9:00 am

Jippd wrote:It doesn't say it in the first post and I'm not reading 12 pages of posts.

But

ConquerClub may want to think about block NR's from playing trench as I'm sure a lot of people will join then likely not come back to the site if they accidentally create/join some trench games which could take a longer than normal time to finish.

I thought I read that NRs are blocked from trench. I don't remember where I saw it though.
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Re: Trench Warfare

Postby SimplyObsessed on Sat Apr 21, 2012 9:47 am

I'm pleased trench was introduced, my score line on Classic is on the way up for the very first time thanks to it!
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Re: Trench Warfare

Postby Arcee on Sat Apr 21, 2012 7:52 pm

Jippd wrote:It doesn't say it in the first post and I'm not reading 12 pages of posts.

But

ConquerClub may want to think about block NR's from playing trench as I'm sure a lot of people will join then likely not come back to the site if they accidentally create/join some trench games which could take a longer than normal time to finish.

Per the Instructions pages "New Recruits must earn a promotion to join Assassin games, Terminator games, team games, large games (6 or more players), Trench Warfare games and games on complex maps (they will be hidden from Join A Game and Game Finder listings). These restrictions do not apply to private games."
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Re: Trench Warfare

Postby chapcrap on Sun Apr 22, 2012 12:30 am

Arcee wrote:
Jippd wrote:It doesn't say it in the first post and I'm not reading 12 pages of posts.

But

ConquerClub may want to think about block NR's from playing trench as I'm sure a lot of people will join then likely not come back to the site if they accidentally create/join some trench games which could take a longer than normal time to finish.

Per the Instructions pages "New Recruits must earn a promotion to join Assassin games, Terminator games, team games, large games (6 or more players), Trench Warfare games and games on complex maps (they will be hidden from Join A Game and Game Finder listings). These restrictions do not apply to private games."

The restrictions also don't apply to NRs who buy premium.
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Re: Trench Warfare

Postby Jippd on Sun Apr 22, 2012 12:36 am

Yeah if they have premium no biggie since they can get multiple games. Was just a thought about new players that may stumble upon the site
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Re: Trench Warfare

Postby AndyDufresne on Mon Apr 23, 2012 9:41 am

Jippd wrote:Yeah if they have premium no biggie since they can get multiple games. Was just a thought about new players that may stumble upon the site

When we launched the update, we blocked New Recruits, as specified in those Instructions quoted above! Thanks for thinking about this too though!


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Re: Trench Warfare

Postby Bleed_Green on Mon Apr 23, 2012 11:43 am

I do not know if this has been answered but how does trench work for a Map like Lunar Wars.

Are you now limited to complete the objective since you cannot eliminate players any longer since attacking the base and forting there would end the move so you could not attack shuttles and would resort back to neutral next round?
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