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[Abandoned] Mississippi Magnolia St

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Re: Mississippi Magnolia State Map - [April 22, '12] - Page

Postby Gillipig on Mon Apr 23, 2012 10:06 am

Looking a lot better than when I last checked it. I like the background image. The previous was hard to look at. It's quite big though. A lot of needless space in the legend. Some things aren't clear, like how the boats and the island are connected to the rest of the map. Which territs they border.
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Re: Mississippi Magnolia State Map - [April 22, '12] - Page

Postby VicFontaine on Mon Apr 23, 2012 10:24 am

Gillipig wrote:Looking a lot better than when I last checked it.


Thanks.

Gillipig wrote:I like the background image.


Thanks.

Gillipig wrote:The previous was hard to look at.


Yes, it was never our intention to leave as is. Glad you like it!

Gillipig wrote:It's quite big though. A lot of needless space in the legend.


I don't agree. The instructions have to be clear. If we bunch them back up together, people won't play it because it will be difficult to read. We need to keep spaces. It's already crammed together more than I like, and even though it's my own map, I have to squint a bit to read it at the current smaller size.

Gillipig wrote:Some things aren't clear, like how the boats and the island are connected to the rest of the map.


We can make this clearer, though I don't think it's hard to figure out as is. Just a review: "Riverports: Connect to their steamboats." That's clear. Steamboats attack North and South at one another. That's clear. "The Natchez" steamboat assaults the Gulf Fishing boats. That's clearly written (though there needs to be a one-way arrow indicating The Natchez one-way assaults those boats. As currently drawn, it's a two-way assault.).

What I would like to clarify is the Riverports: they are a +1 autodeploy (as all solid blue cities are), but they should, perhaps, be identified with an anchor image, or a dock, or something nautical like a big wheel as they used on the steamboats back in the day. This would clarify what a "Riverport" is beyond attestation.

Gillipig wrote:Which territs they (the Gulf islands and boats) border.

We definitely need a line connecting the Mississippi Islands in the Gulf to the mainland. We forgot. But the boats in the Mississippi River and the Boats in the Gulf are clearly identified as to how they operate.

We also left off one "impassable" image: the solid, thick black lines are all impassable. There are only 2 of these in the actual gameplay map in the NE of the map; both of these divide separate regions.

The goal here is to force movement within a bonus region between terts as standard gameplay has it on many maps, but to force players to move and contest the CITIES that sit between regions and interstates and The Natchez Trace (called "The Trace" by residents) when attempting regional expansion.

Thanks for your comments, G.
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Re: Mississippi Magnolia State Map - [April 22, '12] - Page

Postby koontz1973 on Mon Apr 23, 2012 10:59 am

Vic, the amount of games that gets into the hundreds is rare so no need to worry about that. The only requirement is for you to be able to place 888 on the map clearly. And right now, your smaller version allows that. As for Trafalgar, it is a pretty complicated map and large but it was made at a time before now and we cannot compare the two. As of now, thanks for the small version.
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Re: Mississippi Magnolia State Map - [April 22, '12] - Page

Postby isaiah40 on Mon Apr 23, 2012 12:38 pm

I've revisited this, and after seeing your 840x840 version, I believe that you can cut it down to the 840x800 size easily. For the left legend area, you can move everything down and crop it to the appropriate height of 800px. Concerning the other state names Tennessee, Alabama, etc should be subdued a bit so that you can barely see them. I say this because if you look at Arkansas and Louisiana,, they look as if they are part of the legend when they shouldn't be. When you crop it down, move Tennessee down and to the right a bit. Below is my version with the 888's on. You have a problem with the army circles as the like colored 888's will be very hard to see. Please make sure that the university logos are free from copyright, or if you can get permission to use them then provide prove that you have permission. As for the dancing Elvis is that image in Public Domain? The islands next to the oyster boat, remove them and move those boats to the left so the 888's on the redfish boat stay on the map.

The text in the legend areas, you can increase the size up a couple, as you have plenty of room.
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Re: Mississippi Magnolia State Map - [April 22, '12] - Page

Postby VicFontaine on Mon Apr 23, 2012 9:06 pm

isaiah40 wrote:I've revisited this, and after seeing your 840x840 version, I believe that you can cut it down to the 840x800 size easily. For the left legend area, you can move everything down and crop it to the appropriate height of 800px. Concerning the other state names Tennessee, Alabama, etc should be subdued a bit so that you can barely see them. I say this because if you look at Arkansas and Louisiana,, they look as if they are part of the legend when they shouldn't be. When you crop it down, move Tennessee down and to the right a bit. Below is my version with the 888's on. You have a problem with the army circles as the like colored 888's will be very hard to see. Please make sure that the university logos are free from copyright, or if you can get permission to use them then provide prove that you have permission. As for the dancing Elvis is that image in Public Domain? The islands next to the oyster boat, remove them and move those boats to the left so the 888's on the redfish boat stay on the map.

The text in the legend areas, you can increase the size up a couple, as you have plenty of room.
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I don't know. Maybe it'll work. It's just so hard to make sense of it all when small.
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Re: Mississippi Magnolia State Map - [April 22, '12] - Page

Postby army of nobunaga on Tue Apr 24, 2012 11:41 pm

are we in game play yet.. thats all i know lol


If so I think the river needs a bigger part

mississippis history and life is all about the river.

the river may need boats that can attack all up and down or something.. I dunno.
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Re: Mississippi Magnolia State Map - [April 22, '12] - Page

Postby VicFontaine on Tue Apr 24, 2012 11:43 pm

army of nobunaga wrote:are we in game play yet.. thats all i know lol


If so I think the river needs a bigger part

mississippis history and life is all about the river.

the river may need boats that can attack all up and down or something.. I dunno.


@ River Boats: You mean...besides the Steamboats? They are accessed via the nearest port (so: Memphis, Greenville, Vicksburg, Natchez). Besides that, the river was/is economical (shipping and travel).

I wish we had room to add some flatboats, but we don't.
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Re: Mississippi Magnolia State Map - [April 22, '12] - Page

Postby army of nobunaga on Tue Apr 24, 2012 11:51 pm

Oh shit, I am an idiot.. I did not realize those boats were in play.. I need to relook at ALL of this now.

sorry and thanks
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Re: Mississippi Magnolia State Map - [April 22, '12] - Page

Postby army of nobunaga on Tue Apr 24, 2012 11:53 pm

Ill relook at this.. but get those boats more away from the words..

I HATE the baseball map because of this.

I should have read more I guess... but those boats look like parts of decoration.


Sorry again... it probably is only an issue with me and everyone else got it.
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Re: Mississippi Magnolia State Map - [April 22, '12] - Page

Postby VicFontaine on Wed Apr 25, 2012 12:04 am

army of nobunaga wrote:Ill relook at this.. but get those boats more away from the words..

I HATE the baseball map because of this.

I should have read more I guess... but those boats look like parts of decoration.

Sorry again... it probably is only an issue with me and everyone else got it.


Because of the smaller size, it's an easy mistake. I have consistently said the size of the legend should be enough to grant this map a larger size. Moreover, the multiple facets of gameplay—complexity—should also be enough to grant it a larger size. Originally, I was told no problem, but now I'm limited to the 800 size. I do not want to reduce tert count (currently at 78) or alter gameplay. It's great as it is, able to be played right now as is (of course, it can always be tweaked, and I'm sure it will be...).

You can see that the legend is already cutting words from the right hand side (because of the smaller size). Sure, I can move things around, but that doesn't change anything: the map's details are too close together to make it easily readable and inviting to even the simplest of players.

I do not see how this can be overcome, especially if an objective win was added: just where in the legend would THAT go? We had it big for these reasons: room to expand. Now we're having to reduce it. Sad. What can you do.
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Re: Mississippi Magnolia State Map - [April 22, '12] - Page

Postby VicFontaine on Wed Apr 25, 2012 12:06 am

It's worth adding to anyone still reading this thread (and I suspect few): Mississippi isn't Kansas. It's VERTICAL, not HORIZONTAL. That means any map of Mississippi with any real gameplay and design detail will, of necessity, be an awkward-sized map. In other words, yeah, you'll have to scroll a bit.

That can't be helped. I can't make MS a square or horizontal rectangle. That's just be Rhode Island...and what's fun with that? ;) :lol:
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Re: Mississippi Magnolia State Map - [April 22, '12] - Page

Postby army of nobunaga on Wed Apr 25, 2012 12:23 am

been looking.. , its looking a lot better man... cheers... sorry for the miss. I didnt see the 888 at the very top boat.

I like the southern graphics a lot like I mentioned... I think the game play is average to above average... Ill keep looking and try to offer constructive criticism.. its better than any map I ever dreamed could be of mississp
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Re: Mississippi Magnolia State Map - [April 22, '12] - Page

Postby VicFontaine on Wed Apr 25, 2012 9:34 am

army of nobunaga wrote:been looking.. , its looking a lot better man... cheers... sorry for the miss. I didnt see the 888 at the very top boat.

I like the southern graphics a lot like I mentioned... I think the game play is average to above average... Ill keep looking and try to offer constructive criticism.. its better than any map I ever dreamed could be of mississp


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Re: Mississippi Magnolia State Map - [April 22, '12] - Page

Postby happy2seeyou on Thu Apr 26, 2012 1:41 pm

Just curious but why the over load of beige and tans then two random greens and a yellow. Is there a way to make this easier on the eyes? Also I saw you said you didn't want to change the legends contents, ok but can you make them look better? Thsy kind of look like a few columns with the "center" typing option on them.
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Re: Mississippi Magnolia State Map - [April 22, '12] - Page

Postby VicFontaine on Thu Apr 26, 2012 1:45 pm

happy2seeyou wrote:Just curious but why the over load of beige and tans then two random greens and a yellow. Is there a way to make this easier on the eyes? Also I saw you said you didn't want to change the legends contents, ok but can you make them look better? Thsy kind of look like a few columns with the "center" typing option on them.


1. Interior gameplay colors: we've been trying to find good colors for 2 months. We're still working on it.
2. More from #1. The Delta is a farming region: green. Piney Woods is timber: brown. The other regions are woods-y and increasingly hilly to the NE. Unsure on what colors could match the geography and make it look good. We're working on it. The Gulf is beach: yellow.
3. Having them justified may be the only other option. As is, pushing the Western Legend all the way "left" doesn't look good, and Eastern Legend all the way "right" doesn't look good. "Center" is the best option we have for the space available.

Thanks for posting. Keep following.
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