Paris - V10 (May 28) (pgs. 1 & 9) - FEEDBACK PLEASE!!

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Re: Paris - V4.1 (4/24) (pgs. 1 & 3) - FEEDBACK PLEASE!!

Postby sempaispellcheck on Wed Apr 25, 2012 9:21 pm

happy2seeyou wrote:the wording on the top is hard to pay attention to.

Yeah, I've cut a lot of it. I put it in because I thought it was funny, but it's not really necessary.

happy2seeyou wrote:Maybe the flag could be lighter, like the state flags in the "Great Lakes" map (flags are more muted but still seen).

I'll try that in my next update.

happy2seeyou wrote:Also, maybe fix the legend on the side a lil.

How? Can you be a bit more specific?

happy2seeyou wrote:Great job so far though

Thanks!
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Re: Paris - V4.1 (4/24) (pgs. 1 & 3) - FEEDBACK PLEASE!!

Postby happy2seeyou on Thu Apr 26, 2012 1:00 pm

sempaispellcheck wrote:
happy2seeyou wrote:Also, maybe fix the legend on the side a lil.

How? Can you be a bit more specific?


ND with the auto bonus doesn't need to be explained that it is not apart of any other bonus. If you figure out your background flag, you can have the legend without an eyesore of a large white box. Also, you could make their fonts in the legend more bold with the font being the appropriate color of each bonus (Africa, London, Montreal, San Francisco..) OR... have a mini diagram with the bonus numbers large on them (Japan, Kingdom of Denmark, Land and Sea..)

Make the fonts less like you are typing a paper for a report.

Do something cool with your name on the bottom and get rid of the "mapmaker:", if your name is on it, they know who made it.

Do you really have to state what places start as a neutral?

Try making the bridges better, instead of a straight line use a thicker curve.

I'll leave you alone for now. :P
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Re: Paris - V4.1 (4/24) (pgs. 1 & 3) - FEEDBACK PLEASE!!

Postby sempaispellcheck on Thu Apr 26, 2012 1:35 pm

happy2seeyou wrote:ND with the auto bonus doesn't need to be explained that it is not apart of any other bonus.

happy2seeyou wrote:Do you really have to state what places start as a neutral?


I did that so that people in the foundry would know, but I guess I can just put that stuff in the first post.

Good suggestions, man. Thank you for those - I should have some fun working on them. :D
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Re: Paris - V4.1 (4/24) (pgs. 1 & 3) - FEEDBACK PLEASE!!

Postby happy2seeyou on Thu Apr 26, 2012 1:47 pm

sempaispellcheck wrote:
happy2seeyou wrote:ND with the auto bonus doesn't need to be explained that it is not apart of any other bonus.

happy2seeyou wrote:Do you really have to state what places start as a neutral?


I did that so that people in the foundry would know, but I guess I can just put that stuff in the first post.

Good suggestions, man. Thank you for those - I should have some fun working on them. :D


Anything that doesn't really need to be on the map but you want the foundry to know can just be posted in your first post. :)

I look forward to seeing your updates
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Re: Paris - V5 (4/28) (pgs. 1 & 4) - FEEDBACK PLEASE!!

Postby sempaispellcheck on Sat Apr 28, 2012 10:49 am

Version 5:
Small - 600x540
Click image to enlarge.
image

Large - 800x720
Click image to enlarge.
image


Changes: Better flag background with reduced opacity, cut unnecessary text (even though I liked it :( ), revamped legend (bye bye, white box), cool new sig (people may not get it, but that's OK), and new landmark illustrations.

Still to do: Experiment with fonts (I've been using GIMP's default (Sans) for convenience, but apparently that's too academic). Any advice on this would be GREATLY appreciated.
Last edited by sempaispellcheck on Fri Jan 04, 2013 10:55 pm, edited 1 time in total.
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Re: Paris - V5 (4/28) (pgs. 1 & 4) - FEEDBACK PLEASE!!

Postby Flapcake on Sat Apr 28, 2012 1:21 pm

Hi sempaispellcheck

You have a solid concept to work on for now, but it seems like you having to many balls in the air at same time, you need to focus and get the holeness rigth.

it's pretty obvious that your flag is a photo you've tried to adapt, I do not think it's pretty good, too vague and poor colors, a flag is something a nation are proud of and you certainly have to make it as nicely as possible to give it the credit it deserve.

I have created a flag (you can use it as it is if you want or remodel it, its yours for free) just to give you an idea on how smoot you need to make your images, im also thinking about your icons/sigths.

You have as i pointed out, a good bace and a nice concept, and I hope you keep it up and work on it, you are on track and have good support for your map to make it through.

Flap

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Re: Paris - V5 (4/28) (pgs. 1 & 4) - FEEDBACK PLEASE!!

Postby sempaispellcheck on Mon Apr 30, 2012 9:24 am

Flapcake wrote:it's pretty obvious that your flag is a photo you've tried to adapt, I do not think it's pretty good, too vague and poor colors, a flag is something a nation are proud of and you certainly have to make it as nicely as possible to give it the credit it deserve.


OK, starting to feel like I'm being pulled in different directions here.
I used the photo because I don't know how to create that effect in GIMP.
My idea was to make the flag the background for the map, but isaiah told me that if I did that, it would have to be barely visible (as it is now) so it wouldn't detract from the playable area.
Do you think it would be better if I just put the flag across the top, like you did on Denmark? That's what isaiah initially suggested instead.
BUT - if I do that, what should I use for the rest of the background? Paris is landlocked, so I can't put water there, and it's bordered by about 50 different banlieues (suburbs) with really long names, which would clutter up the map if I put them all in.

Flapcake wrote:I have created a flag (you can use it as it is if you want or remodel it, its yours for free) just to give you an idea on how smoot you need to make your images, im also thinking about your icons/sigths.


How do I do that?
Please keep in mind that this is my first attempt at anything with graphics software, so while I am doing my best, I might need slightly more specific advice than some more experienced mapmakers.
Should I just leave the graphics to someone else? I REALLY want to do this myself, but if you guys feel it would be better to have someone else do it, I could be OK with that.
I'm just getting a little frustrated.
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Re: Paris - V5 (4/28) (pgs. 1 & 4) - FEEDBACK PLEASE!!

Postby koontz1973 on Mon Apr 30, 2012 9:46 am

sempaispellcheck wrote:Should I just leave the graphics to someone else? I REALLY want to do this myself, but if you guys feel it would be better to have someone else do it, I could be OK with that.
I'm just getting a little frustrated.


Never leave the graphics to anyone else. Believe me, it gets easier over time and in the end, the satisfaction of playing a map you created is far better than all of the hours put into your first one.

A couple of things for you then first. Have you read nattys gimp tutorials (both parts)? If no, then do so.

Secondly, if you need to know anything about GIMP, post specific questions and I will try to answer them for you as clearly as I can.

Keep at it. You do have the makings of a map here, just not the know how, right now to pull it of.

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Re: Paris - V5 (4/28) (pgs. 1 & 4) - FEEDBACK PLEASE!!

Postby isaiah40 on Mon Apr 30, 2012 12:47 pm

My one suggestion would be to not worry about the small map for now, just concentrate on the large. In this way you don't have to do major changes to both maps, thereby making it easier for you in the long run.
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Re: Paris - V5 (4/28) (pgs. 1 & 4) - FEEDBACK PLEASE!!

Postby Flapcake on Mon Apr 30, 2012 12:49 pm

sempaispellcheck wrote:
OK, starting to feel like I'm being pulled in different directions here.



Im sorry, It was not my intentions. It was only a suggestion on how to make the bagground, maby you have to find anohter way to do, maby like isaiah40 suggested, its all up to you.

English is not my first language and I have to get google to help me with spellings, so im not the bedst to explain how to use the tools in graphic programs, but how im working is with filters, effects and the opacity for those, its about adding layers of effects, not to many and not to few ;) use the blur/finger tool to smoot edges, add outerglow/drop shadow to ancor/integrate the icons/images in the base, so its kind of flow together.

the flag it did like this. start new layer in size of the map, select a vertical box in a third of the area the the left, make new copy of layer, fill with blue, do it again for the red. merge the 3 layers together, add "wave" effect from patters overlay and work with the waves size to find the setting you like. make copy of the layer and add a "dusty" effect from patters overlay, last I added from filter "twist" to make it kind of "zig zag" down the middel.

I like your idea of a giant flag for baground, but your current choice of flag I dont like.

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Re: Paris - V5 (4/28) (pgs. 1 & 4) - FEEDBACK PLEASE!!

Postby sempaispellcheck on Mon Apr 30, 2012 1:29 pm

koontz1973 wrote:Never leave the graphics to anyone else. Believe me, it gets easier over time and in the end, the satisfaction of playing a map you created is far better than all of the hours put into your first one.


Wasn't planning on it. I certainly hope so.

koontz1973 wrote:A couple of things for you then first. Have you read nattys gimp tutorials (both parts)?


Yes, I have, but not until after I posted my second draft - which explains the difference between my second and third drafts. :D

koontz1973 wrote:Secondly, if you need to know anything about GIMP, post specific questions and I will try to answer them for you as clearly as I can.


Thanks for the offer. I will definitely take you up on it.

koontz1973 wrote:Keep at it. You do have the makings of a map here, just not the know how, right now to pull it off.

koontz


Thank you. I will.

isaiah40 wrote:My one suggestion would be to not worry about the small map for now, just concentrate on the large. In this way you don't have to do major changes to both maps, thereby making it easier for you in the long run.


And in the short run. :D Makes sense.

Flapcake wrote:
sempaispellcheck wrote:
OK, starting to feel like I'm being pulled in different directions here.



Im sorry, It was not my intentions. It was only a suggestion on how to make the bagground, maby you have to find anohter way to do, maby like isaiah40 suggested, its all up to you.


Don't apologize, it's not your fault. Right now, I've basically been trying everything I can think of (which isn't much) and hoping something will work. :)

Flapcake wrote:how im working is with filters, effects and the opacity for those, its about adding layers of effects, not to many and not to few ;) use the blur/finger tool to smoot edges, add outerglow/drop shadow to ancor/integrate the icons/images in the base, so its kind of flow together.

the flag it did like this. start new layer in size of the map, select a vertical box in a third of the area the the left, make new copy of layer, fill with blue, do it again for the red. merge the 3 layers together, add "wave" effect from patters overlay and work with the waves size to find the setting you like. make copy of the layer and add a "dusty" effect from patters overlay, last I added from filter "twist" to make it kind of "zig zag" down the middel.


Ah. OK, I'll play with that a bit and see what I get. Thank you!!

Flapcake wrote:I like your idea of a giant flag for baground, but your current choice of flag I dont like.

Flap


OK. Now I think I understand you. :D

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Re: Paris - V5 (4/28) (pgs. 1 & 4) - FEEDBACK PLEASE!!

Postby koontz1973 on Mon Apr 30, 2012 11:42 pm

OK, now that you are going to do the large only for now (and until you get the game play stamp),
here is a list of things to do for the next update to try and get this moving forward.

Text - On the map, the text is all over the place. Get it all to the same size and orientation. For now, have it all flat. Some looks like it is bolded, some not. Again, all text on the map needs to be identical.
Colours - Your colours are OK, but the green is way to dark and the others are just glaring. You have a layer which you have used cloud render on, delete this layer for now.
Army number circles - lower the opacity to 50%
Try to add a texture to the map.
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Re: Paris - V5 (4/28) (pgs. 1 & 4) - FEEDBACK PLEASE!!

Postby sempaispellcheck on Tue May 01, 2012 7:46 am

koontz1973 wrote:OK, now that you are going to do the large only for now (and until you get the game play stamp),
here is a list of things to do for the next update to try and get this moving forward.

Text - On the map, the text is all over the place. Get it all to the same size and orientation. For now, have it all flat. Some looks like it is bolded, some not. Again, all text on the map needs to be identical.


I rotated some of the territory names so they wouldn't spill over into other territories and cause confusion.
The text is not all visible if it's flat (especially the colored text in the legend). What if I made it all bolded? That would still make it identical, no?

koontz1973 wrote:Colours - Your colours are OK, but the green is way to dark and the others are just glaring. You have a layer which you have used cloud render on, delete this layer for now.
Try to add a texture to the map.


I used the cloud render layer to add a texture to the map - as per natty's tutorial. What texture should I use, if not that one?

koontz1973 wrote:Army number circles - lower the opacity to 50%


OK, that's an easy fix.

Also, I think I'm going to take isaiah's advice about a small scale flag on top - like you have on Hungary. Any suggestions for what I should do with the rest of the background?
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Re: Paris - V5 (4/28) (pgs. 1 & 4) - FEEDBACK PLEASE!!

Postby koontz1973 on Tue May 01, 2012 8:35 am

Text, set it to size 12. That should mean all the text fits into the territories. Legend text, leave for now. If a name does not fit, try and move a border or two so it does.
Texture - go here and download any you like.
viewtopic.php?f=649&t=123772
Highlight the playable area and copy and paste it to a new layer above. Set the new texture layer to overlay/grain merge. Play with the settings till you find one that works.
Turn the cloud layer of. You do not need it.
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Re: Paris - V6 (5/2) (pgs. 1 & 4) - FEEDBACK PLEASE!!

Postby sempaispellcheck on Thu May 03, 2012 12:13 am

Version 6:
Large - 800x720
Click image to enlarge.
image


Changes: Resized territory names and aligned them horizontally, added dropshadows for all other text, added different texture ("Oil Paint" - appropriate, no?), lightened color of Rive Gauche Ouest, reduced opacity of army circles, and shrank flag to top quarter (or so) of image (as per isaiah40's original suggestion) - used a light grey for the rest of the background.

Still to do: If I knew, I'd be working on it.

Question: Does anyone else have a problem with the font I used? If yes, please tell me why, and please recommend a specific font or fonts that I should use instead.
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