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shieldgenerator7 wrote:So how exactly is this differnt from FoW?
Leehar wrote:Perhaps Shield was curious on why they both apply as Special Gameplay features as opposed to other things?
AndyDufresne wrote:Leehar wrote:Perhaps Shield was curious on why they both apply as Special Gameplay features as opposed to other things?
I think because Special Gameplay are more like modifier elements of gameplay, not related to Spoils / Reinforcement / etc.
I think Special Gameplay also paves the way for some other modifier like elements to be added probably!
--Andy
hoytdwow wrote:There should be a resign option in trench games with no round limit.
chapcrap wrote:hoytdwow wrote:There should be a resign option in trench games with no round limit.
What if people resigned without actually playing to give their points away?
AndyDufresne wrote:I think the 'Domination' suggestion (about owning 'x%' of regions and having 'x%' of troops = win) seems better than a resign feature, and it was what I'd probably like to see investigated first.
--Andy
chapcrap wrote:AndyDufresne wrote:I think the 'Domination' suggestion (about owning 'x%' of regions and having 'x%' of troops = win) seems better than a resign feature, and it was what I'd probably like to see investigated first.
--Andy
I think that's a great solution. It should act like a game objective, where it has to be like that at the beginning of your turn.
ask me2 wrote:I don't like this idea, this site is a "Total domination" game. Not a "Seventy percent domination" game.
AndyDufresne wrote:I think the 'Domination' suggestion (about owning 'x%' of regions and having 'x%' of troops = win) seems better than a resign feature, and it was what I'd probably like to see investigated first.
--Andy
ljex wrote:AndyDufresne wrote:I think the 'Domination' suggestion (about owning 'x%' of regions and having 'x%' of troops = win) seems better than a resign feature, and it was what I'd probably like to see investigated first.
--Andy
what if the losing party wants to play it out till the bitter end?
Just make it that you can only resign if the other player approves of the resign. Similarly point dumping is a minimal issue considering we have a handful of them a year. Its not like point dumping is hard to do under the current one min turns...so factoring that into a decision is not really necessary.
AndyDufresne wrote:ljex wrote:AndyDufresne wrote:I think the 'Domination' suggestion (about owning 'x%' of regions and having 'x%' of troops = win) seems better than a resign feature, and it was what I'd probably like to see investigated first.
--Andy
what if the losing party wants to play it out till the bitter end?
Just make it that you can only resign if the other player approves of the resign. Similarly point dumping is a minimal issue considering we have a handful of them a year. Its not like point dumping is hard to do under the current one min turns...so factoring that into a decision is not really necessary.
I think the arguments against resigning / forfeiting this way in the suggestions topics respond to these pretty well, perhaps look in one of those.
--Andy
hoytdwow wrote:There should be a resign option in trench games with no round limit.
eggrollonedolla wrote:I think a solution like this would make everyone happy yes?
chapcrap wrote:eggrollonedolla wrote:I think a solution like this would make everyone happy yes?
So naive...
But I like your solution. I would give it a thumbs up, like, or +1 if I could!
https://www.conquerclub.com/forum/viewt ... 4&t=170398
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