CLASSIC CITIES: Moscow [Quenched]

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CLASSIC CITIES: Moscow [Quenched]

Postby cairnswk on Sat May 12, 2012 6:46 am

ImageImage Image Image Image Image


Draft stamped: 30.5.12
Gameplay stamped 27.6.12
Graphics Stamped 25.12.12
XML Stamped 16.1.13
BETA stamped6.3.13
Quenched 25.7.13

Map Name: Classic Cities: Moscow
Mapmaker(s): Concept & graphics - cairnskw; XML - nolefan5311
Number of Territories:47
Special Features:Nil; Classic Gameplay
Font:Corbel
Software: Coreldraw X4
What Makes This Map Worthy of Being Made:
1. City on Classic Map
2. Had this started quite some time ago - part of the 12 pack i was going to do - so don't want to waste it
3. Would like to keep the design frame etc - i think it's very old Russian
Original Reference:Map

Size: Small 630 x 630: Large 700 x 700

XML:http://www.fileden.com/files/2012/12/21/3378809/05Moscow.xml

Map Image 31:
Image

Click image to enlarge.
image


show: Starting Neutrals V30


show: Small 888s


show: V25 CB images


show: Older Images


Continent Names and Bonuses:
Inner Tsentralnyy (5)
Outer Tsentralnyy (8)
Tsentralnyy (13)
Working clockwise for outer districts:
[North - Powder Blue (purple)] - Severo-Vostochny (3)
[Northeast - Ice Blue] - Vostochny (3)
[East - Martian Green] - Yugo-Vostochny (3)
[South - Banana Yellow] - Yuzhny (4)
[South-east - Olive Drab] - Yugo-Zapadny (2)
[West - Avacado Green] - Zapadny (2)
[Northwest - Turquoise] - Severo-Zapadny (3)
Last edited by cairnswk on Thu Jul 25, 2013 3:04 am, edited 93 times in total.
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Re: CLASSIC CITIES: Moscow [12.5.12] V1-P1

Postby cairnswk on Sat May 12, 2012 7:46 pm

Spare stuff here.
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Re: CLASSIC CITIES: Moscow [12.5.12] V1-P1

Postby koontz1973 on Sat May 12, 2012 11:24 pm

cairnswk, thank god that you are following through on the classic cities. =D>
Had this started quite some time ago - part of the 12 pack i was going to do - so don't want to waste it

It shows so I know you know what you must do to get this moving along. ;)

I do not see why you cannot keep the border, so let it stay in. The font is easier to read but some of the glows look non-aligned. Will have a longer look later.
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Re: CLASSIC CITIES: Moscow [14.5.12] V2-P1

Postby cairnswk on Sun May 13, 2012 5:19 pm

koontz1973 wrote:cairnswk, thank god that you are following through on the classic cities. =D>

Thanks koontz

Had this started quite some time ago - part of the 12 pack i was going to do - so don't want to waste it

It shows so I know you know what you must do to get this moving along. ;) [/quote]
Yes a lot of the research has already been done for the 12 pack

I do not see why you cannot keep the border, so let it stay in. The font is easier to read but some of the glows look non-aligned. Will have a longer look later.

OKs

Meanwhile...
Version 2...

1. somewhat of a new frame, bit larger so that i can fit some more legend instructions in of necessary
2. restructure of the photo frames...basically the whole frame has been re-worked
3. down to two fonts now...Corbel and Kremlin Kourier II Bold

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Re: CLASSIC CITIES: Moscow [14.5.12] V2-P1

Postby koontz1973 on Sun May 13, 2012 11:50 pm

Any chance of having a bonus for he inner ring without the outer suburbs?
Going say this now because you know someone will later on. The bonus stars that are on the map, any chance of these going into the legend.
An idea for you, a stained glass window? It almost looks made for that. :D
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Re: CLASSIC CITIES: Moscow [14.5.12] V2-P1

Postby cairnswk on Mon May 14, 2012 12:06 am

koontz1973 wrote:Any chance of having a bonus for he inner ring without the outer suburbs?

Sure, from the math i guess that would be +3...but would need clarification in legend
Going say this now because you know someone will later on.
and good point also ;)


The bonus stars that are on the map, any chance of these going into the legend.

Mmm, ahm, mmmm...neyt...then i would have to do a mini-legend and the design doesn't fit that.
At some point some maps should be able to do without the min-map thinggggyyyyy

An idea for you, a stained glass window? It almost looks made for that. :D

I was thinking Russian jewellry (if i can pull it off or come close)
Spanish Armada is heading down the stained glass window road :)

Thanks for further comments :D
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Re: CLASSIC CITIES: Moscow [17.5.12] V3-P1

Postby cairnswk on Wed May 16, 2012 5:20 pm

Version 3

1. Proper bonuses going on
2. Design starting to fill out in jewellry style
3. Texturingising going on the territories
4. Signatures complete

I am thinking of splitting the outer ring inner suburbs i.e. those in reds and oranges, into north and south, so that those territories aren't so large to hold in one big block.
Feedback on this?


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Re: CLASSIC CITIES: Moscow [17.5.12] V3-P1

Postby koontz1973 on Thu May 17, 2012 3:03 am

Splitting the outer ring would work better =D> , but I am not digging the jeweled effect. :-s I know it is early days yet and you need to refine it. :|
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Re: CLASSIC CITIES: Moscow [17.5.12] V3-P1

Postby nolefan5311 on Thu May 17, 2012 9:26 pm

I'm with Koontz as well cairns...as it looks now, I'm not really digging the jewelery effect.
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Re: CLASSIC CITIES: Moscow [17.5.12] V3-P1

Postby cairnswk on Thu May 17, 2012 9:53 pm

koontz1973 wrote:Splitting the outer ring would work better =D> , but I am not digging the jeweled effect. :-s I know it is early days yet and you need to refine it. :|


nolefan5311 wrote:I'm with Koontz as well cairns...as it looks now, I'm not really digging the jewelery effect.


What parts are you not diggin' guys?
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Re: CLASSIC CITIES: Moscow [17.5.12] V3-P1

Postby koontz1973 on Thu May 17, 2012 10:54 pm

The overall jewelled effect. It just seems too random. What might work is having it like a glow. So around each territ, you have this random thickness of the jewels but in two alternating colours only. Look at the bottom of Khamovniki, you have this lovely part with two colours that really mesh together nicely (light-dark-light) while the others look very haphazard.
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Re: CLASSIC CITIES: Moscow [17.5.12] V3-P1

Postby cairnswk on Thu May 17, 2012 11:26 pm

koontz1973 wrote:The overall jewelled effect. It just seems too random. What might work is having it like a glow. So around each territ, you have this random thickness of the jewels but in two alternating colours only. Look at the bottom of Khamovniki, you have this lovely part with two colours that really mesh together nicely (light-dark-light) while the others look very haphazard.

That's great koontz1973...at least i know that you're not totally against it, but by identifying a piece you like, i can work more towards that.
This effect on these territories was only a start with the bitmap effect called crystallise in CDX4, although the diamonds around the watercolours are 293 vector pieces converted to bitmap.
I'll see what else... :)
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Re: CLASSIC CITIES: Moscow [17.5.12] V3-P1

Postby nolefan5311 on Fri May 18, 2012 6:44 am

It's hard for me to properly articulate what the issue is because I don't know what the graphical terms are, but it looks a little flat. Not enough texture to give it the look I think you're looking for.
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Re: CLASSIC CITIES: Moscow [17.5.12] V3-P1

Postby cairnswk on Sun May 20, 2012 4:16 pm

nolefan5311 wrote:It's hard for me to properly articulate what the issue is because I don't know what the graphical terms are, but it looks a little flat. Not enough texture to give it the look I think you're looking for.

thanks nolefan5311....taken on board :)
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Re: CLASSIC CITIES: Moscow [17.5.12] V3-P1

Postby Industrial Helix on Mon May 21, 2012 11:20 am

Looking pretty cool, but I'm totally lost on the meaning of the star territories. I don't see a name for them if they are territories, so I'm thinking they might be the bonus value, if so you should use a plus sign or something. That said, the Stars seem very unclear to me and you might want to add a little blurb indicating what they do or mean. If its somewhere on the map and I missed it, sorry, just point me in the right direction.
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