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[GP] 24/48/72h casuals

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Re: New Round Length Options: Longer Rounds

Postby agentcom on Tue May 15, 2012 7:49 pm

I just discovered that a variation of this is in the "Submitted Suggestions." I understand that some people see "Submitted Suggestions" as a place where good suggestions go to die. But how well the Suggestions Forum functions is an issue to be dealt with separately. What is important here is that all the discussion on and support for a topic be in one place and easily accessible. I believe that there has been some good discussion here, and some of it is unique (i.e. not covered in the thread below). Therefore, I request that this thread be merged with Dukasaur's thread:

viewtopic.php?f=535&t=161125&start=30
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Re: After 1/2/3/4/5 minute speed games why not 24/48/72h cas

Postby agentcom on Tue May 15, 2012 7:59 pm

Requested that my similar topic be merged with this one. Hopefully the discussion there will help this one out.

In reading this thread, the main reason that I see people voicing disagreement for is the following: What if people accidentally join a 72 hour game when they don't want to?

My response to this depends on who those "people" are:

people = freemiums with only 4 slots---Don't let freemiums play this, just like we don't let them play speed games

people = noobs---Two options: (1) have this be an "advanced" setting that ?s aren't allowed to play, or (2) (my opinion) it doesn't matter. As long as you don't let freemiums play it, the noobie premiums that you're concerned about can just go enter another game. Or they can enter 3 72 hour games instead of 1 24 hour game.

The other criticism was a worry about people fleeing the 24 hour games for the longer games. My response is (1) if this happens then it will prove that it was a truly desirable feature to implement. Should we not implement a feature out of fear that a vast majority of users will like it?! And (2) I don't think this will actually happen. There are well over 3000 games waiting for players right now, and each player has the option of creating their own games. If you want games on your settings, find them or create them. If no one wants to play your types of games ... well TS.
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Re: New Round Length Options: Longer Rounds

Postby HighlanderAttack on Sat May 19, 2012 2:22 pm

I would like to have a button I could click on that extended my time by a day, two days or even a week--probably not a week --but 1-2 days would help in situations where real life comes into play--maybe get three of these extensions per year.
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Re: New Round Length Options: Longer Rounds

Postby agentcom on Sat May 19, 2012 9:32 pm

HighlanderAttack wrote:I would like to have a button I could click on that extended my time by a day, two days or even a week--probably not a week --but 1-2 days would help in situations where real life comes into play--maybe get three of these extensions per year.


Interesting idea. Probably should be the topic of another suggestion, though. But briefly, there's probably concern on the effects on freemiums. If I'm a freemium tourney player, who joined a 1 v 1 game because I knew it would be finished around the time that I needed a slot open for a tourney and I got hit with a 3-day wait, I might be a little pissed. Hell when you only have a couple turns to take a day anyway, it would kind of suck to have a game completely taken out of rotation for a few days. That said, I would totally use this a couple or few times a year.
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Re: New Round Length Options: Longer Rounds

Postby chapcrap on Sun May 20, 2012 5:32 pm

HighlanderAttack wrote:I would like to have a button I could click on that extended my time by a day, two days or even a week--probably not a week --but 1-2 days would help in situations where real life comes into play--maybe get three of these extensions per year.

This is truly a good idea.
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Re: New Round Length Options: Longer Rounds

Postby Lindax on Sun May 20, 2012 5:57 pm

HighlanderAttack wrote:I would like to have a button I could click on that extended my time by a day, two days or even a week--probably not a week --but 1-2 days would help in situations where real life comes into play--maybe get three of these extensions per year.
Dukasaur wrote:Agree with this suggestion.

Sometimes when you have a hard day at work, it would be nice not to come home and have to take 40 or 50 turns. A 48- or 72- hour option would be very welcome.


Maybe you guys should be less active on CC. :mrgreen:

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Re: New Round Length Options: Longer Rounds

Postby lucabucci on Wed May 23, 2012 4:15 pm

I would definitely back longer rounds as I've just started a new job and right now there are some days when I struggle to find the time to take my turns. I used to play 30-40 games but now play less than 10 for this reason. I'd say 36 or 48 hour length as opposed to any longer as an 8 player game would take too long.
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Re: New Round Length Options: Longer Rounds

Postby kylegraves1 on Wed May 23, 2012 5:40 pm

HighlanderAttack wrote:I would like to have a button I could click on that extended my time by a day, two days or even a week--probably not a week --but 1-2 days would help in situations where real life comes into play--maybe get three of these extensions per year.


just make a quick play in your turns of if ur going away for a few days get an account sitter, problem solved
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Re: New Round Length Options: Longer Rounds

Postby agentcom on Thu May 24, 2012 12:36 am

kylegraves1 wrote:
HighlanderAttack wrote:I would like to have a button I could click on that extended my time by a day, two days or even a week--probably not a week --but 1-2 days would help in situations where real life comes into play--maybe get three of these extensions per year.


just make a quick play in your turns of if ur going away for a few days get an account sitter, problem solved


I find sitters to be a necessary evil to be used in exceptional circumstances. I usually try to get teammates to take team games. I don't trust anyone to play my 1 v 1 games as well as me for the simple reason that I've seen the entire game progress. I try to leave notes when I can, but I can't prepare a sitter for every eventuality.
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Re: After 1/2/3/4/5 minute speed games why not 24/48/72h cas

Postby zimmah on Thu Jun 14, 2012 1:03 pm

agentcom wrote:Requested that my similar topic be merged with this one. Hopefully the discussion there will help this one out.

In reading this thread, the main reason that I see people voicing disagreement for is the following: What if people accidentally join a 72 hour game when they don't want to?

My response to this depends on who those "people" are:

people = freemiums with only 4 slots---Don't let freemiums play this, just like we don't let them play speed games

people = noobs---Two options: (1) have this be an "advanced" setting that ?s aren't allowed to play, or (2) (my opinion) it doesn't matter. As long as you don't let freemiums play it, the noobie premiums that you're concerned about can just go enter another game. Or they can enter 3 72 hour games instead of 1 24 hour game.

The other criticism was a worry about people fleeing the 24 hour games for the longer games. My response is (1) if this happens then it will prove that it was a truly desirable feature to implement. Should we not implement a feature out of fear that a vast majority of users will like it?! And (2) I don't think this will actually happen. There are well over 3000 games waiting for players right now, and each player has the option of creating their own games. If you want games on your settings, find them or create them. If no one wants to play your types of games ... well TS.


bump

viewtopic.php?f=4&t=169092
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Re: After 1/2/3/4/5 minute speed games why not 24/48/72h cas

Postby agentcom on Wed Aug 29, 2012 11:52 pm

I hate that the longer round options (48hr, 72hr, 1 week) got mixed in with the shorter round option (12hr). I don't care for the shorter round option.
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Longer Round Lengths

Postby gv1974 on Thu Aug 30, 2012 10:15 pm

I would like to have games with longer round lengths (36, 48, 72, 96, 120 hours) to be more comfortable sometimes.
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Re: Longer Round Lengths

Postby TheForgivenOne on Fri Aug 31, 2012 2:39 am

To be honest, I don't see a reason to go above 72 hours. After that it get's ridiculous if there is someone who deadbeats. I honestly wouldn't want to wait 4+ days to see a person miss a turn, and wait a total of 12 days for that person to deadbeat.
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Re: Longer Round Lengths

Postby darth emperor on Fri Aug 31, 2012 6:38 am

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Re: Longer Round Lengths

Postby gv1974 on Sat Sep 01, 2012 9:49 am

TheForgivenOne wrote:To be honest, I don't see a reason to go above 72 hours. After that it get's ridiculous if there is someone who deadbeats. I honestly wouldn't want to wait 4+ days to see a person miss a turn, and wait a total of 12 days for that person to deadbeat.


Ok. But what abou 36, or 48 hours. Most people work, and sometimes they are tired. So, these pelo are restrained to a much lower amount of games per day, or even could not play ofr an entire day.
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