army of nobunaga wrote:Unless I am incorrectly reading this, landing a corner starting area is going to be a huge +
It will and wont be. For any game of less than 4 players, each one will start at the corner so any advantage is negated.
For any game over 4 players, the neutrals can be adjusted to allow some semblance of safety. So K3 neutral can go higher to provide a block. So the starting positions in that corner (J1,N1) can attack each other but not straight away. N1 can go for the dead warriors while J1 will go for the sirens.Have a think about the neutral values and let me know what you think is good and where.
But when you consider that from a corner, you have a more limited style of attack as well. Meaning, that in a corner, you only have one way to go.
The +2 auto deploy should also stop players going straight for the slave entrances.
I was thinking of having the slaves start at 3 troops, so with the +2, you get 5 to go forward with.