CLASSIC CITIES: Sydney [Quenched]

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Re: CLASSIC CITIES: Sydney [12.5.12] P8-V14 GFX?

Postby Nola_Lifer on Tue May 15, 2012 5:14 pm

Hey, the border lines are thicker in some spots; i.e., S.E. Suburbs and Southern Highlands, while most of the others are thinner. Love how clean this map looks.
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Re: CLASSIC CITIES: Sydney [12.5.12] P8-V14 GFX?

Postby cairnswk on Tue May 15, 2012 9:00 pm

Nola_Lifer wrote:Hey, the border lines are thicker in some spots; i.e., S.E. Suburbs and Southern Highlands, while most of the others are thinner. Love how clean this map looks.

Yes that was in my last post that i was still in process of fixing that ;)
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Re: CLASSIC CITIES: Sydney [12.5.12] P8-V14 GFX?

Postby chapcrap on Wed May 16, 2012 7:34 pm

Nola_Lifer wrote:Hey, the border lines are thicker in some spots; i.e., S.E. Suburbs and Southern Highlands, while most of the others are thinner. Love how clean this map looks.

That whole statement sounds like an oxymoron.
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Re: CLASSIC CITIES: Sydney [12.5.12] P8-V14 GFX?

Postby cairnswk on Wed May 16, 2012 11:30 pm

chapcrap wrote:
Nola_Lifer wrote:Hey, the border lines are thicker in some spots; i.e., S.E. Suburbs and Southern Highlands, while most of the others are thinner. Love how clean this map looks.

That whole statement sounds like an oxymoron.

chapcrap, i appreciate your post, but critisizing other's posts will only serve to deter them from posting, and there is little enough proactive posting done in the foundry these days. I would rather keep quiet than offer something that doesn't advance or encourage the map if i can't find domething decent to say.
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Re: CLASSIC CITIES: Sydney [12.5.12] P8-V14 GFX?

Postby chapcrap on Thu May 17, 2012 10:48 am

cairnswk wrote:
chapcrap wrote:
Nola_Lifer wrote:Hey, the border lines are thicker in some spots; i.e., S.E. Suburbs and Southern Highlands, while most of the others are thinner. Love how clean this map looks.

That whole statement sounds like an oxymoron.

chapcrap, i appreciate your post, but critisizing other's posts will only serve to deter them from posting, and there is little enough proactive posting done in the foundry these days. I would rather keep quiet than offer something that doesn't advance or encourage the map if i can't find domething decent to say.

Are you trying to discourage me from posting? ;)

I was just saying that it doesn't make sense what he said. He says that the borders aren't that great and then calls the map clean. That's contradictory. It wasn't a personal attack.
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Re: CLASSIC CITIES: Sydney [12.5.12] P8-V14 GFX?

Postby cairnswk on Thu May 17, 2012 12:26 pm

chapcrap wrote:
cairnswk wrote:
chapcrap wrote:
Nola_Lifer wrote:Hey, the border lines are thicker in some spots; i.e., S.E. Suburbs and Southern Highlands, while most of the others are thinner. Love how clean this map looks.

That whole statement sounds like an oxymoron.

chapcrap, i appreciate your post, but critisizing other's posts will only serve to deter them from posting, and there is little enough proactive posting done in the foundry these days. I would rather keep quiet than offer something that doesn't advance or encourage the map if i can't find domething decent to say.

Are you trying to discourage me from posting? ;)

I was just saying that it doesn't make sense what he said. He says that the borders aren't that great and then calls the map clean. That's contradictory. It wasn't a personal attack.

I realise what you were saying. Why would i want to disourage you from posting when i have already stated there is not enough posting. But there is a line that gets crossed quite often. If you don't have anything pleasant to say instead of picking on the way someone posts, then...gees, i don't know, go throw those thoughts at another forum.
Why pick on someone's post...when none of us are perfect.
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Re: CLASSIC CITIES: Sydney [18.5.12] P9-V15 GFX?

Postby cairnswk on Fri May 18, 2012 2:16 am

Version 15
1. Fixed the border lines for consistency
2. added a hard drop shadow to image texts.

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Re: CLASSIC CITIES: Sydney [18.5.12] P9-V15 GFX?

Postby Nola_Lifer on Tue May 22, 2012 1:20 am

Stamp time?
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Re: CLASSIC CITIES: Sydney [18.5.12] P9-V15 GFX?

Postby cairnswk on Fri May 25, 2012 3:07 pm

Nola_Lifer wrote:Stamp time?

Appreciate your sentiments Nola_Lifer, but let this sit for a while and give people a chance to see what it what...there may be some things that need attention. ;)
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Re: CLASSIC CITIES: Sydney [27.5.12] P9-V16 GFX?

Postby cairnswk on Sat May 26, 2012 10:24 pm

Version 16

1. Tidied the mini-map legend for name positions
2. Re-orgnised the legend to give some eye-space in there and make things seem less crowded.

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Re: CLASSIC CITIES: Sydney [27.5.12] P9-V16 GFX?

Postby RedBaron0 on Mon May 28, 2012 11:58 pm

I think the mountains can be better, they're primarily line art atm.
The road in the legend is darker than the roads on the map itself for consistency they should be the same color.
The bevel on the western edge of the map is kinda distracting and seems more like a blue blob is creeping from the left over the map. It's probably better flat and with a bit of texture.
The bridge between kurrajong and richmond has the wrong color on the kurrajong side.
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Re: CLASSIC CITIES: Sydney [27.5.12] P9-V16 GFX?

Postby cairnswk on Tue May 29, 2012 1:56 am

RedBaron0 wrote:I think the mountains can be better, they're primarily line art atm.

I guess you are talking about the legend mountain indicators...i agree, but the others...wrong....they are a mixture of vector lines and painted bitmap undertones.
I think the non-legend ones are fine for what i want, i'll try to improve some of the shapes around Falconbridge.

The road in the legend is darker than the roads on the map itself for consistency they should be the same color.

Fixed

The bevel on the western edge of the map is kinda distracting and seems more like a blue blob is creeping from the left over the map. It's probably better flat and with a bit of texture.

i disagree. i think it fulfills my purpose of separating the map from the actual map whilst providing resemblance of some height without having a great big long chain of mountains running the full length of the map...i think texture would be distracting to reading the legend considering it's a dark colour.

The bridge between kurrajong and richmond has the wrong color on the kurrajong side.

Fixed.
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Re: CLASSIC CITIES: Sydney [27.5.12] P9-V16 GFX?

Postby koontz1973 on Wed May 30, 2012 9:41 am

cairnswk, forgive me but not really looked in for a while. But one thing that really popped out at me is this.
You seem to have 4 different edges to the map, I have circled them and am just wondering why the different styles for the one map?
Click image to enlarge.
image

Just noticed as posting this, at Blue mountains national park, you have a white glow poking its head out from under the mountains on the left (just above the yellow line). Is this necessary and if not, can it be removed.
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Re: CLASSIC CITIES: Sydney [27.5.12] P9-V16 GFX?

Postby cairnswk on Wed May 30, 2012 10:05 am

koontz1973 wrote:cairnswk, forgive me but not really looked in for a while. But one thing that really popped out at me is this.
You seem to have 4 different edges to the map, I have circled them and am just wondering why the different styles for the one map?
...
Just noticed as posting this, at Blue mountains national park, you have a white glow poking its head out from under the mountains on the left (just above the yellow line). Is this necessary and if not, can it be removed.

koontz...that whole piece from below the dam lake at bottom to top of map is one bevel set on 175 degrees.
that's why there is a difference in places because of the light on angles. the blue and yellow result from the same treatment of the bevel on a top/bottom edge. the yellow is painted on that BM NP territory to create similar effect so that territory appears to rise above the surrounding landscape.
i really don't see what the problem is with this :?:
I don't understand what the white glow is about... :?
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Re: CLASSIC CITIES: Sydney [27.5.12] P9-V16 GFX?

Postby koontz1973 on Wed May 30, 2012 10:52 am

Sorry cairns, it just looks like 4 different ones to me but I understand your explanation.
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