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Re: Greek Games [23/5] V7 P3

Postby army of nobunaga on Wed May 23, 2012 11:36 pm

koontz1973 wrote:Already been suggested to have this as a 12 person map, and you are right, reworking this one is an option but not one I want. But I have started working out level two which has 12 starting positions on it.



nice man, and I figured as much.

The thing about a 12 man map with 12 starting positions is that I think it would be COOL to play with 5 -7 men, because there is so much more depth in figuring out if you want to go after more bonus or not in empty starting areas.
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Re: Greek Games [23/5] V7 P3

Postby lostatlimbo on Thu May 24, 2012 1:18 am

Cool idea and interesting execution. Could be fun.

My first instinct is that the name Greek Games = ancient Olympic games.

The monsters/theme seems a lot more Sinbad/original Clash of the Titans. I think you should embrace that theme over the loose association to ancient greece. It fits your graphics style well.

Myths & Monsters would be a cool title.

Would be cool if you could work in Cyclops as well. Probably more applicable than Hades. If I'm not mistaken, Hades had little or nothing to do with these other creatures.

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Re: Greek Games [23/5] V7 P3

Postby nebsmith on Thu May 24, 2012 11:09 am

I don't think you should reposition anything - you just need to make the 2 traps on the quick route to Hades big enough to slow players down.
The way the neutrals are set now the corner starts can get to hades by going through 12 territories with 14 neutrals and pick up a bonus of 6 from the Dead warriors on the way.
The center starts are - for the closest - 7 territories + the trap with 9 neutrals and a 6 Bonus, so if you make the center traps start at 10 neutral that will even things out.
The center start points can go the long way round and if they do they are the same distance away as the corners.

You could make the other traps 5 neutral.
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Re: Greek Games [23/5] V7 P3

Postby chapcrap on Thu May 24, 2012 4:06 pm

army of nobunaga wrote:
koontz1973 wrote:Already been suggested to have this as a 12 person map, and you are right, reworking this one is an option but not one I want. But I have started working out level two which has 12 starting positions on it.



nice man, and I figured as much.

The thing about a 12 man map with 12 starting positions is that I think it would be COOL to play with 5 -7 men, because there is so much more depth in figuring out if you want to go after more bonus or not in empty starting areas.

Also, KC2 has 10 positions...

Anyway, I agree with neb.
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Re: Greek Games [23/5] V7 P3

Postby nolefan5311 on Thu May 24, 2012 5:48 pm

Let's go ahead and get this moved to the MFW. Congrats on the first stamp koontz!

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Re: Greek Games [23/5] V7 P3

Postby koontz1973 on Thu May 24, 2012 10:07 pm

Cheers nole.
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Re: Greek Games [23/5] V7 P3

Postby koontz1973 on Thu May 24, 2012 11:45 pm

And now for the next update and on towards the GP stamp.
Changes.
Grass now has a path that is worn.
Added two Pegasuses.
Changed the layout of the legend and added a key for the different neutrals.
Click image to enlarge.
image


Starting positions should be roughly equal now. I have tried to balance them but would like some difference between them.
Hades.
Hades is now at 15 neutrals as he has a lot of power. This is a mid to late game territ as all he can do is bombard if no other bonuses have been taken.
All 8 now have to go through 14 neutrals to get to hades without a trap.
The 4 corner ones can get to Hades with 12 neutrals if they go through a trap.
The centre ones are 10 or 12 neutrals if they go through a trap.
This is the reason for the traps. Get to the centre quicker but with a penalty.
Pegasus.
Pegasus has no bonus but allows players to move around the outside of the board relatively quickly. Because of this, the four corner ones have a trap beside them.
Dead Warriors.
Corner starting positions have to take 10 neutrals before they can get this bonus. The centre 4 territs have 11 or 12 neutrals to take before getting a dead warrior bonus. To compinsate for this disparity they get the Siren bonus.
Sirens.
The 4 centre territs have this bonus of 2 to fight over. To grab this, they have either 7 or 8 neutrals to kill. Sirens cannot attack so it is a dead end if taken. Forcing players to move around the wall and dead warriors to attack another player.
Food and Weapons
Same style bonus but at different rates. All territs have the same amount of neutrals to grab either bonus within 1 neutral.
Spears.
No bonus but can bombard up to 3 territs away including over the walls.
Medusa
Two of these at 3 neutrals apiece. Holding either one gives you a +2 bonus but it is surrounded by lots of killer neutral.
Minitor
4 of these ones at 2 neutrals each. A +1 bonus for each.


Lets see what changes can be made. ;)


lostatlimbo wrote:My first instinct is that the name Greek Games = ancient Olympic games.
Myths & Monsters would be a cool title.
Would be cool if you could work in Cyclops as well. Probably more applicable than Hades. If I'm not mistaken, Hades had little or nothing to do with these other creatures.
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The Olympic games would be a great idea to do as a map and with the next one in London, I would love to do it but I have a feeling that one might be made soon.
As for the title, I will add yours as a sub title as it really fits.
Cyclops may not be a bad idea and have tried to fit it in to this map, but could not draw one that was good enough. But it is making an appearance soon though (but not on this map).
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Re: Greek Games [25/5] V8 P3

Postby nebsmith on Fri May 25, 2012 8:52 am

I Like it all, very clear and it looks really good.
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Re: Greek Games [25/5] V8 P3

Postby chapcrap on Fri May 25, 2012 5:44 pm

nebsmith wrote:I Like it all, very clear and it looks really good.

I would say by clear he means understandable.

One thing I would change are the font in the key. I don't have a problem with the font itself, but it's showing up very pixely in the key. Something that looks smoother would be better.

Also, the darkness of the starting positions. Kind of hard to see a few of those numbers. Make it a lighter shade of brown?
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Re: Greek Games [25/5] V8 P3

Postby koontz1973 on Sat May 26, 2012 6:47 am

chapcrap wrote:One thing I would change are the font in the key. I don't have a problem with the font itself, but it's showing up very pixely in the key. Something that looks smoother would be better.

Smoother text.
chapcrap wrote:Also, the darkness of the starting positions. Kind of hard to see a few of those numbers. Make it a lighter shade of brown?

Better?
Click image to enlarge.
image


Does everyone understand the territ naming system. I know it works for Knights but this is a bigger map.
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Re: Greek Games [26/5] V9 P4

Postby Teflon Kris on Sun May 27, 2012 6:57 am

I think players should all have the required intelligenceto work-out the terit-naming system once they play. ;)

I love this map- developing very nicely - icons are great and interesting gameplay.

=D> =D>


How about "Age of Mythology" as the map series name?

:?:
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Re: Greek Games [26/5] V9 P4

Postby koontz1973 on Sun May 27, 2012 7:34 am

Thanks DJ for the support. Any ideas you have for anything, let me know. If you do not mind, I will use your naming idea and drop Greek Games completely from the title.


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Re: Greek Games [26/5] V9 P4

Postby nolefan5311 on Sun May 27, 2012 12:11 pm

I think the only issue with the naming of the grid system is typing them out. I don't know how to access the Greek alphabet on my computer, so for the Greek symbols I have to type the whole word out. Not a big deal, but you asked if any of us had any issues :)
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Re: Greek Games [26/5] V9 P4

Postby koontz1973 on Sun May 27, 2012 1:07 pm

nolefan5311 wrote:I think the only issue with the naming of the grid system is typing them out. I don't know how to access the Greek alphabet on my computer, so for the Greek symbols I have to type the whole word out. Not a big deal, but you asked if any of us had any issues :)

Use Google translate. :D

Αυτό το μήνυμα έχει πληκτρολογηθεί από μια πολύ μεθυσμένος άντρας που επιθυμεί να κάνει έρωτα με 40 παρθένες πριν πεθάνει. Δεν πειράζει αν πρόκειται για γυναίκες ή τα ζώα (πρόβατα προτίμησαν), αλλά θα κάνουν τα σκυλιά. Να έχετε μια καλή μέρα και να κάνουν έρωτα σε πολλές γυναίκες, να πίνουν πολλά μπουκάλια κρασί και θαλασσοκόρακας συζύγων αδελφή σου δεν έχει σημασία η ηλικία της.

But will end up going with the English in the end to save on confusion.
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Re: Greek Games [26/5] V9 P4

Postby koontz1973 on Mon May 28, 2012 2:02 am

New title courtesy of DJ Teflon.
Graphically changes (small but numerous).
Click image to enlarge.
image


Lets go over neutral values. The layout is pretty much set in stone unless someone has a very good reason to move something.
Current neutrals.
    Normal territs (paths) 1
    Dead warriors 2 (8 per bonus)
    Minotaur 2
    Medusa 3
    Hades 15
    Traps 1
    Pegasus 1 (Should these be killer neutrals)
    Food 1
    Weapons 1
    Spears 2
    Sirens 5
    Water 1
Starting numbers.
Each slaves entrances start with 3. They get a +2 auto deploy so everyone will start with 5 troops round 1. Reinforcements is 1 for every 5 territs, minimum of 3. Seems high but with 150 territs, it seems right as players will end up with lots of territs when they meet.
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