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Re: Age of Mythology Level one-Labarinth [28/5] V10 P4

Postby ViperOverLord on Mon May 28, 2012 3:25 am

Maybe you should have a walk of fire in the middle with higher resetting neutrals. :ugeek: I just think that stuff like that could help to lose the boxy feel to the map.
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Re: Age of Mythology Level one-Labarinth [28/5] V10 P4

Postby koontz1973 on Mon May 28, 2012 3:44 am

ViperOverLord wrote:Maybe you should have a walk of fire in the middle with higher resetting neutrals. :ugeek: I just think that stuff like that could help to lose the boxy feel to the map.

Can you explain? What where and how it would work.

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I haven't looked too closely at the details lately, but if you had like say a walk of fire (or if you can come up with an even more mystical name) and fill it with flames then it could animate the map some.

The only reference I have for Greek fire is Prometheus. The god that stole fire from Zeus. Right now I have Hades in the centre of the map. I think it would be OK to just swap these two names over and have the side of the large territ as the walk of fire as you describe. This would then give the 2 weapons and foods an added peril. Let me have a play with it and see what I can come up with.

EDIT: I tried to add the walk of fire to the map today. Just could not make it work, either the layout stopped working, text for said effect could not be reduced and so on. It seemed to similar to the normal decays and also the Medusa killer neutrals. So just some more in the way of graphic changes. Thanks for the idea though.
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Re: Age of Mythology Level one-Labarinth [28/5] V10 P4

Postby nebsmith on Mon May 28, 2012 1:50 pm

I like the killer neutral for Pegasus, so movement can't be blocked easily.
How about 5 neutral for the traps ?
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Re: Age of Mythology Level one-Labarinth [28/5] V10 P4

Postby AndyDufresne on Mon May 28, 2012 2:46 pm

This is probably a map I would avoid, but I think there definitely is some potential for it. I look forward to seeing some polished graphics.

If you wanted, you could ditch the 'movement' explanation, if you switched from squares to hexagons, since no corners would ever be touching and the movement would remain the same. Hexagons also have that old-style german board game feel, which this kind of has.


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Re: Age of Mythology Level one-Labarinth [28/5] V10 P4

Postby chapcrap on Mon May 28, 2012 5:18 pm

The font still isn't the best I think. I'm no good with fonts and that type of thing, so I feel bad critiquing that part when I have nothing to suggest. What happens, is it looks like someone shrank the font down and it's just not showing up like a normal font.

And, I would try to make the starting positions even lighter. Kind of a light tannish color so the numbers can be seen.
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Re: Age of Mythology Level one-Labarinth [28/5] V10 P4

Postby koontz1973 on Mon May 28, 2012 10:38 pm

nebsmith wrote:I like the killer neutral for Pegasus, so movement can't be blocked easily.
How about 5 neutral for the traps ?

Will add Pegasus to the killer neutrals.
5 for the traps, not really sure about this one as it would then mean more neutrals going over them than going around. No one would ever do it. But if I raise the centre 2 traps (H6,G11) to 2, this will go some way to evening out the drops from centre and corners.
AndyDufresne wrote:This is probably a map I would avoid, but I think there definitely is some potential for it. I look forward to seeing some polished graphics.

Shame you will avoid it but maybe one day I could persuade you to play a game?
AndyDufresne wrote:If you wanted, you could ditch the 'movement' explanation, if you switched from squares to hexagons, since no corners would ever be touching and the movement would remain the same. Hexagons also have that old-style german board game feel, which this kind of has.
--Andy

Never liked hexagons which is why I have never tried to use them. Kabs is far better at them. ;) I may not end up with squares at the end though, but right now they seemed the bast way forward. But removing the movement square should be OK and while that is being done, the impassable one could come out as well. But still looking at the legend for the best layout and wording.
chapcrap wrote:The font still isn't the best I think. I'm no good with fonts and that type of thing, so I feel bad critiquing that part when I have nothing to suggest. What happens, is it looks like someone shrank the font down and it's just not showing up like a normal font.

Which font are you taking about? The territ letters & numbers or the legend text? I find it hard to believe that you cannot read the legend font. Title font might be harder but that is just the title.
chapcrap wrote:And, I would try to make the starting positions even lighter. Kind of a light tannish color so the numbers can be seen.

Will do.
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Re: Age of Mythology Level one-Labarinth [28/5] V10 P4

Postby AndyDufresne on Tue May 29, 2012 9:16 am

Fair enough, I just think Hexagons are more userfriendly with the setup you have, since you won't need a legend to explain how to move around.


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Re: Age of Mythology Level one-Labarinth [28/5] V10 P4

Postby chapcrap on Tue May 29, 2012 11:49 am

Andy might have a point about hexagons...

As far as the font, I was talking about the legend. I can read it, but it's not pretty. It doesn't look very good is all I'm saying.
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Re: Age of Mythology Level one-Labarinth [28/5] V10 P4

Postby koontz1973 on Wed May 30, 2012 6:46 am

Going to change the font again :roll: and will change the squares.

I am going to stagger the columns of squares so they are all off set. This will give me the look I want and give Andy and Chapcrap the hexagons they want (Go back a page and look at level two for example). The other way would be to use normal territs on the board. This would really cut down on the number of territs as I would need to fit more into each region.
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Re: Age of Mythology Level one-Labarinth [28/5] V10 P4

Postby patrickaa317 on Wed May 30, 2012 5:49 pm

I'm sure you know this but there is a computer game called Age of Mythology out there. (a kick ass game actually). I don't know if there are any copyright issues with using the same name or not. just throwing it out there just in case.

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Re: Age of Mythology Level one-Labarinth [28/5] V10 P4

Postby koontz1973 on Wed May 30, 2012 11:12 pm

I found that a couple of days ago. As for copyright, I would rather change the name than try to find out if it is copyrighted. Will change it for the next version. Should be over the weekend as it is having an overhaul.
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Re: Labarinth [3/6] V11 P4

Postby koontz1973 on Sun Jun 03, 2012 10:17 am

Spent a week trying to convert this three times.
Hex grid - did not try very hard as I did not want it but it did not work.
Normal territs - again, did not work. This map is perfectly symmetrical so trying to get a difference with the territs did not work. It became very unbalanced.
Off set square grid - tried this but it moved too much in a direction I did not want.

Nothing changed in game play apart from making the god the winning condition. Graphical changes, well, not a single pixel was left untouched.
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Re: Labarinth [3/6] V11 P4

Postby nebsmith on Sun Jun 03, 2012 10:44 am

I like it - when do I get to play ?
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Re: Labarinth [3/6] V11 P4

Postby WILLIAMS5232 on Sun Jun 03, 2012 12:08 pm

i'm a colorblind person.
the a-n, and the 1-15 are hard for me to read. it seems to be near or close to the same color as the background.
even with the black outline it's still hard.

can i still read it? yes.
but i think if would be much better if you added some more blue or yellow tint to it.
i would still play it either way. i'd just have to squint.
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Re: Labarinth [3/6] V11 P4

Postby koontz1973 on Sun Jun 03, 2012 12:41 pm

nebsmith wrote:I like it - when do I get to play ?

Soon I hope, but expect this one over the summer.
WILLIAMS5232 wrote:i'm a colorblind person.
the a-n, and the 1-15 are hard for me to read. it seems to be near or close to the same color as the background.
even with the black outline it's still hard.

can i still read it? yes.
but i think if would be much better if you added some more blue or yellow tint to it.
i would still play it either way. i'd just have to squint.

Thanks, I used my CB filters and they looked fine, but they are no substitute for the real thing. I will add that to the to do list for next update.
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