ViperOverLord wrote:Maybe you should have a walk of fire in the middle with higher resetting neutrals. I just think that stuff like that could help to lose the boxy feel to the map.
I haven't looked too closely at the details lately, but if you had like say a walk of fire (or if you can come up with an even more mystical name) and fill it with flames then it could animate the map some.
nebsmith wrote:I like the killer neutral for Pegasus, so movement can't be blocked easily.
How about 5 neutral for the traps ?
AndyDufresne wrote:This is probably a map I would avoid, but I think there definitely is some potential for it. I look forward to seeing some polished graphics.
AndyDufresne wrote:If you wanted, you could ditch the 'movement' explanation, if you switched from squares to hexagons, since no corners would ever be touching and the movement would remain the same. Hexagons also have that old-style german board game feel, which this kind of has.
chapcrap wrote:The font still isn't the best I think. I'm no good with fonts and that type of thing, so I feel bad critiquing that part when I have nothing to suggest. What happens, is it looks like someone shrank the font down and it's just not showing up like a normal font.
chapcrap wrote:And, I would try to make the starting positions even lighter. Kind of a light tannish color so the numbers can be seen.
nebsmith wrote:I like it - when do I get to play ?
WILLIAMS5232 wrote:i'm a colorblind person.
the a-n, and the 1-15 are hard for me to read. it seems to be near or close to the same color as the background.
even with the black outline it's still hard.
can i still read it? yes.
but i think if would be much better if you added some more blue or yellow tint to it.
i would still play it either way. i'd just have to squint.
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