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saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
safariguy5 wrote:3. Noob Bias: Whenever a newer player joins a game, usually gets picked on for very obvious scumtells even if they don't know what they're doing is scummy.
4. Mod Bias: If a mod is perceived as being particularly fond crazy/unbalanced setups, players tend to be more receptive to convoluted theories over the most simple ones. Can work in reverse if mod is perceived as being balanced in setup.
5. Activity Bias: Any player who posts regularly will generally be looked upon as more townish than the player who posts less frequently.
Mr. Squirrel wrote:strike wolf wrote:1. The right-wrong bias: the thought process that sometimes forms when one person campaigns heavily for one case on a person and the accused dies as town then the person who campaigned for his lynch is more likely scum. Or if the accuser dies then the accused is that much more likely to be scum.
Funny story:
The other night I was the narrator for a RL mafia game that was going on in my dorm (I have corrupted a bunch of people and gotten them hooked). There was a vig who was damn sure he knew who the godfather was N1. Despite his campaigning, he couldn't get enough support from the town to get the lynch. So he ended up killing himself N4 to make the godfather look suspicious. It worked and the godfather was lynched D5. Funniest thing I have ever seen.
Talapus wrote:I'm far more pissed that mandy and his thought process were right from the get go....damn you mandy.
nagerous wrote:Ha I love mandy's theories, mad as they are -
zimmah wrote:MeDeFe wrote:safariguy5 wrote:14. Veteran Nightkill Bias: Veteran players tend to be targeted for nightkills early on before they can really get down to scumhunting. The fear is they got a read on a mafia player and will pursue the lead aggressively unless silenced early.
Then the surviving veterans are likely to be scum and get lynched.
that is n fact a good point.
any surviving veterans that made it through n5 or so should be lynched for this reason alone.
Talapus wrote:I'm far more pissed that mandy and his thought process were right from the get go....damn you mandy.
DoomYoshi wrote:Bumping this. Perhaps a sticky or a link in one of the intro threads?
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.
That's not true.safariguy5 wrote:15. No mafia player ever retires permanently. They all come back sooner or later.
pmchugh wrote:Haha love this thread, some beltors in here.
I'd like to add:
Effort Bias: If someone prevents long winded defensive posts then they are less likely to be voted as it requires too much effort to lynch them.
pmchugh wrote:
Friend Bias: People are more likely to trust their friends and protect them in games. *cough* clever *cough*
safariguy5 wrote:pmchugh wrote:
Friend Bias: People are more likely to trust their friends and protect them in games. *cough* clever *cough*
I think enough virtual white russians have been knocked back with me and tails too. At least I'd like to think that.
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.
safariguy5 wrote:pmchugh wrote:
Friend Bias: People are more likely to trust their friends and protect them in games. *cough* clever *cough*
I think enough virtual white russians have been knocked back with me and tails too. At least I'd like to think that.
pmchugh wrote:I guess the friend thing can work different ways. When you are mafia for instance, some people are more inclined to kill their friends for a laugh where as others would want to keep them in the game.
nagerous wrote:pmchugh wrote:I guess the friend thing can work different ways. When you are mafia for instance, some people are more inclined to kill their friends for a laugh where as others would want to keep them in the game.
Can friend bias work the other way? You're always voting me!
pmchugh wrote:nagerous wrote:pmchugh wrote:I guess the friend thing can work different ways. When you are mafia for instance, some people are more inclined to kill their friends for a laugh where as others would want to keep them in the game.
Can friend bias work the other way? You're always voting me!
Yeah defo, I am always trying to kill you too haha. I just like to see you lose the plot and get so mad you become useless for the rest of the game
pmchugh wrote:Haha love this thread, some beltors in here.
I'd like to add:
Effort Bias: If someone prevents long winded defensive posts then they are less likely to be voted as it requires too much effort to lynch them.
Play Style Bias: If someone has an unfamiliar or unconventional play style they are more likely to be seen as scummy even if they always play that way.
Activity Action Bias: The players who talk the most are usually the most prone to having actions taken against them.
Friend Bias: People are more likely to trust their friends and protect them in games. *cough* clever *cough*
Rodion wrote:pmchugh wrote:Haha love this thread, some beltors in here.
I'd like to add:
Effort Bias: If someone prevents long winded defensive posts then they are less likely to be voted as it requires too much effort to lynch them.
For some reason, when some players lock their votes on me (Strike, for instance), I die. There is no ammount of effort or logic I can conjure to avoid that. It's really frustrating.
zimmah wrote:Rodion wrote:pmchugh wrote:Haha love this thread, some beltors in here.
I'd like to add:
Effort Bias: If someone prevents long winded defensive posts then they are less likely to be voted as it requires too much effort to lynch them.
For some reason, when some players lock their votes on me (Strike, for instance), I die. There is no ammount of effort or logic I can conjure to avoid that. It's really frustrating.
Sheep bias: whenever one player votes for another player, a lot of players tend to join the bandwagon no matter what kind of defense you pull off.
pmchugh wrote:I guess the friend thing can work different ways. When you are mafia for instance, some people are more inclined to kill their friends for a laugh where as others would want to keep them in the game.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
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