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owenshooter wrote:i disagree with you and i'm right!
zimmah wrote:the map looks very complicated to me, i think it should be worked on to make it more clear.

nolefan5311 wrote:This map has a lot going on...I will try to take a look this evening and get back with some ideas. Is there any way that the Supply bases/ships can be made a different color than the rest of the ships? It's taking me a long time to locate them, lol.
Thanks.



nolefan5311 wrote:Honestly, I do not see any GP issues at present. It's a conquest map, which makes things a little simpler, even though this might be the most complicated map on the site when all is said and done.
I will get with ian to see if he has any issues.

iancanton wrote:i don't yet understand the map, but there are certainly a few issues (and more will probably rear their head when i manage to work out even half of what's happening)!
there are seven yellow command ships, but san lorenzo has no shield. what is its significance?
de parma has B and A instead of B and S.
the command ships at the ends are mostly a bit closer to each other than are the command ships in the middle, which is good because the end positions are advantageous in multi-player games. however, some are close enough to bombard each other, which is a bit unfair if these are start positions. perhaps rearrange the westernmost two command ships and other territories to bring them closer to the others.
we also need to address the region bonus, since 36, 48 (currently proposed), 60, 72 and so on are not good values for the number of starting regions.
ian.
Victor Sullivan wrote:nolefan5311 wrote:Honestly, I do not see any GP issues at present. It's a conquest map, which makes things a little simpler, even though this might be the most complicated map on the site when all is said and done.
I will get with ian to see if he has any issues.
There's really not much complicated about it. It has a pretty basic bonus structure. It's just the layout is a little "unorthodox". I think some of the wording could be changed to help clarify some things. I'll look into it more tomorrow, when I'll have more than a few minutes.
-Sully

DoomYoshi wrote:No comment
DoomYoshi wrote:Ok, great concept for a map, you never cease to amaze me.
I see a few general balance issues; I think also by highlighting ideal strategies for the various starting positions, it will help elucidate other issues that I failed to notice.
Anyways, there is my report. Hopefully, some players will agree with some things and disagree with others but now we have a starting point to focus on gameplay.
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