iancanton wrote:i don't yet understand the map, but there are certainly a few issues (and more will probably rear their head when i manage to work out even half of what's happening)!
Don't tell me i've got you stumped ian...well i never
there are seven yellow command ships, but san lorenzo has no shield. what is its significance?
de parma has B and A instead of B and S.
i am still figuring what to do there...there is also from research today...some misinformation about the commander of the san lorenzo Don Hugo de Macodana...everywhere i am looking there is links to what appears to be his father
who died in 1528....so i am reluctant to use him.
seven what appears to be command ships, but you'll notice that de Parma has no ship <- land based army....B and A for no other than alpha significance...but prolly should change that to F
ront and R
Anyways, see how we go....de parma may be the one to start neutral out of the seven
the command ships at the ends are mostly a bit closer to each other than are the command ships in the middle, which is good because the end positions are advantageous in multi-player games. however, some are close enough to bombard each other, which is a bit unfair if these are start positions. perhaps rearrange the westernmost two command ships and other territories to bring them closer to the others.
you mean Triumph and Capitania?....and San Lorenzo?? and Vanguard ?
i should be able to pull them apart to insert another tert between those
we also need to address the region bonus, since 36, 48 (currently proposed), 60, 72 and so on are not good values for the number of starting regions.
OK, but let's see what happens with ship placement first, then i think we can look at numbers.