Moderators: Cartographers, Global Moderators
Victor Sullivan wrote:XML with coordinates fixed, neutral 3 on Montego Bay, HQs lowered to neutral 2 and operations reduced to neutral 3:
-Sully

AndyDufresne wrote:I mentioned this in Live Chat to Ace Rimmer. I don't recall the items in the upper right legend coming much into play during the one game I played. But it could be more of an anomalous game than representative, but thought I would mention it. Most of our battles tended to be more on the gameboard proper.
--Andy

Victor Sullivan wrote:AndyDufresne wrote:I mentioned this in Live Chat to Ace Rimmer. I don't recall the items in the upper right legend coming much into play during the one game I played. But it could be more of an anomalous game than representative, but thought I would mention it. Most of our battles tended to be more on the gameboard proper.
--Andy
Right, which is why I provided an XML with lower neutrals in that area (which nobodies had lack upload, it seems). Hopefully that will at least help. I'm thinking reducing the auto-decay on the HQs may help, too.
-Sully
VicFontaine wrote:Victor Sullivan wrote:AndyDufresne wrote:I mentioned this in Live Chat to Ace Rimmer. I don't recall the items in the upper right legend coming much into play during the one game I played. But it could be more of an anomalous game than representative, but thought I would mention it. Most of our battles tended to be more on the gameboard proper.
--Andy
Right, which is why I provided an XML with lower neutrals in that area (which nobodies had lack upload, it seems). Hopefully that will at least help. I'm thinking reducing the auto-decay on the HQs may help, too.
-Sully
Actually, in larger games of 5 or more people, having lower neutrals would make it too easy for someone to jump to a quick lead. That's been my XP. As they stand now, a player really has to "risk" it to go for them, making it fun. The -5 is helpful here because a player, at least until well established, has to think critically about how many men he needs to go for a bonus through the neutrals in that region. He can't leave men behind, so he better make sure he takes enough with him, etc.
Victor Sullivan wrote:VicFontaine wrote:Victor Sullivan wrote:AndyDufresne wrote:I mentioned this in Live Chat to Ace Rimmer. I don't recall the items in the upper right legend coming much into play during the one game I played. But it could be more of an anomalous game than representative, but thought I would mention it. Most of our battles tended to be more on the gameboard proper.
--Andy
Right, which is why I provided an XML with lower neutrals in that area (which nobodies had lack upload, it seems). Hopefully that will at least help. I'm thinking reducing the auto-decay on the HQs may help, too.
-Sully
Actually, in larger games of 5 or more people, having lower neutrals would make it too easy for someone to jump to a quick lead. That's been my XP. As they stand now, a player really has to "risk" it to go for them, making it fun. The -5 is helpful here because a player, at least until well established, has to think critically about how many men he needs to go for a bonus through the neutrals in that region. He can't leave men behind, so he better make sure he takes enough with him, etc.
If you think so, I'm fine with leaving it.
-Sully
(Fixed)Ace Rimmer wrote:Month and a half with no comments, longer than that with no changes. Any reason to keep this in beta longer? I've got an open trips game on it (see Callouts) if anyone wants to take on the mapmaker on his second gave game on the map.



Users browsing this forum: EricPhail and 2 guests