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Robinette wrote:Kaskavel wrote:Seriously. Who is the female conqueror of CC?
Depends on what metric you use...
The coolest is squishyg
trinicardinal wrote:I'd say for team games its more appropriate that the total team count determines the winner other wise its not a team game... its supposed to be a team effort and therefore it should be the team count
AndyDufresne wrote:I think the reason it was coded the this way is that it gets more complicated to combine data from multiple players into a winning round condition. But in general, I've always been in favor Team 'winning' conditions for Team games, and I like to pester Lack about them sometimes.
--Andy
darth emperor wrote:I voted for other, because deciding who wins based on the troop counts is propesterous, it would be more accurate to decide the win based on the strength force (wich BOB calculates), and for team games.... BOB also calculates Team strenghth
Namliam wrote:darth emperor wrote:I voted for other, because deciding who wins based on the troop counts is propesterous, it would be more accurate to decide the win based on the strength force (wich BOB calculates), and for team games.... BOB also calculates Team strenghth
Does the average CC player understand how BoB calculates this number? Total troop count is easy to see/calculate and would therefore be a better measure of who is winning at any given point in the game.
Catarah wrote:also, the strength is Troops + troops Due - (Regions*(2/3))
i believe the region number gets counted as negative because for each region there's an army which can't be used to attack with, so that army counts only for 1/3rd.
macbone wrote:I'd vote for Team Strength if it were coded into the site, but since not everyone uses BOB, I went went overall troop level for the whole team. But Team Strength would be better.
Jippd wrote:Doing it by strength would only mean last turn could drastically over extend to get the troops due number up which increases there strength...but if it was them taking something they couldn't hold only because they got the advantage of having last turn and couldn't be retaliated against then I wouldn't consider that fair.
AndyDufresne wrote:I think the reason it was coded the this way is that it gets more complicated to combine data from multiple players into a winning round condition. But in general, I've always been in favor Team 'winning' conditions for Team games, and I like to pester Lack about them sometimes.
--Andy
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