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nietzsche wrote:Explain this:
Game 11224507
I was handed Australia (with Jakarta blocked by a neutral) and 3 territories of South America, and Mexico City was blocked by a neutral. By the end of round 1 I have both Australia and South America, including 9 in Sao Paulo.
But, with what I can just call incredible dice, in a streak of 5 rounds, gave the win to red. It was not little thing, it was amazing.
This needs to be fixed.
jgordon1111 wrote:nietzsche wrote:Explain this:
Game 11224507
I was handed Australia (with Jakarta blocked by a neutral) and 3 territories of South America, and Mexico City was blocked by a neutral. By the end of round 1 I have both Australia and South America, including 9 in Sao Paulo.
But, with what I can just call incredible dice, in a streak of 5 rounds, gave the win to red. It was not little thing, it was amazing.
This needs to be fixed.
I have found that on the few occassions I have gotten a bonus at the start of the game I lose,because the dice have a way of evening things out against you fast. I learned to be alot more wary in those instances. and I finally learned to not auto assualt. Not saying you auto assaulted,just saying it finally dawned on me that was a fantastic way to lose alot of freaking troops fast.
Pirlo wrote:another dice bitching thread!
Screw you complainers.
- Erect PENIS!
nietzsche wrote:mods, please delete the previous post
jgordon1111 wrote:This is the flip side nietzsche, Game 11229233 This is why players are leaving CC these dice were about as random as flies crapping on rotten vegetables.
He joins a tournament expecting to play some games and have fun. How much fun do you think its going to be for him when he comes back to the game.
Round 2 and he has no chance in hell of even getting a card.
Before everyone goes, well you could have let him etc,. Think about it,this is a perfect example of making a player say F, CC this is bullshit.
once I realized his defense dice were shit, I put him there just for this topic to show what the dice bitching is about,for those of you who apparently dont get these kind of random dice against you.
Robinette wrote:you know,
it sounds to me like you want less streaks,
and FIVE six sided dice are loaded with streaks.
so what if instead of dice
we had an option to use a coin flip
then the streaks would be greatly reduced.
clearly would not eliminate streaks,
but it would greatly reduce them
(think 2 sided dice)
There is another site that has a no dice option,
so no RISK factor at all.
You don't want that.
But it won't happen,
and i don't need 3 lines to say it,
because one line says it all...
Robinette wrote:Bad dice can happen anywhere...
Sounds like you guys have something in common with this guy:
Robinette wrote:Bad dice can happen anywhere...
Sounds like you guys have something in common with this guy:
nietzsche wrote:Robinette wrote:Bad dice can happen anywhere...
Sounds like you guys have something in common with this guy:
Those of you who keep saying that don't stop to think about it anymore, you are being arrogants.
You take us like idiots, and make little jokes for others to see.
Do you think I don't understand random? I do.
What I'm saying is that dice is way too streaky here. Over time it does even out, which is normal, but the problem with the streaks is that you might get shitty dice when it matters, and once you are dead, you get super really good dice and the stats even out, but the problem is the fact that it was streaky.
I remember reading somewhere the way it was taken from random.org and how they make some moves to accomodate it that seriously didn't make any sense to me at the time, but I won't say they are wrong in that because I didn't give it much thought, but what it did seem to me is that the numbers could be just taken how they were given by random.org
I'm asking you politely to stop making those "subtle" jokes, to you and to andy. If you want to call me idiot directly, that's fine with me, and it suits me better.
BigBallinStalin wrote:
(new avatar for nietz)
chang50 wrote:nietzsche wrote:Robinette wrote:Bad dice can happen anywhere...
Sounds like you guys have something in common with this guy:
Those of you who keep saying that don't stop to think about it anymore, you are being arrogants.
You take us like idiots, and make little jokes for others to see.
Do you think I don't understand random? I do.
What I'm saying is that dice is way too streaky here. Over time it does even out, which is normal, but the problem with the streaks is that you might get shitty dice when it matters, and once you are dead, you get super really good dice and the stats even out, but the problem is the fact that it was streaky.
I remember reading somewhere the way it was taken from random.org and how they make some moves to accomodate it that seriously didn't make any sense to me at the time, but I won't say they are wrong in that because I didn't give it much thought, but what it did seem to me is that the numbers could be just taken how they were given by random.org
I'm asking you politely to stop making those "subtle" jokes, to you and to andy. If you want to call me idiot directly, that's fine with me, and it suits me better.
Of course the dice are streaky,as I understand it this is an inevitable feature of any random allocation of numbers, but do you have any evidence that they are streakier for some players more than for others,then you would have an excellent point?
AndyDufresne wrote:BigBallinStalin wrote:
(new avatar for nietz)
Dice go in, dice go out. Unexplainable indeed.
--Andy
nietzsche wrote:You are right in this, unless there was some way to make a log of every dice battle we really can't. And I believe that's because of the way the code is, it's not possible to implement this without making a big change. The pros of such a change would be that we could get conclusive proof that the dice is or not working correctly, that is not that streaky as some of us think, and that we could replay games, that'd be cool.
The cons, well, a lot of time to implement the changes in the code, the lots of space that would be required (not sure how much really, perhaps 5 times what it takes to log everything else) and of course the I/O reads and writes x 5. Also, we could tell if in a game a player was greatly favored by the dice, which would take some credit from him.. I don't know if that's good or bad...
nietzsche wrote:Robinette wrote:Bad dice can happen anywhere...
Sounds like you guys have something in common with this guy:
Those of you who keep saying that don't stop to think about it anymore, you are being arrogants.
You take us like idiots, and make little jokes for others to see.
Do you think I don't understand random? I do.
What I'm saying is that dice is way too streaky here. Over time it does even out, which is normal, but the problem with the streaks is that you might get shitty dice when it matters, and once you are dead, you get super really good dice and the stats even out, but the problem is the fact that it was streaky.
I remember reading somewhere the way it was taken from random.org and how they make some moves to accomodate it that seriously didn't make any sense to me at the time, but I won't say they are wrong in that because I didn't give it much thought, but what it did seem to me is that the numbers could be just taken how they were given by random.org
I'm asking you politely to stop making those "subtle" jokes, to you and to andy. If you want to call me idiot directly, that's fine with me, and it suits me better.
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