The Texan Wars [Quenched]

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Re: The Texan Wars BUG!!

Postby bryguy on Sat May 31, 2008 1:32 pm

DogComplex wrote:The territories of Pampa and Lubbock are switched in map ID's. I can't believe this wasn't picked up earlier. Please fix.

Thanks,

DogComplex


it WAS picked up earlier, almost as soon as the map was made live. We've been trying to fix it for a long time now.
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Re: The Texan Wars [Quenched]

Postby Halmir on Sat May 31, 2008 4:30 pm

Hi, please check out my game 2501596 and my comments at 2008-05-31 21:26:04 (my local time anyway :) )

I tried to attack Pampa but ended up in Lubbock, has someone landed paratroopers to rearrange the signposts? :s I fear there's a few territory links that could do with a bit of updating. Cheers!
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Re: The Texan Wars [Quenched]

Postby Night Strike on Sat May 31, 2008 4:34 pm

Seriously, does no one read the thread and notice that this issue has been mentioned a couple dozen times and that a fix is on the way???
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Re: The Texan Wars [Quenched]

Postby t-o-m on Sat May 31, 2008 4:35 pm

this is about the 20th time this has been mentioned - at least you came to the right place:)
the bug will be fixed soon
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New Texas Map has some bugs...

Postby Appalachian on Sun Jun 01, 2008 6:56 pm

Where do I post to call an extermintor???????????
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Go Notre Dame!

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Re: New Texas Map has some bugs...

Postby TaCktiX on Sun Jun 01, 2008 7:06 pm

Anything dealing with a specific map, you put in the map's topic (it's in Final Forge).
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Re: The Texan Wars [Quenched]

Postby rocky mountain on Sun Jun 01, 2008 7:16 pm

Pampa and Lubbock are switched. it cost me the game

p.s.- i know it's been mentioned.
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Re: New Texas Map has some bugs...

Postby gimil on Sun Jun 01, 2008 7:35 pm

[merged]
What do you know about map making, bitch?

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Re: The Texan Wars [Quenched]

Postby Oggled on Mon Jun 02, 2008 4:00 am

I have found a bug in it.
Basically, in game 2513402 (if i remember correctly), i tried to attack pampa from childress, but ended up conquering lubbock, even though it is through an impassable object. I defended lubbock as my border, but when people attacked lubbock from the indian territory, they conquered pampa - basically, something is wrong with it!
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Re: The Texan Wars [Quenched]

Postby lackattack on Mon Jun 02, 2008 9:54 am

edbeard wrote:I see a lot of people having this

<?xml version="1.0" ?>

at the top of their XML. This is not necessary to my knowledge and is added when you view the XML with an XML editor. When you write the XML, <map> should always be at the start


Actually, we must have that line in every map xml file. In this case I had to add it back myself.

XML Tutorial wrote:First of all, your XML file must begin with this on the first line:

Code: Select all
<?xml version="1.0"?>
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Re: The Texan Wars [Quenched]

Postby bryguy on Mon Jun 02, 2008 10:45 am

lackattack wrote:
edbeard wrote:I see a lot of people having this

<?xml version="1.0" ?>

at the top of their XML. This is not necessary to my knowledge and is added when you view the XML with an XML editor. When you write the XML, <map> should always be at the start


Actually, we must have that line in every map xml file. In this case I had to add it back myself.

XML Tutorial wrote:First of all, your XML file must begin with this on the first line:

Code: Select all
<?xml version="1.0"?>


what does that line DO anyways?
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Re: The Texan Wars [Quenched]

Postby AndyDufresne on Mon Jun 02, 2008 12:56 pm

Edbeard's file was uploaded today I believe.


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Re: The Texan Wars [Quenched]

Postby Appalachian on Sun Jun 08, 2008 9:29 am

Has the fix been made?
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Re: The Texan Wars [Quenched]

Postby edbeard on Sun Jun 08, 2008 9:09 pm

Appalachian wrote:Has the fix been made?


yes it has.
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Re: The Texan Wars [Quenched]

Postby rgbubba on Tue Jun 24, 2008 11:55 pm

Thanks to all for your help in resolving these issues. I hope the next time it will be done better.
"ENJOY THE GAME"
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Re: The Texan Wars [Quenched]

Postby scottp on Sun Aug 10, 2008 4:46 pm

RG, thanks for all the work that went into this map. It's one of my favorites.

Hate to bring up a negative, but isn't that Longhorn emblem you're using the copyrighted mark that the University of Texas holds? They do aggressively protect their mark. Just FYI.
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Re: The Texan Wars [Quenched]

Postby rgbubba on Mon Sep 08, 2008 5:54 pm

scottp wrote:RG, thanks for all the work that went into this map. It's one of my favorites.

Hate to bring up a negative, but isn't that Longhorn emblem you're using the copyrighted mark that the University of Texas holds? They do aggressively protect their mark. Just FYI.
Last edited by rgbubba on Mon Sep 20, 2010 10:26 pm, edited 1 time in total.
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Re: The Texan Wars [Quenched]

Postby scottp on Thu Nov 13, 2008 11:50 am

okay, cool.

thanks again for the effort. one of my very favorite maps, ESPECIALLY since the old classic and middle earth maps went poof!
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Re: The Texan Wars [Quenched]

Postby nolefan5311 on Mon Jun 18, 2012 6:22 pm

What does the community think about changing the XML and coding Austin as a starting neutral? As it is now, it is included in the randomly allocated territories, and is dropped in a majority of games, causing an unnecessary advantage to the player who drops it.
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Re: The Texan Wars [Quenched]

Postby rgbubba on Mon Jun 18, 2012 6:43 pm

Please email me at rgbubba@yahoo.com for any issues you have on the Texan Wars! I might can fix the map!
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Re: The Texan Wars [Quenched]

Postby nolefan5311 on Mon Jun 18, 2012 6:45 pm

You fixing the map would require it to back into Beta phase, when we can just have the Foundry Foreman edit the XML. Are you opposed to the changes?
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Re: The Texan Wars [Quenched]

Postby chapcrap on Mon Jun 18, 2012 7:12 pm

I am not opposed. However, if done, I think that giving it a higher bonus would be good. +2 if neutral.
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Re: The Texan Wars [Quenched]

Postby nolefan5311 on Mon Jun 18, 2012 7:15 pm

chapcrap wrote:I am not opposed. However, if done, I think that giving it a higher bonus would be good. +2 if neutral.


That would require graphic changes to the map, which I'm not sure the mapmaker would be willing/able to do.
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Re: The Texan Wars [Quenched]

Postby chapcrap on Mon Jun 18, 2012 7:19 pm

nolefan5311 wrote:
chapcrap wrote:I am not opposed. However, if done, I think that giving it a higher bonus would be good. +2 if neutral.


That would require graphic changes to the map, which I'm not sure the mapmaker would be willing/able to do.

Fine!!

I would be ok with it starting neutral.
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