Clash of Kings - [14.03.14] - V18.1 - Pg 1&16

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Re: Clash of Kings [17.May.12] - 1v1 map - V16.1 - p1&14

Postby RedBaron0 on Thu May 31, 2012 11:09 pm

We shall see. ;)
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Re: Clash of Kings [17.May.12] - 1v1 map - V16.1 - p1&14

Postby RedBaron0 on Tue Jun 05, 2012 12:34 am

Gee, it got quiet in here... lol

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Re: Clash of Kings

Postby swimmerdude99 on Mon Jun 25, 2012 10:27 pm

I can't see the map :(
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Re: Clash of Kings

Postby zimmah on Mon Jun 25, 2012 11:07 pm

i'm almost ready on the xml, got a bit distracted by school in the mainwhile.
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Re: Clash of Kings

Postby AndyDufresne on Tue Jun 26, 2012 9:26 am

Looking forward to this map...


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Re: Clash of Kings

Postby zimmah on Fri Jul 06, 2012 12:35 pm

Warning: Territory 7th has border East Tower, but not vice versa

Warning: Territory 1st Artillery has border Gate Tower, but not vice versa

Warning: Territory 2nd Artillery has border Gate Tower, but not vice versa

Warning: Territory West Tower has border 1st Artillery, but not vice versa

Warning: Territory East Tower has border 2nd Artillery, but not vice versa

Summary: 0 errors and 5 warnings detected in Clash of Kings.xml (35 continents, 45 territories)


Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<map>
<!-- Clash of Kings by DiM, XML by zimmah. v1.0 -->
<!-- Reinforcements -->
<reinforcements>
   <reinforcement>
      <lower>1</lower>
      <upper>45</upper>
      <divisor>46</divisor>
   </reinforcement>
</reinforcements>
<!-- Start Positions -->
<positions>
   <position>
      <territory start="5">Camp 1</territory>
      <territory start="5">Camp 2</territory>
      <territory start="5">Base Ship 1</territory>
      <territory start="5">Base Ship 2</territory>
      <territory start="5">Base Ship 3</territory>
   </position>
   <position>
      <territory start="5">Castle</territory>
      <territory start="5">Courtyard</territory>
      <territory start="5">Quarter 1</territory>
      <territory start="5">Quarter 2</territory>
      <territory start="5">Quarter 3</territory>
   </position>
</positions>
<!-- Losing conditions -->
<requirement>
   <name>Castle or Camp</name>
   <components>
      <territory>Camp 1</territory>
      <territory>Camp 2</territory>
      <territory>Courtyard</territory>
      <territory>Castle</territory>
   </components>
   <required>1</required>
</requirement>
<!-- Continents Besieger-->
<continent>
   <name>Camp 1</name>
   <bonus>1</bonus>
   <components>
      <territory>Camp 1</territory>
   </components>
</continent>
<continent>
   <name>Camp 2</name>
   <bonus>1</bonus>
   <components>
      <territory>Camp 1</territory>
      <territory>Camp 2</territory>
   </components>
</continent>
<continent>
   <name>1BS</name>
   <bonus>0</bonus>
   <components>
      <territory>Base Ship 1</territory>
      <territory>Base Ship 2</territory>
      <territory>Base Ship 3</territory>
   </components>
   <required>1</required>
</continent>
<continent>
   <name>One Base Ship</name>
   <bonus>1</bonus>
   <components>
      <continent>Camp 1</continent>
      <continent>1BS</continent>
   </components>
</continent>
<continent>
   <name>2BS</name>
   <bonus>0</bonus>
   <components>
      <territory>Base Ship 1</territory>
      <territory>Base Ship 2</territory>
      <territory>Base Ship 3</territory>
   </components>
   <required>2</required>
</continent>
<continent>
   <name>Two Base Ships</name>
   <bonus>2</bonus>
   <components>
      <continent>Camp 1</continent>
      <continent>2BS</continent>
   </components>
   <overrides>
      <override>One Base Ship</override>
   </overrides>
</continent>
<continent>
   <name>3BS</name>
   <bonus>0</bonus>
   <components>
      <territory>Base Ship 1</territory>
      <territory>Base Ship 2</territory>
      <territory>Base Ship 3</territory>
   </components>
</continent>
<continent>
   <name>Three Base Ships</name>
   <bonus>3</bonus>
   <components>
      <continent>Camp 1</continent>
      <continent>3BS</continent>
   </components>
   <overrides>
      <override>Two Base Ships</override>
   </overrides>
</continent>
<continent>
   <name>Assault Ship 1</name>
   <bonus>0</bonus>
   <components>
      <continent>Camp 1</continent>
      <territory>Assault Ship 1</territory>
      <territory>Supply Ship 1</territory>
   </components>
</continent>
<continent>
   <name>Assault Ship 2</name>
   <bonus>0</bonus>
   <components>
      <continent>Camp 1</continent>
      <territory>Assault Ship 2</territory>
      <territory>Supply Ship 2</territory>
   </components>
</continent>
<continent>
   <name>Assault Ship 3</name>
   <bonus>0</bonus>
   <components>
      <continent>Camp 1</continent>
      <territory>Assault Ship 3</territory>
      <territory>Supply Ship 3</territory>
   </components>
</continent>
<continent>
   <name>One Assault Ship</name>
   <bonus>1</bonus>
   <components>
      <continent>Assault Ship 1</continent>
      <continent>Assault Ship 2</continent>
      <continent>Assault Ship 3</continent>
   </components>
   <required>1</required>
</continent>
<continent>
   <name>Two Assault Ships</name>
   <bonus>2</bonus>
   <components>
      <continent>Assault Ship 1</continent>
      <continent>Assault Ship 2</continent>
      <continent>Assault Ship 3</continent>
   </components>
   <required>2</required>
   <overrides>
      <override>One Assault Ship</override>
   </overrides>
</continent>
<continent>
   <name>Three Assault Ships</name>
   <bonus>3</bonus>
   <components>
      <continent>Assault Ship 1</continent>
      <continent>Assault Ship 2</continent>
      <continent>Assault Ship 3</continent>
   </components>
   <overrides>
      <override>Two Assault Ships</override>
   </overrides>
</continent>
<continent>
   <name>Arti 1</name>
   <bonus>0</bonus>
   <components>
      <continent>Camp 1</continent>
      <territory>Landing Point</territory>
      <territory>1st Artillery</territory>
   </components>
</continent>
<continent>
   <name>Arti 2</name>
   <bonus>0</bonus>
   <components>
      <continent>Camp 1</continent>
      <territory>Landing Point</territory>
      <territory>2nd Artillery</territory>
   </components>
</continent>
<continent>
   <name>Arti 3</name>
   <bonus>0</bonus>
   <components>
      <continent>Camp 1</continent>
      <territory>Landing Point</territory>
      <territory>3rd Artillery</territory>
   </components>
</continent>
<continent>
   <name>One Artillery</name>
   <bonus>1</bonus>
   <components>
      <continent>Arti 1</continent>
      <continent>Arti 2</continent>
      <continent>Arti 3</continent>
   </components>
   <required>1</required>
</continent>
<continent>
   <name>Two Artillery</name>
   <bonus>2</bonus>
   <components>
      <continent>Arti 1</continent>
      <continent>Arti 2</continent>
      <continent>Arti 3</continent>
   </components>
   <required>2</required>
   <overrides>
      <override>One Artillery</override>
   </overrides>
</continent>
<continent>
   <name>Three Artillery</name>
   <bonus>3</bonus>
   <components>
      <continent>Arti 1</continent>
      <continent>Arti 2</continent>
      <continent>Arti 3</continent>
   </components>
   <overrides>
      <override>Two Artillery</override>
   </overrides>
</continent>
<continent>
   <name>Besieger Army</name>
   <bonus>5</bonus>
   <components>
      <territory>Camp 1</territory>
      <territory>Camp 2</territory>
      <territory>1st</territory>
      <territory>2nd</territory>
      <territory>3rd</territory>
      <territory>4th</territory>
      <territory>5th</territory>
      <territory>6th</territory>
      <territory>7th</territory>
      <territory>1st Artillery</territory>
      <territory>2nd Artillery</territory>
      <territory>3rd Artillery</territory>
      <territory>Balloon</territory>
      <territory>Landing Point</territory>
      <territory>Base Ship 1</territory>
      <territory>Base Ship 2</territory>
      <territory>Base Ship 3</territory>
      <territory>Supply Ship 1</territory>
      <territory>Supply Ship 2</territory>
      <territory>Supply Ship 3</territory>
      <territory>Assault Ship 1</territory>
      <territory>Assault Ship 2</territory>
      <territory>Assault Ship 3</territory>
   </components>
</continent>
<!-- Continents Besieged -->
<continent>
   <name>Castle</name>
   <bonus>5</bonus>
   <components>
      <territory>Castle</territory>
   </components>
</continent>
<continent>
   <name>Gate Tower</name>
   <bonus>0</bonus>
   <components>
      <territory>Gate Tower</territory>
      <territory>Castle</territory>
      <territory>Ammo Depot</territory>
   </components>
</continent>
<continent>
   <name>Bay Tower</name>
   <bonus>0</bonus>
   <components>
      <territory>Bay Tower</territory>
      <territory>Castle</territory>
      <territory>Ammo Depot</territory>
   </components>
</continent>
<continent>
   <name>East Tower</name>
   <bonus>0</bonus>
   <components>
      <territory>East Tower</territory>
      <territory>Castle</territory>
      <territory>Ammo Depot</territory>
   </components>
</continent>
<continent>
   <name>West Tower</name>
   <bonus>0</bonus>
   <components>
      <territory>West Tower</territory>
      <territory>Castle</territory>
      <territory>Ammo Depot</territory>
   </components>
</continent>
<continent>
   <name>One Tower</name>
   <bonus>1</bonus>
   <components>
      <continent>Gate Tower</continent>
      <continent>West Tower</continent>
      <continent>East Tower</continent>
      <continent>Bay Tower</continent>
   </components>
   <required>1</required>
</continent>
<continent>
   <name>Two Towers</name>
   <bonus>2</bonus>
   <components>
      <continent>Gate Tower</continent>
      <continent>West Tower</continent>
      <continent>East Tower</continent>
      <continent>Bay Tower</continent>
   </components>
   <required>2</required>
</continent>
<continent>
   <name>Three Towers</name>
   <bonus>3</bonus>
   <components>
      <continent>Gate Tower</continent>
      <continent>West Tower</continent>
      <continent>East Tower</continent>
      <continent>Bay Tower</continent>
   </components>
   <required>3</required>
</continent>
<continent>
   <name>Four Towers</name>
   <bonus>4</bonus>
   <components>
      <continent>Gate Tower</continent>
      <continent>West Tower</continent>
      <continent>East Tower</continent>
      <continent>Bay Tower</continent>
   </components>
</continent>
<continent>
   <name>Ship 1</name>
   <bonus>1</bonus>
   <components>
      <territory>Ship 1</territory>
      <territory>Castle</territory>
      <territory>Dock 1</territory>
   </components>
</continent>
<continent>
   <name>Ship 2</name>
   <bonus>1</bonus>
   <components>
      <territory>Ship 2</territory>
      <territory>Castle</territory>
      <territory>Dock 2</territory>
   </components>
</continent>
<continent>
   <name>Ship 3</name>
   <bonus>1</bonus>
   <components>
      <territory>Ship 3</territory>
      <territory>Castle</territory>
      <territory>Dock 3</territory>
   </components>
</continent>
<continent>
   <name>Supply Caravan</name>
   <bonus>2</bonus>
   <components>
      <territory>Supply Caravan</territory>
      <territory>Castle</territory>
   </components>
</continent>
<continent>
   <name>Besieged Forces</name>
   <bonus>5</bonus>
   <components>
      <territory>Dock 1</territory>
      <territory>Dock 2</territory>
      <territory>Dock 3</territory>
      <territory>Ship 1</territory>
      <territory>Ship 2</territory>
      <territory>Ship 3</territory>
      <territory>Castle</territory>
      <territory>Bay Tower</territory>
      <territory>East Tower</territory>
      <territory>West Tower</territory>
      <territory>Gate Tower</territory>
      <territory>Ammo Depot</territory>
      <territory>Quarter 1</territory>
      <territory>Quarter 2</territory>
      <territory>Quarter 3</territory>
      <territory>Inn</territory>
      <territory>Market</territory>
      <territory>Mill</territory>
      <territory>Church</territory>
      <territory>Assassin Guild</territory>
      <territory>Supply Caravan</territory>
      <territory>Courtyard</territory>
   </components>
</continent>
<!-- Territories -->
<!-- Besieger -->
<territory>
   <name>Camp 1</name>
   <borders>
      <border>Camp 2</border>
   </borders>
   <coordinates>
      <smallx>308</smallx>
      <smally>230</smally>
      <largex>385</largex>
      <largey>281</largey>
   </coordinates>
   <neutral>5</neutral>
</territory>
<territory>
   <name>Camp 2</name>
   <borders>
      <border>Camp 1</border>
      <border>2nd</border>
   </borders>
   <coordinates>
      <smallx>363</smallx>
      <smally>229</smally>
      <largex>452</largex>
      <largey>280</largey>
   </coordinates>
   <neutral>5</neutral>
</territory>
<territory>
   <name>2nd</name>
   <borders>
      <border>Camp 2</border>
      <border>1st</border>
      <border>4th</border>
   </borders>
   <coordinates>
      <smallx>399</smallx>
      <smally>264</smally>
      <largex>497</largex>
      <largey>322</largey>
   </coordinates>
   <neutral>1</neutral>
</territory>
<territory>
   <name>1st</name>
   <borders>
      <border>2nd</border>
      <border>3rd</border>
      <border>Balloon</border>
   </borders>
   <coordinates>
      <smallx>295</smallx>
      <smally>272</smally>
      <largex>368</largex>
      <largey>334</largey>
   </coordinates>
   <neutral>1</neutral>
</territory>
<territory>
   <name>Balloon</name>
   <borders>
      <border>1st</border>
   </borders>
   <bombardments>
      <bombardment>Courtyard</bombardment>
      <bombardment>Castle</bombardment>
   </bombardments>
   <coordinates>
      <smallx>159</smallx>
      <smally>352</smally>
      <largex>199</largex>
      <largey>431</largey>
   </coordinates>
   <neutral>30</neutral>
</territory>
<territory>
   <name>3rd</name>
   <borders>
      <border>1st</border>
      <border>4th</border>
      <border>5th</border>
   </borders>
   <coordinates>
      <smallx>312</smallx>
      <smally>313</smally>
      <largex>385</largex>
      <largey>383</largey>
   </coordinates>
   <neutral>1</neutral>
</territory>
<territory>
   <name>4th</name>
   <borders>
      <border>2nd</border>
      <border>3rd</border>
      <border>6th</border>
      <border>Landing Point</border>
   </borders>
   <coordinates>
      <smallx>401</smallx>
      <smally>324</smally>
      <largex>503</largex>
      <largey>397</largey>
   </coordinates>
   <neutral>1</neutral>
</territory>
<territory>
   <name>5th</name>
   <borders>
      <border>3rd</border>
      <border>6th</border>
      <border>1st Artillery</border>
      <border>3rd Artillery</border>
   </borders>
   <coordinates>
      <smallx>279</smallx>
      <smally>347</smally>
      <largex>349</largex>
      <largey>428</largey>
   </coordinates>
   <neutral>1</neutral>
</territory>
<territory>
   <name>6th</name>
   <borders>
      <border>4th</border>
      <border>5th</border>
      <border>7th</border>
      <border>2nd Artillery</border>
   </borders>
   <coordinates>
      <smallx>382</smallx>
      <smally>363</smally>
      <largex>481</largex>
      <largey>449</largey>
   </coordinates>
   <neutral>1</neutral>
</territory>
<territory>
   <name>7th</name>
   <borders>
      <border>6th</border>
      <border>East Tower</border>
   </borders>
   <coordinates>
      <smallx>480</smallx>
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<territory>
   <name>Landing Point</name>
   <borders>
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      <largex>327</largex>
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   <neutral>2</neutral>
</territory>
<territory>
   <name>2nd Artillery</name>
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      <border>6th</border>
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   <neutral>2</neutral>
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<territory>
   <name>3rd Artillery</name>
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<territory>
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<territory>
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<territory>
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<territory>
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      <border>Supply Ship 1</border>
      <border>Ship 1</border>
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      <border>Assault Ship 3</border>
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      <border>Ship 1</border>
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      <largex>823</largex>
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   </coordinates>
   <neutral>2</neutral>
</territory>
<!-- Besieged -->
<territory>
   <name>Castle</name>
   <borders>
      <border>Bay Tower</border>
      <border>Courtyard</border>
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</territory>
<territory>
   <name>Courtyard</name>
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      <border>Castle</border>
      <border>Market</border>
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   <coordinates>
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<territory>
   <name>Bay Tower</name>
   <borders>
      <border>Castle</border>
   </borders>
   <bombardments>
      <bombardment>Assault Ship 1</bombardment>
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<territory>
   <name>West Tower</name>
   <borders>
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      <border>Ammo Depot</border>
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   <neutral>2</neutral>
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   <name>Gate Tower</name>
   <borders>
      <border>Ammo Depot</border>
   </borders>
   <coordinates>
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      <smally>496</smally>
      <largex>337</largex>
      <largey>618</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>East Tower</name>
   <borders>
      <border>2nd Artillery</border>
      <border>Ammo Depot</border>
   </borders>
   <coordinates>
      <smallx>371</smallx>
      <smally>504</smally>
      <largex>466</largex>
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   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Supply Caravan</name>
   <borders>
      <border>Market</border>
   </borders>
   <bombardments>
      <bombardment>3rd Artillery</bombardment>
   </bombardments>
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      <smallx>49</smallx>
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      <largex>62</largex>
      <largey>904</largey>
   </coordinates>
   <neutral>3</neutral>
</territory>
<territory>
   <name>Market</name>
   <borders>
      <border>Courtyard</border>
      <border>Supply Caravan</border>
      <border>Church</border>
      <border>Mill</border>
   </borders>
   <coordinates>
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      <largex>365</largex>
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<territory>
   <name>Mill</name>
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      <border>Market</border>
      <border>Quarter 1</border>
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   <name>Assassin Guild</name>
   <borders>
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   </borders>
   <bombardments>
      <bombardment>Camp 1</bombardment>
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   <name>Quarter 2</name>
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      <border>Ammo Depot</border>
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   <coordinates>
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   <name>Dock 3</name>
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      <border>Ship 3</border>
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      <border>Assault Ship 2</border>
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   <name>Ship 2</name>
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   <name>Ship 3</name>
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      <border>Assault Ship 3</border>
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      <smallx>470</smallx>
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</territory>
</map>


http://zimmah.webs.com/Clash%20of%20Kings.xml
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Re: Clash of Kings

Postby DiM on Fri Jul 13, 2012 2:01 pm

map image:
Click image to enlarge.
image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Clash of Kings

Postby zimmah on Thu Jul 19, 2012 11:38 am

Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<map>
<rip>
 <name>CC Foundry</name>
</rip>
</map>
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Re: Clash of Kings

Postby DiM on Sat Jul 28, 2012 5:02 pm

any estimation on when this will have the xml checked and ready for beta?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Clash of Kings

Postby DiM on Sat Aug 04, 2012 6:39 pm

DiM wrote:any estimation on when this will have the xml checked and ready for beta?


:roll:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Clash of Kings

Postby isaiah40 on Sat Aug 11, 2012 10:07 pm

I checked the XML and a couple small problems. First, zimmah for some reason the map inspect doesn't like your link. Second, the bombardment between 3rd artillery and Supply Caravan is not in the XML but shows on the map. That is all I found, so once you get the new XMl posted, I'll give it a second check and get this stamped!!
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Re: Clash of Kings

Postby DiM on Mon Aug 13, 2012 3:49 pm

please bin this map. i'm currently in the process of amiably (or via legal methods) removing all my quenched maps from cc. that obviously implies i won't desire the quenching of this map either.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10387
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Re: Clash of Kings

Postby isaiah40 on Mon Aug 13, 2012 8:28 pm

Per mapmakers request this map has been [MOVED]
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Re: [Vacation - valid until Feb 2013] Clash of Kings

Postby nolefan5311 on Wed Feb 20, 2013 9:00 am

The six months of vacation for this map has expired and this map will now be labeled as [Abandoned]. If the original mapmaker wants to continue this map project that's fine but an update must provided. From this moment anyone else is free to take this project without the original mapmakers permission, but it has to be started from scratch.
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Clash of Kings

Postby DiM on Mon Mar 10, 2014 8:44 pm

i'd like to bring this back.

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“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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