Before we get carried away with the new announcements, I'd just like to make it known that Lack is currently on a small vacation until May 8, 2007. Unfortunately at this time, all Quenched maps will not be available for live play until after he gets back. It's only a short while, so hang in there!
Anyways, as everyone is well aware, the Map Foundry is rapidly expanding and evolving as Conquer Club grows in size and popularity. Some changes have already taken place and some have been announced but are still yet to come. I have taken on a new role as Cartography Assistant (if you hadn't noticed ) and am working hard to help maintain and improve the Map Foundry for everyone. Sub-forums are on their way and will change how we all look at maps in development. However, these are just the tip of the iceberg and we have a few more developments to announce.
- Copyright
This has been an issue of much discussion and various opinion. While Conquer Club still encourages cartographers to obtain expressed written consent for maps based on copyrighted works, we are aware that such requests are often ignored. In these circumstances, cartographers are free to continue map development with the condition that all work is of their own doing. Every part of artwork on the map must be unique and original. - Revamps
Another issue of much discussion has been the distinction of quality and standards between old maps and new maps. The majority of maps available for play on Conquer Club were designed before the current standards and expectations were developed under the Final Forge and Quenching system. Conquer Club is now encouraging cartographers to step forward and volunteer their time to work on addressing concerns with older maps through revamps. Keep an eye out for a specific announcement regarding revamps in the near future. - XML
While Conquer Club encourages anyone to try their hand at map making and to push the envelope of both graphics and gameplay, the current XML system comes with some limitations. This is stunting the creativity of some of our cartographers, so Lack has been working behind the scenes to come up with some new options for gameplay that will test cartographers imaginations and players strategies. Keep an eye out for a specific announcement regarding XML modification and variation coming soon.
Stay tuned for further exciting announcements in the coming days and weeks.