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pickofdoom wrote:This brings up another point, which you mentioned above. Holding a bonus with a satellite elsewhere can give you good position.
chemefreak wrote:This was an excellent read! Very well done.
Woltato wrote:Good articles, well written.
just the one point that I don't agree with. "Don't lose more than 2 troops" in article 3. I think this is a faulty way of thinking. Every move you make during your turn should be based on the merits of the position as it stands and everything that happened previously should be disregarded. Supposing I have a stack of 10 troops next to a 1 and try to take a spoil and lose 2 troops. At this point it would be wrong to automatically think that having lost 2 troops I should end the turn there. Instead treat the situation as if it's the start of your turn, forget about the 2 troops lost, assess the position as it stands and ask Is it worth going for a spoil with 8v1? Unless you're severely low on troops then the answer would probably be yes considering that the spoils are the main factor in winning an escalating game. I also think the logic that says taking spoils makes you more of a target is bit of a negative approach. Hanging on as long as possible doesn't win you the game. The fact is that you need spoils to cash in and give yourself attacking options if you're going to give yourself a chance of winning. Unless you get very lucky sitting tight and not taking spoils usually means you'll just end up surviving a round or 2 longer before losing or you'll make sure you're the last one to get knocked out. There's no points for second place, it doesn't matter whether you get knocked out first or last, so a more risky and aggressive attacking strategy wins more games in the long run.
Another point on BM's. I play mainly fog games and find that BM's are particularly helpful because taking bonus regions that show up in the game log effectively announces the position of half their troops. This helps massively when going for KO's as you can easily figure out where they are and additionally that gives you a section of the board where other players aren't.
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