Why CC's Membership is (actually) Declining

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Re: Why CC's Membership is (actually) Declining

Postby Mr Changsha on Tue Jul 10, 2012 11:19 pm

Dibbun wrote:Hard for people to advance when they are kept in a box and not allowed to apprentice under great players. viewtopic.php?f=5&t=174172


You notice the combination of freestyle, fog and map?

You know for a long time I actively defended farmers both in C and A and more generally here. My reason was that I felt every society needs some sharks in the water. It gives the site edge, a dark side...a sense of wrong sometimes allows a society to aquire a much needed edge.

But over time I began to accept that this phenomenon was outweighed by the overall moral degredation caused by the exploitation of map and settings.

My solution is both simple and wildly unpopular with CC's hardcore, though I maintain that CC-wide it would be met with joy.

1. Abolish fog
2. Abolish Freestyle.

We can keep all the maps.
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Re: Why CC's Membership is (actually) Declining

Postby jltile1 on Tue Jul 10, 2012 11:31 pm

Mr Changsha wrote:While I am genuinely grateful for all of these supportive, nay downright helpful and insightful posts, I feel you are all (or at least most of you) still shy of taking the intellectual leap I demand. There have been many excellent posts with regards to how to give a new recruit (or very new player) a better first experience. I agree with most of what has been written. Yet I want to go further. I am not writing of the new recruit, I am writing of the CASUAL player. These are different concepts. The casual player may have played hundreds of games.

I refer you back to the key paragraph in the OP...

This site is losing members because it made the awful mistake of actually listening to you guys..though you all love to believe that CC ignores you terribly. CC-policy has been to cater for the hardcore, which is actually a fairly small percentage of the players on this site. That's why we have had a massive expansion in settings, because the hardcore gets bored of all the other settings after they've played thousands of games on them and have got their gold medals. They need more medals and therefore more settings. Of course this means that an ever increasing selection of the games available are not on settings or maps the casual gamer would even think of playing. ''But they can set them up themselves!!!" I hear you all cry. But I wager the new player is rarely immediately premium. He must join a game. As the settings have become increasingly unfriendly for the new player he must try and find a basic game of risk he can play. I remember trying to set up a new player some games about a year ago. It really wasn't easy. There was so little decent (for him) available. If he doesn't enjoy his first experiences here (when freemium) the new player won't buy his membership. In fact he will leave. That's why the membership is dropping.


It is interesting to me that my usual antagonists have steered clear of this thread. I suspect this is because the discussion has veered towards New Recruits. But I am determined to wrench it back to my key point, which as it is my thread I think I am justified in doing.

I have argued here for a very long time that the expansion in maps and settings has been bad for this site. I believe with every innovation it takes the site further and further away from the original game of Risk. I say that is why the membership is dropping. People come here to play Risk. With every passing year this site has less to do with that game. Therefore many members have left. As an example, consider how high on the scoreboard a standard sequential flat player can get. Squeak on to the first page? Basic european Risk has been simply eclipsed. What has freestlye got to do with original Risk? Foggy games? Lot's of players have dominated the scoreboard playing maps and settings that have almost nothing to do with the original game. Yet, and this is key, the majority of players (casual players) come here to play Risk, yet they cannot progress on the scoreboard playing the original game. Almost everyone wants to be successful at what they do. In my view it is human nature. Yet playing the game they actually came here to play, most players would top out around captain. Yet the scoreboard is littered with players that are playing a game with little relation to the game the majority of players came here to play. There is a basic dissonance to this fact, and it is why the site is becoming increasingly unpopular.

All of you writing here have accepted that New Recruits want to play a good game of Risk. I think that is an important advance for my argument and I am glad it has been so uniformly accepted. But now I want you to go further. I say that not only do new players want to play Risk, but they also want to keep playing Risk and feel they are advancing on the site. The scoreboard is forcing players to play games they actually didn't come here to play to advance. CC is forcing players to choose effectively unfair settings for the opposition (farming etc) to advance. This site has been corrupted by the expansion in maps and settings. Players have been equally corrupted in a moral sense. This is why the site's membership is declining.



Well I think one thing you are saying is wrong the expansion of maps and setting is a great thing, if the right people are playing the games against eachother. The problem is that players are finding stragetys out and are picking on the week like vultures. The scoreboard I think is very week as players you have played with all these settings sit at top.

As I said everyone want to win I don't care casual or not. Fix the scoreboard if you look at the top it's all freestyle players. But what about the rest that don't care to play those games but would like to rank up? I agree 100 percent as what you have said.

Your next paragraph is exactly what I have been feeling and saying. There needs to be two score boards one freestyle and one none freestyle. The facts are simple one if you play speed so. Much comes into consideration. If its 24 hour you need to watch it like a hawk. That being said you can also turn your online status off why? So when a player drops your right there as you seen he was online. There are too many factors to a real game on this site. Dice are one thing but I do see them even out as you can go good and go bad. 1v1 are the worst.

I really do think there needs to be some serious changes. To the whole site so farming ranching or what ever you call it stops. Also so some real good risk players can get among the ranks as that is why they join. I joined simply beacuse of risk no other reason, and that is why most join.
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Re: Why CC's Membership is (actually) Declining

Postby Woodruff on Tue Jul 10, 2012 11:37 pm

Mr Changsha wrote:All of you writing here have accepted that New Recruits want to play a good game of Risk. I think that is an important advance for my argument and I am glad it has been so uniformly accepted. But now I want you to go further. I say that not only do new players want to play Risk, but they also want to keep playing Risk and feel they are advancing on the site. The scoreboard is forcing players to play games they actually didn't come here to play to advance. CC is forcing players to choose effectively unfair settings for the opposition (farming etc) to advance. This site has been corrupted by the expansion in maps and settings. Players have been equally corrupted in a moral sense. This is why the site's membership is declining.


I consider myself very much a "casual player" here. My only real disagreement with you is the idea that I, as a casual BUT EXPERIENCED player on the site, cannot effectively maneuver through the maps and settings that I don't like to reach those that I like. This doesn't make sense to me. In fact, it goes against my very real experience here.

I think I'm not the only one that feels that way, thus why the thread pushed toward the new recruit aspect of things.
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Re: Why CC's Membership is (actually) Declining

Postby tkr4lf on Tue Jul 10, 2012 11:38 pm

Mr Changsha wrote:
Dibbun wrote:Hard for people to advance when they are kept in a box and not allowed to apprentice under great players. viewtopic.php?f=5&t=174172


You notice the combination of freestyle, fog and map?

You know for a long time I actively defended farmers both in C and A and more generally here. My reason was that I felt every society needs some sharks in the water. It gives the site edge, a dark side...a sense of wrong sometimes allows a society to aquire a much needed edge.

But over time I began to accept that this phenomenon was outweighed by the overall moral degredation caused by the exploitation of map and settings.

My solution is both simple and wildly unpopular with CC's hardcore, though I maintain that CC-wide it would be met with joy.

1. Abolish fog
2. Abolish Freestyle.

We can keep all the maps.

Ok, I couldn't care less about freestyle, but why fog?

Yes, I understand that it diverges from the classic RISK gameplay, but fog seems to be a very popular setting. Many, many people enjoy playing foggy games. Part of the fun is figuring out who is where, and if you can't or don't want to do that, then don't join a game with fog.

I guess the main point I'm not understanding here is why the settings must be abolished. I can get on board with encouraging classic gameplay though the use of hidden settings, making the default seq, escalating, chained, sunny. I can get on board with more people playing these types of games and playing more for the fun than for the points. But I absolutely cannot get on board with abolishing settings that many people like to play.

Should we eliminate something that many enjoy, just so that the larger majority of players won't have to play those games anymore? That doesn't seem quite fair. You want to force everybody to play the settings that are most like the RISK board game, but not everybody here wants to play that. Yes, I understand that most do. I understand that almost everybody who comes here initially wants to. But as people stick around, they will eventually at least give the other settings a try. If they don't like them, then they don't have to play them.

It doesn't make sense to abolish them just so that the casual gamers are guaranteed to get to play games that they like. What about the people that do like them? Abolishing them means that they cannot play the games that they like anymore. Isn't there a happy medium somewhere that doesn't involve any much-loved settings being abolished entirely? Surely a compromise could be reached that would make everybody happy.

And all of this applies to freestyle equally. I personally hate it and don't care about it at all, but there are many who enjoy it. Why should they not get to play the games that they enjoy just so another group can play more of the games they want to? Such draconian measures will not only be bad for the site in my opinion, but will actually drive away many of the most loyal and hardcore of CC'ers.
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Re: Why CC's Membership is (actually) Declining

Postby jltile1 on Tue Jul 10, 2012 11:41 pm

Woodruff wrote:
Mr Changsha wrote:All of you writing here have accepted that New Recruits want to play a good game of Risk. I think that is an important advance for my argument and I am glad it has been so uniformly accepted. But now I want you to go further. I say that not only do new players want to play Risk, but they also want to keep playing Risk and feel they are advancing on the site. The scoreboard is forcing players to play games they actually didn't come here to play to advance. CC is forcing players to choose effectively unfair settings for the opposition (farming etc) to advance. This site has been corrupted by the expansion in maps and settings. Players have been equally corrupted in a moral sense. This is why the site's membership is declining.


I consider myself very much a "casual player" here. My only real disagreement with you is the idea that I, as a casual BUT EXPERIENCED player on the site, cannot effectively maneuver through the maps and settings that I don't like to reach those that I like. This doesn't make sense to me. In fact, it goes against my very real experience here.

I think I'm not the only one that feels that way, thus why the thread pushed toward the new recruit aspect of things.



Look at what ahunda says
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Re: Why CC's Membership is (actually) Declining

Postby Woodruff on Tue Jul 10, 2012 11:43 pm

jltile1 wrote:
Woodruff wrote:
Mr Changsha wrote:All of you writing here have accepted that New Recruits want to play a good game of Risk. I think that is an important advance for my argument and I am glad it has been so uniformly accepted. But now I want you to go further. I say that not only do new players want to play Risk, but they also want to keep playing Risk and feel they are advancing on the site. The scoreboard is forcing players to play games they actually didn't come here to play to advance. CC is forcing players to choose effectively unfair settings for the opposition (farming etc) to advance. This site has been corrupted by the expansion in maps and settings. Players have been equally corrupted in a moral sense. This is why the site's membership is declining.


I consider myself very much a "casual player" here. My only real disagreement with you is the idea that I, as a casual BUT EXPERIENCED player on the site, cannot effectively maneuver through the maps and settings that I don't like to reach those that I like. This doesn't make sense to me. In fact, it goes against my very real experience here.

I think I'm not the only one that feels that way, thus why the thread pushed toward the new recruit aspect of things.


Look at what ahunda says


I read it, and I agree with it. But I don't really see where that affects my point at all, to be honest - care to explain?
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Re: Why CC's Membership is (actually) Declining

Postby Army of GOD on Tue Jul 10, 2012 11:46 pm

fog is fun for casual gamers (I consider myself a casual gamer with my 0 active games) but freestyle is literally only for the idiots or the hardcore gamers and is just generally unfun. I wouldn't miss any sleep over it being removed.
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Re: Why CC's Membership is (actually) Declining

Postby jltile1 on Tue Jul 10, 2012 11:47 pm

tkr4lf wrote:
Mr Changsha wrote:
Dibbun wrote:Hard for people to advance when they are kept in a box and not allowed to apprentice under great players. viewtopic.php?f=5&t=174172


You notice the combination of freestyle, fog and map?

You know for a long time I actively defended farmers both in C and A and more generally here. My reason was that I felt every society needs some sharks in the water. It gives the site edge, a dark side...a sense of wrong sometimes allows a society to aquire a much needed edge.

But over time I began to accept that this phenomenon was outweighed by the overall moral degredation caused by the exploitation of map and settings.

My solution is both simple and wildly unpopular with CC's hardcore, though I maintain that CC-wide it would be met with joy.

1. Abolish fog
2. Abolish Freestyle.

We can keep all the maps.

Ok, I couldn't care less about freestyle, but why fog?

Yes, I understand that it diverges from the classic RISK gameplay, but fog seems to be a very popular setting. Many, many people enjoy playing foggy games. Part of the fun is figuring out who is where, and if you can't or don't want to do that, then don't join a game with fog.

I guess the main point I'm not understanding here is why the settings must be abolished. I can get on board with encouraging classic gameplay though the use of hidden settings, making the default seq, escalating, chained, sunny. I can get on board with more people playing these types of games and playing more for the fun than for the points. But I absolutely cannot get on board with abolishing settings that many people like to play.

Should we eliminate something that many enjoy, just so that the larger majority of players won't have to play those games anymore? That doesn't seem quite fair. You want to force everybody to play the settings that are most like the RISK board game, but not everybody here wants to play that. Yes, I understand that most do. I understand that almost everybody who comes here initially wants to. But as people stick around, they will eventually at least give the other settings a try. If they don't like them, then they don't have to play them.

It doesn't make sense to abolish them just so that the casual gamers are guaranteed to get to play games that they like. What about the people that do like them? Abolishing them means that they cannot play the games that they like anymore. Isn't there a happy medium somewhere that doesn't involve any much-loved settings being abolished entirely? Surely a compromise could be reached that would make everybody happy.

And all of this applies to freestyle equally. I personally hate it and don't care about it at all, but there are many who enjoy it. Why should they not get to play the games that they enjoy just so another group can play more of the games they want to? Such draconian measures will not only be bad for the site in my opinion, but will actually drive away many of the most loyal and hardcore of CC'ers.



Agreed with pretty much all that. But I think what we are really talking about is keeping the lower ranked players here and stop the map specialist away from them. This site has all to do with "risk" as much as u might disagree. But I found it google risk online. A lot of these games and setting are for farmers simple . We have lost the point of playing a fair game. Is the real point .
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Re: Why CC's Membership is (actually) Declining

Postby tkr4lf on Wed Jul 11, 2012 12:01 am

jltile1 wrote:
tkr4lf wrote:
Mr Changsha wrote:
Dibbun wrote:Hard for people to advance when they are kept in a box and not allowed to apprentice under great players. viewtopic.php?f=5&t=174172


You notice the combination of freestyle, fog and map?

You know for a long time I actively defended farmers both in C and A and more generally here. My reason was that I felt every society needs some sharks in the water. It gives the site edge, a dark side...a sense of wrong sometimes allows a society to aquire a much needed edge.

But over time I began to accept that this phenomenon was outweighed by the overall moral degredation caused by the exploitation of map and settings.

My solution is both simple and wildly unpopular with CC's hardcore, though I maintain that CC-wide it would be met with joy.

1. Abolish fog
2. Abolish Freestyle.

We can keep all the maps.

Ok, I couldn't care less about freestyle, but why fog?

Yes, I understand that it diverges from the classic RISK gameplay, but fog seems to be a very popular setting. Many, many people enjoy playing foggy games. Part of the fun is figuring out who is where, and if you can't or don't want to do that, then don't join a game with fog.

I guess the main point I'm not understanding here is why the settings must be abolished. I can get on board with encouraging classic gameplay though the use of hidden settings, making the default seq, escalating, chained, sunny. I can get on board with more people playing these types of games and playing more for the fun than for the points. But I absolutely cannot get on board with abolishing settings that many people like to play.

Should we eliminate something that many enjoy, just so that the larger majority of players won't have to play those games anymore? That doesn't seem quite fair. You want to force everybody to play the settings that are most like the RISK board game, but not everybody here wants to play that. Yes, I understand that most do. I understand that almost everybody who comes here initially wants to. But as people stick around, they will eventually at least give the other settings a try. If they don't like them, then they don't have to play them.

It doesn't make sense to abolish them just so that the casual gamers are guaranteed to get to play games that they like. What about the people that do like them? Abolishing them means that they cannot play the games that they like anymore. Isn't there a happy medium somewhere that doesn't involve any much-loved settings being abolished entirely? Surely a compromise could be reached that would make everybody happy.

And all of this applies to freestyle equally. I personally hate it and don't care about it at all, but there are many who enjoy it. Why should they not get to play the games that they enjoy just so another group can play more of the games they want to? Such draconian measures will not only be bad for the site in my opinion, but will actually drive away many of the most loyal and hardcore of CC'ers.



Agreed with pretty much all that. But I think what we are really talking about is keeping the lower ranked players here and stop the map specialist away from them. This site has all to do with "risk" as much as u might disagree. But I found it google risk online. A lot of these games and setting are for farmers simple . We have lost the point of playing a fair game. Is the real point .

I found this site the exact same way. When I first starting coming here, all I wanted to do was play RISK. But as I stuck around, I tried out the other settings. Now, I know that this site can be so much more than just RISK, and I think that is a great thing. I agree that this site has a lot to do with RISK, since that is what this site is based on. But it can be so much more. It can be a great strategy game, and not just a great RISK clone.

If you will actually read Mr.Changsha's post that I quoted, the point of this thread absolutely is what I argued against. He says that just keeping the lower ranked players here and stopping the map specialists from farming them is great, but that we should take it a step further. He advocates abolishing settings that most "casual" gamers probably wouldn't like. I believe that that is wrong. Personal choice should triumph over enforced participation in games one doesn't wish to play.

I am in agreement with what everybody else has said, for the most part. Stuff like suggestions to help keep NR's here for longer, etc. But I am not in agreement with Mr.Changsha's last post about taking it further and abolishing certain settings. That is what I am arguing against, not what you said.
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Re: Why CC's Membership is (actually) Declining

Postby jltile1 on Wed Jul 11, 2012 12:20 am

Mr Changsha wrote:
Dibbun wrote:Hard for people to advance when they are kept in a box and not allowed to apprentice under great players. viewtopic.php?f=5&t=174172


You notice the combination of freestyle, fog and map?

You know for a long time I actively defended farmers both in C and A and more generally here. My reason was that I felt every society needs some sharks in the water. It gives the site edge, a dark side...a sense of wrong sometimes allows a society to aquire a much needed edge.

But over time I began to accept that this phenomenon was outweighed by the overall moral degredation caused by the exploitation of map and settings.

My solution is both simple and wildly unpopular with CC's hardcore, though I maintain that CC-wide it would be met with joy.

1. Abolish fog
2. Abolish Freestyle.

We can keep all the maps.


He is high on something !!
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Re: Why CC's Membership is (actually) Declining

Postby jltile1 on Wed Jul 11, 2012 12:22 am

Woodruff wrote:
jltile1 wrote:
Woodruff wrote:
Mr Changsha wrote:All of you writing here have accepted that New Recruits want to play a good game of Risk. I think that is an important advance for my argument and I am glad it has been so uniformly accepted. But now I want you to go further. I say that not only do new players want to play Risk, but they also want to keep playing Risk and feel they are advancing on the site. The scoreboard is forcing players to play games they actually didn't come here to play to advance. CC is forcing players to choose effectively unfair settings for the opposition (farming etc) to advance. This site has been corrupted by the expansion in maps and settings. Players have been equally corrupted in a moral sense. This is why the site's membership is declining.


I consider myself very much a "casual player" here. My only real disagreement with you is the idea that I, as a casual BUT EXPERIENCED player on the site, cannot effectively maneuver through the maps and settings that I don't like to reach those that I like. This doesn't make sense to me. In fact, it goes against my very real experience here.

I think I'm not the only one that feels that way, thus why the thread pushed toward the new recruit aspect of things.


Look at what ahunda says


I read it, and I agree with it. But I don't really see where that affects my point at all, to be honest - care to explain?


What should you like explained no as your not playing games nothing cannot affect your points so I'm not sure what you want me to say.
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Re: Why CC's Membership is (actually) Declining

Postby Mr Changsha on Wed Jul 11, 2012 12:23 am

Woodruff wrote:
Mr Changsha wrote:All of you writing here have accepted that New Recruits want to play a good game of Risk. I think that is an important advance for my argument and I am glad it has been so uniformly accepted. But now I want you to go further. I say that not only do new players want to play Risk, but they also want to keep playing Risk and feel they are advancing on the site. The scoreboard is forcing players to play games they actually didn't come here to play to advance. CC is forcing players to choose effectively unfair settings for the opposition (farming etc) to advance. This site has been corrupted by the expansion in maps and settings. Players have been equally corrupted in a moral sense. This is why the site's membership is declining.


I consider myself very much a "casual player" here. My only real disagreement with you is the idea that I, as a casual BUT EXPERIENCED player on the site, cannot effectively maneuver through the maps and settings that I don't like to reach those that I like. This doesn't make sense to me. In fact, it goes against my very real experience here.

I think I'm not the only one that feels that way, thus why the thread pushed toward the new recruit aspect of things.


I think I can answer most of the replies by concerning myself with woodruff's post.

I think I should also clarify something (and I understand that my comments are rather involved). I am not suggesting that casual players lack the intelligence to navigate their way around CC's many gaming options. Not at all. Of course they can.

What I am saying is that sucess on the site (for most) depends on gravitating their gaming away from the original Risk settings, and that these are the settings that, perversely, most people actually want to play.

Now I am aware that you play your standard games (with varying degress of success), always have, and care not a jot for your rank. Fair enough. But many casual players DO care about having a good rank and advancing on the scoreboard. They therefore - because they are intelligent - switch their gaming to forms they may not actually enjoy all that much. I believe this is human nature at work.

Now I am going to write something horribly elitist. The Alpha players actually have the ability to play sequential sunny and rise well in the listings. The Beta players however, have to corrupt their gaming (freestyle, foggy or most appallingly of all a combination of the two) to compete. They often even out score the Alpha players.

So this is not about the stupidity of the masses. Not at all. It IS about how human nature perverts the system to find success. The site is suffering as a result. Only by removing freestyle and foggy from the game can the site find its soul.

This is a horribly complicated argument I am proposing, but I genuinely feel I am right as to both the fundamental problem concerning CC (and why its membership is dropping) and the only logical solution.
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Re: Why CC's Membership is (actually) Declining

Postby jltile1 on Wed Jul 11, 2012 12:36 am

Here is the point you join this site, and you found it online or your bud told u about it, as i have, have done with a few friends. You join and get your ass kicked with some bullshit games setting ect. The people that want to play all those settings should be set aside with with there own games. Those players should never be able to start games that new players can join but there is a rule about abuse however it never is In forced.


Protect the new players and make the good player playe amongst them. Why let let a player who has player a couple hundred games play with the best at the game.im courious
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Re: Why CC's Membership is (actually) Declining

Postby Woodruff on Wed Jul 11, 2012 12:45 am

Mr Changsha wrote:
Woodruff wrote:
Mr Changsha wrote:All of you writing here have accepted that New Recruits want to play a good game of Risk. I think that is an important advance for my argument and I am glad it has been so uniformly accepted. But now I want you to go further. I say that not only do new players want to play Risk, but they also want to keep playing Risk and feel they are advancing on the site. The scoreboard is forcing players to play games they actually didn't come here to play to advance. CC is forcing players to choose effectively unfair settings for the opposition (farming etc) to advance. This site has been corrupted by the expansion in maps and settings. Players have been equally corrupted in a moral sense. This is why the site's membership is declining.


I consider myself very much a "casual player" here. My only real disagreement with you is the idea that I, as a casual BUT EXPERIENCED player on the site, cannot effectively maneuver through the maps and settings that I don't like to reach those that I like. This doesn't make sense to me. In fact, it goes against my very real experience here.

I think I'm not the only one that feels that way, thus why the thread pushed toward the new recruit aspect of things.


I think I can answer most of the replies by concerning myself with woodruff's post.

I think I should also clarify something (and I understand that my comments are rather involved). I am not suggesting that casual players lack the intelligence to navigate their way around CC's many gaming options. Not at all. Of course they can.

What I am saying is that sucess on the site (for most) depends on gravitating their gaming away from the original Risk settings, and that these are the settings that, perversely, most people actually want to play.

Now I am aware that you play your standard games (with varying degress of success), always have, and care not a jot for your rank. Fair enough. But many casual players DO care about having a good rank and advancing on the scoreboard. They therefore - because they are intelligent - switch their gaming to forms they may not actually enjoy all that much. I believe this is human nature at work.

Now I am going to write something horribly elitist. The Alpha players actually have the ability to play sequential sunny and rise well in the listings. The Beta players however, have to corrupt their gaming (freestyle, foggy or most appallingly of all a combination of the two) to compete. They often even out score the Alpha players.

So this is not about the stupidity of the masses. Not at all. It IS about how human nature perverts the system to find success. The site is suffering as a result. Only by removing freestyle and foggy from the game can the site find its soul.

This is a horribly complicated argument I am proposing, but I genuinely feel I am right as to both the fundamental problem concerning CC (and why its membership is dropping) and the only logical solution.


I don't believe that logically follows.

First of all, I did not at all take your previous post as one denigrating intelligence of casual players at all, so I apologize that my response came across that way.

However, my point is that if the experienced casual player wants to gravitate toward the more complicated settings in order to increase their rank (as you suggest), that doesn't affect the health of the site in any way. Those who are getting pummeled on those maps/settings are still presumably happy in playing those maps/settings, since they are experienced enough to know the difference and haven't moved away from those maps/settings.

There are still a vast number of casual players like me who are perfectly happy chugging along on the fairly basic games and settings, so there is no dearth of opponents nor games being created within that vein. So I'm failing to see how the experienced players' choices affect the health of the site.

Rather, I believe this is wholeheartedly a matter of being able to keep some reasonable percentage of the new players around. Although I am open to the idea that I've completely misunderstood what you're trying to say, much as you thought I took your previous post to be one of denigration to the casual player.
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Re: Why CC's Membership is (actually) Declining

Postby Mr Changsha on Wed Jul 11, 2012 12:54 am

jltile1 wrote:Here is the point you join this site, and you found it online or your bud told u about it, as i have, have done with a few friends. You join and get your ass kicked with some bullshit games setting ect. The people that want to play all those settings should be set aside with with there own games. Those players should never be able to start games that new players can join but there is a rule about abuse however it never is In forced.


Protect the new players and make the good player playe amongst them. Why let let a player who has player a couple hundred games play with the best at the game.im courious


Forcing foggy and freestyle games to have a rank restriction is an interesting and most importantly simple idea.

However, we don't want to stop new or low ranked players from playing sunny, sequential games. There is no need that I can see. There is nothing inherently wrong with varying ranks playing each other..in fact it is a good thing. But it needs to be done on settings without the very likely prospect of abuse.

Personally, as I said, I would go further and remove the freestyle and foggy settings completely.
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Re: Why CC's Membership is (actually) Declining

Postby jltile1 on Wed Jul 11, 2012 1:46 am

Mr Changsha wrote:
jltile1 wrote:Here is the point you join this site, and you found it online or your bud told u about it, as i have, have done with a few friends. You join and get your ass kicked with some bullshit games setting ect. The people that want to play all those settings should be set aside with with there own games. Those players should never be able to start games that new players can join but there is a rule about abuse however it never is In forced.


Protect the new players and make the good player playe amongst them. Why let let a player who has player a couple hundred games play with the best at the game.im courious


Forcing foggy and freestyle games to have a rank restriction is an interesting and most importantly simple idea.

However, we don't want to stop new or low ranked players from playing sunny, sequential games. There is no need that I can see. There is nothing inherently wrong with varying ranks playing each other..in fact it is a good thing. But it needs to be done on settings without the very likely prospect of abuse.

Personally, as I said, I would go further and remove the freestyle and foggy settings completely.



I think it really comes down to simple points . There is not much of a easy game here, as players are taking advantage. But the mods see it and do nothing. Point the new people will get farmed and raped no if ands or buts about it.
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Re: Why CC's Membership is (actually) Declining

Postby jltile1 on Wed Jul 11, 2012 2:12 am

On a huge note look at the score board all freestyle games. What does that style of game have to do with the real game 0. Don't get me wrong they are great at what they do but it really is complete opposite of what a "real" game is about. Put up a score board with people who play real games and then we see what's up. But somehow we live in la la land with all the games here to c who is best good luck as I will be bailing soon.
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Re: Why CC's Membership is (actually) Declining

Postby Pedronicus on Wed Jul 11, 2012 4:21 am

If there was a separate scoreboard based purely on 3-6 single players (7 and 8 player games get players too thinned out)
on Classic map, sequential, Standard, Adjacent (adjacent is the original Risk game fortification setting) and Escalating (escalating is again the original Risk game setting)

No team games, just singles.... No Private games, all public, but possibly some sort of point requirement because a new guy joining the site and attacking every starting position down to one's everywhere does ruin the game.

Maybe
you have sub 1200 points
1201 + points

I would play that setting more often, as this scoreboard would reflect the abilities of just one person on a very well known map / level playing field.
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Re: Why CC's Membership is (actually) Declining

Postby Mr Changsha on Wed Jul 11, 2012 4:30 am

Woodruff wrote:
Mr Changsha wrote:
Woodruff wrote:
Mr Changsha wrote:All of you writing here have accepted that New Recruits want to play a good game of Risk. I think that is an important advance for my argument and I am glad it has been so uniformly accepted. But now I want you to go further. I say that not only do new players want to play Risk, but they also want to keep playing Risk and feel they are advancing on the site. The scoreboard is forcing players to play games they actually didn't come here to play to advance. CC is forcing players to choose effectively unfair settings for the opposition (farming etc) to advance. This site has been corrupted by the expansion in maps and settings. Players have been equally corrupted in a moral sense. This is why the site's membership is declining.


I consider myself very much a "casual player" here. My only real disagreement with you is the idea that I, as a casual BUT EXPERIENCED player on the site, cannot effectively maneuver through the maps and settings that I don't like to reach those that I like. This doesn't make sense to me. In fact, it goes against my very real experience here.

I think I'm not the only one that feels that way, thus why the thread pushed toward the new recruit aspect of things.


I think I can answer most of the replies by concerning myself with woodruff's post.

I think I should also clarify something (and I understand that my comments are rather involved). I am not suggesting that casual players lack the intelligence to navigate their way around CC's many gaming options. Not at all. Of course they can.

What I am saying is that sucess on the site (for most) depends on gravitating their gaming away from the original Risk settings, and that these are the settings that, perversely, most people actually want to play.

Now I am aware that you play your standard games (with varying degress of success), always have, and care not a jot for your rank. Fair enough. But many casual players DO care about having a good rank and advancing on the scoreboard. They therefore - because they are intelligent - switch their gaming to forms they may not actually enjoy all that much. I believe this is human nature at work.

Now I am going to write something horribly elitist. The Alpha players actually have the ability to play sequential sunny and rise well in the listings. The Beta players however, have to corrupt their gaming (freestyle, foggy or most appallingly of all a combination of the two) to compete. They often even out score the Alpha players.

So this is not about the stupidity of the masses. Not at all. It IS about how human nature perverts the system to find success. The site is suffering as a result. Only by removing freestyle and foggy from the game can the site find its soul.

This is a horribly complicated argument I am proposing, but I genuinely feel I am right as to both the fundamental problem concerning CC (and why its membership is dropping) and the only logical solution.


I don't believe that logically follows.

First of all, I did not at all take your previous post as one denigrating intelligence of casual players at all, so I apologize that my response came across that way.

However, my point is that if the experienced casual player wants to gravitate toward the more complicated settings in order to increase their rank (as you suggest), that doesn't affect the health of the site in any way. Those who are getting pummeled on those maps/settings are still presumably happy in playing those maps/settings, since they are experienced enough to know the difference and haven't moved away from those maps/settings.

There are still a vast number of casual players like me who are perfectly happy chugging along on the fairly basic games and settings, so there is no dearth of opponents nor games being created within that vein. So I'm failing to see how the experienced players' choices affect the health of the site.

Rather, I believe this is wholeheartedly a matter of being able to keep some reasonable percentage of the new players around. Although I am open to the idea that I've completely misunderstood what you're trying to say, much as you thought I took your previous post to be one of denigration to the casual player.


I'm not sure I could put it more clearly than I have! Though I would suggest that you are considering the point from your own experience (which is fair enough), that of a player 'happy to chug along'. I think a lot more players would like to play on those settings as well, but feel they have to play freestyle or fog to increase their score. I know YOU don't care about that, I know there are others who don't either. But i think a lot players do.

I have always tried to avoid freestyle and fog. I realised within about 10 games here that I could play standard 8 man freestyle and post a mega score. Much higher than sequentially. But I felt that it was creating an unfair advantage - as I really can be online whenever I want - and so refused to play it. I also realised a long time ago that one could farm with team fog. I've always tried to reject it.

The only time I broke this rule was when I was playing 13 colonies speed dubs (fog). Why the fog? Because it was a small map, just dubs, I didn't know the game all that well and I was training a new partner. I took the fog option to increase the chances that my team's better communication would see us through. But I knew that my wins meant very little. Playing teams with fog is akin to playing the game on steroids.

And that is the key point for me. Fog and freestyle options tempt the virtuous into playing games with a stacked deck. Many even glory in it. Players that otherwise play sunny sequential see others dominating the scoreboard with these settings and think 'I have to do that too'. This has created the general feeling on this site that cheats top the scoreboard. But the site has turned most of the players into cheats too. It is the only way to compete for most.

Thus people think the site is crap now.

I know my proposal is far too radical. People are obsessed with the idea that more choice is automatically a good thing. Even when such choices are destroying the integrity of the game. But I will continue to shout into the wind...
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Re: Why CC's Membership is (actually) Declining

Postby BigBallinStalin on Wed Jul 11, 2012 5:03 am

Mr Changsha wrote:ask you all a simple question: What game actually brought you to this site? Was it to play a freestyle, escalating, trench warfare, foggy game on Waterloo? Now just pause that outraged mind of yours for a second (which my threads seem to naturally create in many of you hardcore players). Be honest here. Did you come here to play that kind of thing? Or did you come here to play a good game of Risk?


I came here for the free chicken nuggets.

I was furious when I realized that I've been had.
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Re: Why CC's Membership is (actually) Declining

Postby BigBallinStalin on Wed Jul 11, 2012 5:06 am

Army of GOD wrote:Also, I think the biggest decision of all is if lack wants to take this site seriously or if he just wants to keep it as a hobby on the side. I don't know what the site's income is, but if lack were to hire one or two (non-Filipino) programmers, the productivity of the site would increase by about an infinite percent.


We already know the answer to that. There's been little to no feedback from the CC Elite. It just seems that lack's fine with how things are and doesn't care enough to change things for the better.
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Re: Why CC's Membership is (actually) Declining

Postby ahunda on Wed Jul 11, 2012 5:40 am

Oh, wow. At this point I am starting to completely disagree with Mr Changsha on almost everything he has said in his last posts. I don´t even know, where to start.

Point 1:

Mr Changsha wrote:''But they can set them up themselves!!!" I hear you all cry. But I wager the new player is rarely immediately premium. He must join a game.

This is wrong, I believe. Freemiums can start/create casual games ? They can not start private games, that´s all ?

Point 2:

Your definition of the casual player is seriously lacking. I had friends playing at this site, who never visited the forums, gave a rats ass about the Scoreboard, clans, etc. Only came here to play games and did so for years. Casual fun players in every meaning of the word, and guess what their preferred games were: Feudal Foggy, AoR Foggy, ...

Not everybody is playing special maps & settings, because they think, that it is the best way to gain points & rank. As a matter of fact, I actually believe, most play them, because they simply like to play them.

Point 3:

I just looked at the top of the Scoreboard, and from what I see there, at least 50% of the current Top 20-50 are Sequential players. Some of them almost exclusively playing Standard Esc games.

From my own experience I can tell you: Playing 6-8 player Standard Esc games, Sunny & on old school Risk maps, you can reach General and even 4000+ points. If you are good enough.

Your arguments in that regard sound rather like a personal grudge of someone, who has peaked with his personally preferred settings. And you have started that argument about 100 times in different threads in the past already. Yes, playing Standard Flat Rate games you will not reach the Top 20 of the Scoreboard. The reason being, that - different from Standard Esc games - beyond a certain point you don´t find enough players of similar rank anymore to fill your games.

And yet again, from personal experience, I can tell you, why: Unless you have lop-sided dice in the early rounds or someone makes a really stupid mistake, that upsets the entire balance of the game, a huge percentage of Flat Rate Standard games develop into never-ending stalemate building games. And after a few 100 of these games, they are about as exciting as watching paint go dry. Thus many players (myself included), once they have mastered this particular setting, get bored with it and move on to different games.

As I see it, the many special maps & settings are actually what keeps many old-timers interested, so they stick around & keep playing. Because there still is something new to discover, a new challenge to be had, a new interesting twist to the game to be tried.

Point 4:

I agree, that the scoring system is f*cked. But I don´t think, that this is the reason for the decline of the site.

I remember, that a couple of years ago there were never less than 18.000 players on the Scoreboard, and at times as many as 22-23.000. So there is a decline, that much is obvious. But let´s be honest: The discussions about the scoring system, about the Sequential-Freestyle conflict and about Farming issues we had already back then, years ago, when the member count was at its height.

Maybe the f*cked scoring system is a reason for some people to leave/quit the site. But there are many other reasons: People just getting bored with the game and moving on to something else, people undergoing changes in RL and not having time for it anymore, etc.

The problem is, that obviously not enough new players sign up & stay around. And there have been some very good posts here, why that might be so, and what could be done about that.

For players to become frustrated with the scoring system, they must have been around for quite a while already to realise the problems with it. These however are certainly not the main problems for the casual fun player, who - by definition - doesn´t care too deeply about the Scoreboard anyway.

Still: Certainly problems, that have gone unanswered for way too long, with pretty obvious solutions being suggested again and again: Separation of the Scoreboard. Sequential-Freestyle at the very least. If people insist, further separation might be possible (Singles - Team, whatever). But this, in my opinion at least, it is a different discussion entirely.

And now I stop myself, before this become any longer ... O:)
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Re: Why CC's Membership is (actually) Declining

Postby tkr4lf on Wed Jul 11, 2012 8:33 am

Mr Changsha wrote:I think I can answer most of the replies by concerning myself with woodruff's post.

You didn't really address my points at all. The point about how it's inherently unfair to force players to play a certain type of game. If some people like to play sequential, escalating, sunny games, and others like to play sequential, no spoils, foggy games, why can't the both just play the game types that they like? Why must there be an abolishing of settings in order to force everybody to play the game type that you like best? Does that not seem a bit excessive?

Isn't there a happy medium somewhere that allows those who want to play more advanced settings the opportunity to do so, but still encourages the classic gameplay that you so desire? Or, in your opinion, must a draconian action be taken to force everybody to play the game that you (and most casual gamers, according to you anyway) want to play?

And how about the point that doing so would likely drive away some of the existing customers who have been here for years? I personally don't care all that much for sunny games anymore. Fog introduces new strategy into a tired old game. I've been playing RISK since I was about 10 years old with my dad and brother. After a while, playing that same game gets old. I can't speak for everybody, but I would be willing to wager that I wouldn't be alone in this, but personally, I would leave the site if they started abolishing settings in order to force me to play a certain game type that I don't want to play.

Can you actually address these points? Because you really didn't in your response to Woodruff.
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Re: Why CC's Membership is (actually) Declining

Postby Dukasaur on Wed Jul 11, 2012 10:25 am

I too started out almost completely agreeing with the OP, and have gradually begun to agree less and less. Not that I have changed, but Changsha has made a radical leap from his original proposal (have complex and "farming" games hidden by default) to abolishing them outright.

Obviously the majority of freestylers are playing the setting mainly to farm points from the inexperienced. But there are also those who geniunely enjoy playing that setting and are quite happy to play it against others of a similar skill level. The first group can be stopped without ruining the fun of the second group. Hiding freestyle games from the "Join a Game" tab is sufficient. Those who enjoy them can find them through Game Finder; those who do not will not be accidentally lured into them.

To a lesser degree, other difficult settings can also be farmed, so they can be treated in a similar manner. Team games, Manual Deployment, Nukes, Speed, Trench, maps with 1-way portals, and possibly even Fog should be games that one can only find intentionally (ie. through Game Finder or some specialized tab like there already is for Speed games) and not accidentally through Join A Game. We can also tighten the rules on invites into that kind of game to help prevent farming abuses. That would be sufficient to prevent the negative experience that most new arrivals on the site face.

As for the scoreboard-climbing issue, having seperate scoreboards for different game types will solve that problem, eventually. In the meantime, it really isn't the biggest issue here. Most people who come to an Internet gaming site know that they are never going to reach the top of a scoreboard. For starters, no normal adult who works for a living is ever going to be able to match high school kids and welfare bums who can stay at their keyboard 24/7. That's true of any Internet game; it certainly isn't unique to CC, and anyone who has been gaming on the Internet for any length of time has come to accept it. But in any case, even if we did all have equal opportunity, in a group with 5-digit membership most of us still wouldn't reach the top percentile and we know it. I don't think it's nearly as big an issue as the farming/bad-experiences-for-newbies issue that forms the core of your original thesis.
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Re: Why CC's Membership is (actually) Declining

Postby Tenebrus on Wed Jul 11, 2012 10:29 am

What about deleting freestyle 24 hour games?

Freestyle (which I love) is about speed, quick moving, back and forth. The only thing 24 hour freestyle rewards is farmers, and people who can go without sleep. It's a particularly obnoxious setting for a newcomer and doesn't add anything at all to CC IMO.
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