[CC3] AoC vs BotFM 37-24 - Final 9/12

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[CC3] AoC vs BotFM 37-24 - Final 9/12

Postby Nicky15 on Thu Jun 21, 2012 6:21 am

show: Standard Rules


DJ Teflon wrote:Additional rules agreed by PM:

  • No nukes, no manual, no freestyle, no speed, no beta, no trench
    Unlimited forts can only be used in a maximum of 4 of each clan's home Trips or Quads (and cannot be used in Dubs at all}.

  • Map usage - as per standard comp rules

  • FOW courtesy rule in place (in simple terms, "for the first turn in FOW games either wait 12 hours (or until opponents declare a snap is taken in game chat) or don't conquer or annihilate an opponents region" - meaning taking a neutral = ok, depleting opponent's region=ok). If someone screws up, cut and paste in game chat. And post adjoining territories that can no longer be seen.

  • Timing out in Escalating games will not be tolerated by any players or clans that abuse this.
    • First offense of a team: the game will be remade.
    • Second offense of a team (in the same game): the game will not be considered as a win for the offending clan. If they do win, then the game will be declared a draw. In these circumstances, games may still count towards other statistics, such as ranking systems.
    • If a clan has been penalized (as above) for two offenses in one game, then commits a single further offense in any other game the same penalty will apply: the game will not be considered as a win for the offending clan. If they do win, then the game will be declared a draw. In these circumstances, games may still count towards other statistics, such as ranking systems.
    • Timing-out, missing turns or dead beating in No Spoils or Flat Rate games will not be investigated, or result in any penalties.
  • late game penalty - If games are created or sent late or take more than 3 days to fill (home) or 5 days (away) then the game will be re-made as a Random game (escalating,chained, sunny).

      Batches

      • Batch one. 6 quads, 2 trips, 2 dubs .
      • Batch two, 4 quads, 3 trips, 3 dubs. plus tie breaker
      • Batch three, 5 trips, 5 dubs.



1st Round Games Sent - Sunday, July 1, 2012
2nd Round Games Sent - Sunday, July 15, 2012
3rd Round Games Sent - Sunday, July 29, 2012


AoC contact Nicky15
Mermaids DJ Teflon

show: AOC Batch One comp 8-2

show: Mermaids Batch One 6-4

show: AOC Batch Two 10-1

show: Mermaids Batch Two 3-7

show: AOC Batch Three 5-4

show: Mermaids Batch Three 4-6

show: Agent Player Counts

show: Mermaid Player Counts
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Re: [CC3] AoC vs BotFM 0-0 (61)

Postby Teflon Kris on Thu Jun 28, 2012 5:55 pm

Additional rules agreed by PM:

  • No nukes, no manual, no freestyle, no speed, no beta, no trench (?)
    Unlimited forts can only be used in a maximum of 4 of each clan's home Trips or Quads (and cannot be used in Dubs at all}.

  • Map usage - each map cannot be used more than 3 times and never more than once per game type (i.e dubs / trips /quads). Random can be used unlimited times.

  • FOW courtesy rule in place (in simple terms, "for the first turn in FOW games either wait 12 hours (or until opponents declare a snap is taken in game chat) or don't conquer or annihilate an opponenets region" - meaning taking a neutral = ok, depleting opponent's region=ok). If someone screws up, cut and paste in game chat.

  • Timing out in Escalating games will not be tolerated by any players or clans that abuse this.
    • First offense of a team: the game will be remade.
    • Second offense of a team (in the same game): the game will not be considered as a win for the offending clan. If they do win, then the game will be declared a draw. In these circumstances, games may still count towards other statistics, such as ranking systems.
    • If a clan has been penalized (as above) for two offenses in one game, then commits a single further offense in any other game the same penalty will apply: the game will not be considered as a win for the offending clan. If they do win, then the game will be declared a draw. In these circumstances, games may still count towards other statistics, such as ranking systems.
    • Timing-out, missing turns or dead beating in No Spoils or Flat Rate games will not be investigated, or result in any penalties.
  • Potential late game penalty (to be confirmed) - If games are created late or take more than 3 days to fill (home) or 5 days (away) then the game will be re-made as a Random game (escalating,chained, sunny).

      Batches

      • Batch one. 6 quads, 2 trips, 2 dubs plus tie breaker.
      • Batch two, 4 quads, 3 trips, 3 dubs.
      • Batch three, 5 trips, 5 dubs.
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Re: [CC3] AoC vs BotFM 0-0 (61)

Postby Leehar on Thu Jun 28, 2012 6:13 pm

DJ Teflon wrote: [*]FOW courtesy rule in place (in simple terms, "for the first turn in FOW games either wait 12 hours (or until opponents declare a snap is taken in game chat) or don't conquer or annihilate an opponenets region" - meaning taking a neutral = ok, depleting opponent's region=ok). If someone screws up, cut and paste in game chat.

Shouldn't there also be a post of any territory adjoining the one taken?

viewtopic.php?f=441&t=166634#p3638332

Looks like you guys just played recently, and AoC dominated, so I'll have to go with another Agents victory.
Perhaps 37-24 this time

Best of luck to both teams, and we look forward to hopefully playing the winner.
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Re: [CC3] AoC vs BotFM 0-0 (61)

Postby Gunn217 on Thu Jun 28, 2012 7:55 pm

I'm a fan of both! Good luck.
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Re: [CC3] AoC vs BotFM 0-0 (61)

Postby Nicky15 on Fri Jun 29, 2012 6:39 am

A couple of slight edits DJ, please confirm, and i can grant the privs :)
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Re: [CC3] AoC vs BotFM 0-0 (61)

Postby Teflon Kris on Fri Jun 29, 2012 12:06 pm

Terms fully agreed- happy with the edits.

Let's go.

Good luck AOC, although not too much

;)
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Re: [CC3] AoC vs BotFM 0-0 (61)

Postby Nicky15 on Fri Jun 29, 2012 12:14 pm

DJ Teflon wrote:Terms fully agreed- happy with the edits.

Let's go.

Good luck AOC, although not too much

;)


Thanks DJ, Good luck all
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Re: [CC3] AoC vs BotFM 0-0 (61)

Postby Nicky15 on Sun Jul 01, 2012 2:54 pm

1st set exchanged :D
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Re: [CC3] AoC vs BotFM 0-0 (61)

Postby Teflon Kris on Thu Jul 05, 2012 3:51 am

Pirates, prepare the plaaarnk !!
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Re: [CC3] AoC vs BotFM 0-0 (61)

Postby Teflon Kris on Thu Jul 05, 2012 4:10 am

Agents of Chaos vs. Brethren of the Fat Mermaid



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Re: [CC3] AoC vs BotFM 0-0 (61)

Postby Genoke on Thu Jul 05, 2012 8:49 am

last time we've met, we were surprised by the fog...
gave us the idea for an extra light in front of our ship, so we can see things more clearly now

have fun!
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Re: [CC3] AoC vs BotFM 0-0 (61)

Postby Jippd on Thu Jul 05, 2012 11:52 pm

Shoulda bought two lights, one won't help ;)
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Re: [CC3] AoC vs BotFM 0-0 (61)

Postby angola on Fri Jul 06, 2012 1:02 am

Is Bogan coming out of retirement for this one? I haven't played him in a long while.

Anyway, good luck pirates. You'll need it.
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Re: [CC3] AoC vs BotFM 0-0 (61)

Postby hyposquasher on Fri Jul 06, 2012 6:57 am

Ahoy, maties! Prepare to be tarred, feathered, and nudged off you're own rotten planks!! :D
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Re: [CC3] AoC vs BotFM 0-0 (61)

Postby Genoke on Thu Jul 12, 2012 12:32 pm

angola wrote:Is Bogan coming out of retirement for this one? I haven't played him in a long while.

Anyway, good luck pirates. You'll need it.

i'm afraid not, he froze himself to we get awaken in 20 years...
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