Jigs Conquer and Poison [Winner: ChrisPond]

Tournaments completed in 2012.

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Jigs Conquer and Poison [Winner: ChrisPond]

Postby jigger1986 on Fri Jul 20, 2012 7:08 am

Greetings fellow CC tournament enthusiasts!

This tournament will be a test of skill (or luck) on two of my current favorites (with a theme)
All the information you need is listed down below, but for you impatient types just sign up in the thread and either post conquer (Conquer Rome) or poison (Poison Rome) and your prefered settings.
======================================================================================

show: Gameplay

show: Rules

show: Players-Map-Settings-Points

============================================================================================
show: Round 1

show: Round 2

show: Round 3

show: Finals

=============================================================================================

Choose your path...Conquer or Poison
Like always, if you have any questions just let me know.
Sign up in the thread below, thanks for joining and good luck!
Last edited by jigger1986 on Mon Nov 05, 2012 11:47 pm, edited 33 times in total.
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Re: Jigs Conquer and Poison (1/16)(0/2)

Postby chapcrap on Fri Jul 20, 2012 1:00 pm

jigger1986 wrote:16 players-1v1
All games will be on the Conquer Rome and Poison Rome maps
Players will sign up with their prefered map and settings and will be pitted against another player who chose the same map.
Round will be best of three, finals will be best of 5
The odd numbered games (tie-breakers) will be on the opposite map of your chioce (CC Defaults)
(ex.if you chose Poison, you will play 2 games on Poison and 1 on Conquer)
Each round will have 1 neutral settings(CC default,) game and the other two will be players choice. (finals will be 1 neutral and 2 each players choice)
Round match-ups will be decided by points at the time of signup, 1v16, 2v15.... each subsequent round the top ranked will always play the bottom and so on

What happens if there are 11 people for Poison Rome and 5 for Conquer Rome? Who do they get paired with then? Are you planning to make it be 8 for each map? 16 per map?

When you say neutral, do you mean Random? Or CC default? Or both? Can you clarify that?
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Re: Jigs Conquer and Poison (1/16)(0/2)

Postby jigger1986 on Fri Jul 20, 2012 2:25 pm

Chap,

I made more clear the signup criteria neutral settings issue
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Re: Jigs Conquer and Poison (1/16)(0/2)

Postby chapcrap on Fri Jul 20, 2012 4:44 pm

jigger1986 wrote:Chap,

I made more clear the signup criteria neutral settings issue

I went ahead and entered in the databasem, but for the finals, it says that there is a neutral game. Does that mean random?
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Re: Jigs Conquer and Poison (1/16)(0/2)

Postby jigger1986 on Fri Jul 20, 2012 4:47 pm

Chap,

Fixed again.
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Re: Jigs Conquer and Poison (1/16)(0/2)

Postby ChrisPond on Sun Jul 22, 2012 7:16 am

I will play. ChrisPond

Conquer Rome - Auto - Sequential - no spoils - chained - yes to fog - no to trench -Score/3356
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Re: Jigs Conquer and Poison (1/16)(0/2)

Postby ScootChina on Sun Jul 22, 2012 7:54 am

in please ScootChina

Conquer Rome - Auto - Sequential - Escalating spoil- chained - yes to fog - no to trench -Score/1919
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Re: Jigs Conquer and Poison (3/16)(0/2)

Postby GreenBaize on Sun Jul 22, 2012 11:16 am

In Plz :)

Poison Rome - Auto, Seq, Adj, No Spoils and Foggy - 1595
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Re: Jigs Conquer and Poison (4/16)(0/2)

Postby jigger1986 on Tue Jul 24, 2012 5:52 am

in to here
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Re: Jigs Conquer and Poison (4/16)(0/2)

Postby ProsthoDoc on Tue Jul 24, 2012 12:31 pm

In Please

Poison Rome, any settings
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Re: Jigs Conquer and Poison (5/16)(0/2)

Postby EagleByRob on Thu Jul 26, 2012 9:33 pm

In please

Conquer Rome Auto Seq Trench Adjacent forts Sunny 20 rounds
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Re: Jigs Conquer and Poison (6/16)(0/2)

Postby jigger1986 on Thu Jul 26, 2012 10:35 pm

In to here.

EagleByRob-as per the rules, all games will be played with no round limit
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Re: Jigs Conquer and Poison (6/16)(0/2)

Postby OzBloke on Sat Jul 28, 2012 10:39 pm

In please - Conquer, n/s chained fog trench - 2205
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Re: Jigs Conquer and Poison (6/16)(0/2)

Postby traffic133 on Sun Jul 29, 2012 1:22 am

me poisen
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Re: Jigs Conquer and Poison (8/16)(0/2)

Postby chidone on Mon Jul 30, 2012 7:21 pm

IN PLZ
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Re: Jigs Conquer and Poison (8/16)(0/2)

Postby IcePack on Wed Aug 01, 2012 3:20 pm

chidone wrote:IN PLZ


Sign up fail, didnt read rules first.

(bump!)
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12:11:16 ‹Swifte› good thing we have the beta program to weed all these problems out
12:15:00 * IcePack joins Social
12:15:35 ‹Swifte› well that's just bad timing
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Re: Jigs Conquer and Poison (9/16)(0/2)

Postby stuboy on Fri Aug 03, 2012 2:26 am

In please

Conquer Rome - seq, auto, fog, no spoils, no trench, chained

Thanks
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Re: Jigs Conquer and Poison (10/16)(0/2)

Postby jigger1986 on Fri Aug 03, 2012 3:50 pm

in to here, thanks for joining
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Re: Jigs Conquer and Poison (10/16)(0/2)

Postby jigger1986 on Mon Aug 06, 2012 1:33 am

need 6 more
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Re: Jigs Conquer and Poison (10/16)(0/2)

Postby Serreski on Wed Aug 08, 2012 3:50 am

Poison - Fog; No Spoils; Ajacent; Seq; Auto; No Trench
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Re: Jigs Conquer and Poison (11/16)(0/2)

Postby jigger1986 on Fri Aug 10, 2012 10:38 pm

in to here
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Re: Jigs Conquer and Poison (11/16)(0/2)

Postby Gilligan on Tue Aug 14, 2012 11:39 am

Poison for me.

Nukes, chained, foggy
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Re: Jigs Conquer and Poison (12/16)(0/2)

Postby Ratrin on Tue Aug 14, 2012 9:19 pm

In please....Conquer
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Re: Jigs Conquer and Poison (13/16)(0/2)

Postby chapcrap on Wed Aug 15, 2012 6:48 pm

This tournament has 5 days left to be FULL.
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Re: Jigs Conquer and Poison (13/16)(0/2)

Postby ubcman64 on Wed Aug 15, 2012 10:09 pm

Conquer Rome
no spoils,sunny,trench,chained
points = 2632
Member of ++The Legion++
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