It has been pointed out to me that the current xml file allows the helicopters to shoot down the enemy but they are not supposed to. As away for the next three weeks and cannot change the file, will do so as soon as I can.
DoomYoshi wrote:Seems that the planes are a winning strategy for round limit games.
depends on the spoils and the players. Now that the game has been live, more and more people are noticing the planes have a lot and are fighting over them more and more. What does not seem to be made clear and might need reinforcing is that the planes can shoot each other down.
When I get back home, three of the suggestions that need to be thought about is this....
The map has two British aircraft carriers on it (HMS Hermes and HMS Invincible), it might be an idea to open these up to the British planes. What this will entail is that the name of the ship and army number will be encased into a box and the abriviation of BLZ3 & BLZ4 placed next to the names. It makes sense as these where the main British aircraft providers.
Every bonus needs to be dropped down by one. Plane bonuses to be dropped to +1, +2, +4 but keep them as they are with NO overrides.
If you drop all of the land bonuses by 1, you might have an issue where people immediately race to the planes. I'm not sure if this is what you intended, but I can run the numbers spreadsheet again to give you a better idea what their suggested bonus value should be.
The numbers seem to of stackeed up as they are, but I am worried about the small games, mainly 1v1 where the high bonuses ae giving the first player to get one and keeps it wins. Lowering the plane bonuses should stop players running to them as the neutrals will stay the same. So to go through 27 neutrals for a 7 bonus would be silly and should be used later in the game.
Even in the 4 player game we have going, red had the first bonus and nearly won the game before it started. They do just seem a little high when you take them in comparison with world 2.1. The highest bonus 4 and it has more areas so it prolongs the game. The effect of reducing them for all games should be to allow games to last longer but also to allow players without them a fighting chance to come back. These are the only ones that I can see as being slightly over. 2Bn +2 -1 40C +2 -1 45C +3 -1 4th +2 -1 3Mi +4 -1 6Mi +2 -1 (also add the connection to the sea) 25th +1 -1 Add these to the reduction to the planes and you have a bonus system that should allow for a more open aggressive playing style.
Playing this map for the 1st time and am confused by initial drop. Im reading legend and trying to figure out why Im getting 4 armies at 18 territories. It doesnt seem clear to me what the drops should be.
Can someone point it out to me and consider making that a little clearer.