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Whac-A-Mod V: Returning For More [Whac-An-Admin!]

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Re: Whac-A-Mod V: Returning For More [Whac-An-Admin!]

Postby sempaispellcheck on Fri Jul 20, 2012 3:16 pm

trinicardinal wrote:whatever the score is - Add another solid whack http://www.conquerclub.com/game.php?game=11268573

The whacks are when they beat us. :lol:
High score: 1850 - 4/7/13
My 1st TPA3 tourney is accepting reserves!
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Re: Whac-A-Mod V: Returning For More [Whac-An-Admin!]

Postby trinicardinal on Sun Jul 22, 2012 6:54 am

sempaispellcheck wrote:
trinicardinal wrote:whatever the score is - Add another solid whack http://www.conquerclub.com/game.php?game=11268573

The whacks are when they beat us. :lol:


Not with what the Chatters have been handing out.... the attempted whackers became the whackees instead :lol:
08:58:39 ‹Razorvich› i have to say....its real FUNNY when you lot wake up for the day
09:22:32 ‹Swifte› **** that send her a lollipop and tell her to suck it
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Re: Whac-A-Mod V: Returning For More [Whac-An-Admin!]

Postby Dukasaur on Wed Jul 25, 2012 2:27 am

Game 11268481

The Duk and Elric team bring home one more for the mods!

We should be almost ready for a final score now.
Currently in signups:
Dukasaur Plays Baltic 04
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Re: Whac-A-Mod V: Returning For More [Whac-An-Admin!]

Postby sempaispellcheck on Wed Jul 25, 2012 7:27 am

Dukasaur wrote:We should be almost ready for a final score now.


10 games ongoing.
High score: 1850 - 4/7/13
My 1st TPA3 tourney is accepting reserves!
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Re: Whac-A-Mod V: Returning For More [Whac-An-Admin!]

Postby Gillipig on Mon Jul 30, 2012 9:26 am

Who forgot to put a round limit on these games? I want to punish someone! Public whipping indonesian style, is the only acceptable punishment!!
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Re: Whac-A-Mod V: Returning For More [Whac-An-Admin!]

Postby sempaispellcheck on Mon Jul 30, 2012 9:50 am

I don't think a round limit would really have helped - only 2 of the ongoing games are past round 15.
High score: 1850 - 4/7/13
My 1st TPA3 tourney is accepting reserves!
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Re: Whac-A-Mod V: Returning For More [Whac-An-Admin!]

Postby Swifte on Mon Jul 30, 2012 10:47 am

Swifte wrote:
Swifte wrote:236 active games ongoing (plus less than 10 still waiting to be filled).

Active Whac-A-Mod Games


122 ongoing...


And then there were 9...
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Re: Whac-A-Mod V: Returning For More [Whac-An-Admin!]

Postby Master Fenrir on Mon Jul 30, 2012 8:11 pm

Game 11268511

I've had relationships shorter than this game.
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Re: Whac-A-Mod V: Returning For More [Whac-An-Admin!]

Postby Gillipig on Thu Aug 09, 2012 5:18 pm

Is it done yet?
Gillipig wrote:People should seriously start worshiping me!
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Re: Whac-A-Mod V: Returning For More [Whac-An-Admin!]

Postby Swifte on Thu Aug 09, 2012 5:36 pm

Gillipig wrote:Is it done yet?



4 ongoing... use the link I've provided and you can find out easily for yourself
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Re: Whac-A-Mod V: Returning For More [Whac-An-Admin!]

Postby Lyndir on Fri Aug 10, 2012 5:43 pm

no round limit then you wait, it is the game
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Re: Whac-A-Mod V: Returning For More [Whac-An-Admin!]

Postby sempaispellcheck on Sun Aug 19, 2012 8:28 am

I am starting to check the results. Official results will be in my next post, but watch this post for fun facts I discover as I sort through the games.

FUN FACT #1: 1v1s made up a substantial majority of Whac-A-Mod games. To be precise, of the 627 Whac-A-Mod games, 408 - or 65.07% - were 1v1s.
FUN FACT #2: Assassin games made up the smallest minority of Whac-A-Mod games - only 8 of 627, or 1.276%.
FUN FACT #3: This event featured 433 players trying to whac 46 mods and 3 admins.
FUN FACT #4: Of the 482 players, mods, and admins involved in this event, only 5 - all community members - had usernames that did not start with one of the 26 letters of the English alphabet. All 26 letters were represented, as were the dash, the underscore, and the numbers 1, 4, and 6.

show: by letter

FUN FACT #5: AndyDufresne was the only admin who won a game in this event, as the community won both Whac-An-Admin games and neither lackattack nor king achilles came out to play any other Whac-A-Mod games.
FUN FACT #6: Of the 433 players who attempted to whac mods in this year's event, a whopping 143 - or 33% - were unsuccessful. By contrast, only 4 of the 46 (non-admin) mods - 8.7% - were unable to escape the whac.
FUN FACT #7: Only 3 of the 46 mods in this year's event - 6.5% - were able to avoid the whac completely. Those mods were Night Strike, DJ Teflon, and Viceroy63. However, the fact that they were able to avoid the whac is not all that surprising when you consider that they played 8 games between the three of them.
FUN FACT #8: merch313 was this year's most active mod, playing 112 games and avoiding the whac in an incredible 67 of them for a survival rate just shy of 60%. However, he was also whac'd more than any other mod - 45 times.
FUN FACT #9: Pixar was the most active community member in this year's event, playing 21 games. However, he was not the most successful - that honor goes to douitashimashite, who whac'd 12 different moderators.

If there is anything you'd like to know about this event (besides when the final results will be posted and medals awarded :roll: ), just ask and I'll put the answer here.
High score: 1850 - 4/7/13
My 1st TPA3 tourney is accepting reserves!
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Re: Whac-A-Mod V: Returning For More [Whac-An-Admin!]

Postby Dako on Sun Aug 19, 2012 9:02 am

Average player rank of the event for mods and for users? Or at least points.
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Re: Whac-A-Mod V: Returning For More [Whac-An-Admin!]

Postby denominator on Sun Aug 19, 2012 10:25 am

I'm curious as to the breakdown of score by gametype. Did the mods dominate in any particular game or get crushed anywhere? Did that high percentage of 1v1 games play into the final score, or did the community just get beat across all games?
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Re: Whac-A-Mod V: Returning For More [Whac-An-Admin!]

Postby SirSebstar on Sun Aug 26, 2012 11:23 am

we(mods) beat you(community) across all games
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